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Auto gucci no Blobman open sorce

Auto gucci no Blobman open sorce

ScriptBlox
Free

Game: Fling Things and People

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Pato_Soud

Pato_Soud

offline

Features

Auto gucci no blobman by Pato_Soud you may need OrionLib:Init() Join Discord for more scripts!!

Tags

EZ FIREMAX

Script Code

local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/SoudHub/SoudHub-/refs/heads/main/Orion/Orion%20by%20Bliz_T"))()

-- Custom purple theme
OrionLib.Themes.Soud = {
    Main     = Color3.fromRGB(10, 0, 15),
    Second   = Color3.fromRGB(25, 0, 35), 
    Stroke   = Color3.fromRGB(180, 100, 255),
    Divider  = Color3.fromRGB(120, 60, 200),
    Text     = Color3.fromRGB(220, 180, 255),
    TextDark = Color3.fromRGB(180, 140, 230)
}

OrionLib.SelectedTheme = "Soud"
--86084882582277
-- Create main window
local Window = OrionLib:MakeWindow({
    Name = "Auto Gucci",
    HidePremium = false,
    SaveConfig = true,
    ConfigFolder = "HentaiConfig",
    IntroEnabled = false,
    IntroText = "Join in Discord"
})

-- Variáveis para Auto Gucci
local autoGucciT = false
local sitJumpT = false
local destroyAutoGucciT = true
local ragdollLoopD = false
local currentHouseS = 0
local blobmanInstanceS = nil
local inv = workspace:WaitForChild(plr.Name .. "SpawnedInToys")

-- Functions needed for Auto Gucci
local function updateCurrentHouseF()
    local char = plr.Character
    if not char then return end
    
    if char.Parent == workspace then
        currentHouseS = 0
    elseif char.Parent.Name == "PlayersInPlots" then
        for _, plot in workspace.Plots:GetChildren() do
            local owners = plot.PlotSign and plot.PlotSign:FindFirstChild("ThisPlotsOwners")
            if owners then
                for _, owner in owners:GetChildren() do
                    if owner.Value == plr.Name then
                        currentHouseS = tonumber(plot.Name:match("%d+")) or 0
                        return
                    end
                end
            end
        end
    end
end

local function getBlobmanF()
    local char = plr.Character
    if not char then return end
    
    updateCurrentHouseF()
    if currentHouseS == 0 then
        if inv then return inv:FindFirstChild("CreatureBlobman") end
        return nil
    else
        local plot = workspace.PlotItems:FindFirstChild("Plot"..currentHouseS)
        if plot then
            return plot:FindFirstChild("CreatureBlobman")
        end
        return nil
    end
end

local function spawnBlobmanF()
    local char = plr.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    local hum = char:FindFirstChild("Humanoid")
    if not hrp or not hum then return end
    
    local spawnRemote = rs:WaitForChild("MenuToys"):WaitForChild("SpawnToyRemoteFunction")
    if spawnRemote then
        pcall(function()
            spawnRemote:InvokeServer("CreatureBlobman", hrp.CFrame*CFrame.new(0,0,-5), Vector3.new(0, -15.716, 0))
        end)
        task.wait(1)
        blobmanInstanceS = getBlobmanF()
    end
end

local function destroyBlobmanF()
    local char = plr.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    local hum = char:FindFirstChild("Humanoid")
    if not hrp or not hum then return end
    
    if blobmanInstanceS and destroyAutoGucciT then
        if currentHouseS == 0 then
            local args = {[1] = blobmanInstanceS}
            local destroyRemote = rs:FindFirstChild("MenuToys") and rs.MenuToys:FindFirstChild("DestroyToy")
            if destroyRemote then 
                pcall(function()
                    destroyRemote:FireServer(unpack(args))
                end)
            end
            blobmanInstanceS = nil
        else
            local plot = workspace.Plots:FindFirstChild("Plot"..currentHouseS)
            if plot and plot:FindFirstChild("TeslaCoil") then
                local zapPart = plot.TeslaCoil:FindFirstChild("ZapPart")
                if zapPart then
                    blobmanInstanceS.HumanoidRootPart.CFrame = zapPart.CFrame
                end
            end
            blobmanInstanceS = nil
        end
    end
end

local function ragdollLoopF()
    local char = plr.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    local hum = char:FindFirstChild("Humanoid")
    if not hrp or not hum then return end
    
    if ragdollLoopD then return end
    ragdollLoopD = true
    
    while sitJumpT do
        if char and hrp then
            local args = {[1] = hrp, [2] = 0}
            pcall(function()
                rs:WaitForChild("CharacterEvents"):WaitForChild("RagdollRemote"):FireServer(unpack(args))
            end)
        end
        task.wait()
    end
    
    ragdollLoopD = false
end

local function sitJumpF()
    local char = plr.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    local hum = char:FindFirstChild("Humanoid")
    if not hrp or not hum then return end
    
    local startTime = tick()
    while autoGucciT and tick()-startTime < 6 do
        if blobmanInstanceS then
            local seat = blobmanInstanceS:FindFirstChildWhichIsA("VehicleSeat")
            if seat and seat.Occupant ~= hum then 
                seat:Sit(hum) 
            end
        end
        task.wait(0.1)
        if char and hum then 
            hum:ChangeState(Enum.HumanoidStateType.Jumping)
        end
        task.wait(0.1)
    end
    
    if blobmanInstanceS then 
        destroyBlobmanF() 
    end
    autoGucciT = false
    sitJumpT = false
end

local AutoTab = Window:AddTab({
    Name = "Auto Gucci",
    Icon = "rbxassetid://11851830317",
    PremiumOnly = false
})

AutoTab:AddButton({
    Name = "Auto Gucci",
    Callback = function()
        autoGucciT = true
        spawnBlobmanF()
        task.wait(1.1)
        if not sitJumpT then
            coroutine.wrap(sitJumpF)()
            sitJumpT = true
        end
        coroutine.wrap(ragdollLoopF)()
    end
})

AutoTab:AddSection({
    Name = "Active Destroy Blobman for Auto Gucci No Blobman"
})

AutoTab:AddToggle({
    Name = "Destroy Blobman",
    Default = true,
    Callback = function(Value)
        destroyAutoGucciT = Value
    end
})

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