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Event Tweaks OpenSource
ScriptBlox
Free
Game: 💀 Evade 🌺
197
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kelx
offline
Features
This script has features only for event things such as
- Collect event's currency
- Toggable Exchange Menu (Open Battlepass to exchange)
- Toggle For Locked Items (May lag)
To not get banned use this script
https://scriptblox.com/script/Universal-Script-FREE-PRIVATE-SERVER-V2-59627
to get on the reserved server to farm almost alone with the same exploiters as u
Tags
Script Code
local repo = "https://raw.githubusercontent.com/deividcomsono/Obsidian/main/"
local Library = loadstring(game:HttpGet(repo .. "Library.lua"))()
local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))()
local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))()
local TweenService = game:GetService("TweenService")
local Loading = Library:Notify({
Title = "Loading...",
Description = "It might take a while.",
Time = 5,
})
local Options = Library.Options
local Toggles = Library.Toggles
Library.ForceCheckbox = true
Library.ShowToggleFrameInKeybinds = true
local Window = Library:CreateWindow({
Title = "Evade Event Tweaks",
Footer = "ver. 0.0.1",
NotifySide = "Right",
ShowCustomCursor = true,
})
local Tabs = {
Farmz = Window:AddTab("Farm Tweaks", "user"),
["UI Settings"] = Window:AddTab("UI Settings", "settings"),
}
local MenuGroup2 = Tabs.Farmz:AddLeftGroupbox("Farm", "wrench")
local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu", "wrench")
MenuGroup:AddToggle("KeybindMenuOpen", {
Default = Library.KeybindFrame.Visible,
Text = "Open Keybind Menu",
Callback = function(value)
Library.KeybindFrame.Visible = value
end,
})
MenuGroup:AddToggle("ShowCustomCursor", {
Text = "Custom Cursor",
Default = true,
Callback = function(Value)
Library.ShowCustomCursor = Value
end,
})
MenuGroup:AddDropdown("NotificationSide", {
Values = { "Left", "Right" },
Default = "Right",
Text = "Notification Side",
Callback = function(Value)
Library:SetNotifySide(Value)
end,
})
MenuGroup:AddDropdown("DPIDropdown", {
Values = { "50%", "75%", "100%", "125%", "150%", "175%", "200%" },
Default = "100%",
Text = "DPI Scale",
Callback = function(Value)
Value = Value:gsub("%%", "")
local DPI = tonumber(Value)
Library:SetDPIScale(DPI)
end,
})
MenuGroup:AddDivider()
MenuGroup:AddLabel("Menu bind")
:AddKeyPicker("MenuKeybind", { Default = "RightShift", NoUI = true, Text = "Menu keybind" })
MenuGroup:AddButton("Unload", function()
Library:Unload()
end)
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ "MenuKeybind" })
ThemeManager:SetFolder("MyScriptHub")
SaveManager:SetFolder("MyScriptHub/specific-game")
SaveManager:SetSubFolder("specific-place")
SaveManager:BuildConfigSection(Tabs["UI Settings"])
ThemeManager:ApplyToTab(Tabs["UI Settings"])
SaveManager:LoadAutoloadConfig()
local autoFarmEnabled = false
local platform = nil
local platformPosition = nil
local character = nil
local humanoidRootPart = nil
local TWEEN_TIME = 0.1
local UNDER_OFFSET = 6.5 -- studs under
local player = game.Players.LocalPlayer
local function createPlatform()
if platform then
platform:Destroy()
end
platform = Instance.new("Part")
platform.Name = "AutoFarmPlatform"
platform.Size = Vector3.new(1000, 1, 1000)
platform.Material = Enum.Material.Neon
platform.BrickColor = BrickColor.new("Bright green")
platform.Anchored = true
platform.CanCollide = true
platform.Position = Vector3.new(0, 5000, 0) -- High up in the air
platform.Parent = workspace
platform.Transparency = 0.9
platformPosition = platform.Position + Vector3.new(0, platform.Size.Y / 2 + 0, 0) -- 0 studs above the platform
end
local function tweenToPosition(targetPosition)
if character and humanoidRootPart then
local tweenInfo = TweenInfo.new(
TWEEN_TIME,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
)
local tween = TweenService:Create(humanoidRootPart, tweenInfo, {CFrame = CFrame.new(targetPosition)})
tween:Play()
end
end
local function updateCharacter()
character = player.Character or player.CharacterAdded:Wait()
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
if autoFarmEnabled then
createPlatform()
tweenToPosition(platformPosition)
end
end
local function checkAndCollectTickets()
if not autoFarmEnabled then return end
if not character or not humanoidRootPart then
updateCharacter()
end
local ticketsFolder = workspace:FindFirstChild("Game") and workspace.Game:FindFirstChild("Effects") and workspace.Game.Effects:FindFirstChild("Tickets")
if not ticketsFolder then
tweenToPosition(platformPosition)
return
end
local visuals = {}
for _, child in ipairs(ticketsFolder:GetChildren()) do
if child.Name == "Visual" and child:IsA("Model") then
table.insert(visuals, child)
end
end
if #visuals == 0 then
tweenToPosition(platformPosition)
return
end
for _, visual in ipairs(visuals) do
while visual and visual.Parent do
local ticketPosition = visual.PrimaryPart and visual.PrimaryPart.Position or visual:GetModelCFrame().Position
if ticketPosition then
local underPosition = ticketPosition - Vector3.new(0, UNDER_OFFSET, 0)
tweenToPosition(underPosition)
wait(0.1)
else
break
end
end
end
tweenToPosition(platformPosition)
end
local function startAutoFarm()
updateCharacter()
player.CharacterAdded:Connect(updateCharacter)
spawn(function()
while autoFarmEnabled do
checkAndCollectTickets()
wait(0.1)
end
end)
end
local function stopAutoFarm()
autoFarmEnabled = false
if platform then
platform:Destroy()
platform = nil
end
end
local autoFarmToggle = MenuGroup2:AddToggle("AutoFarmTickets", {
Text = "Auto Farm Event",
Default = false,
Callback = function(value)
autoFarmEnabled = value
if value then
startAutoFarm()
else
stopAutoFarm()
end
end
})
local Exchange = MenuGroup2:AddToggle("Exchange", {
Text = "Toggle Exchange Menu",
Default = false,
Callback = function(value)
game.Players.LocalPlayer.PlayerGui.Menu.Views.Battlepass.Exchange.Visible = value
end
})
local unlockLoop = nil
local Unlock = MenuGroup2:AddToggle("Unlock", {
Text = "Toggle 'Unlock In: XX:XX'",
Default = true,
Callback = function(value)
if value then
if unlockLoop then
unlockLoop:Disconnect()
unlockLoop = nil
end
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Views.Battlepass.ViewPass.Center.ViewPass.Unlocked.Visible = true
else
unlockLoop = game:GetService("RunService").Heartbeat:Connect(function()
local unlocked = game:GetService("Players").LocalPlayer.PlayerGui.Menu.Views.Battlepass.ViewPass.Center.ViewPass.Unlocked
if unlocked and unlocked.Parent then
unlocked.Visible = false
end
end)
end
end
})
Unlock.Callback(true)
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