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Auto gucci no Blobman open sorce
ScriptBlox
Free
Game: Fling Things and People
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Pato_Soud
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Auto gucci no blobman by Pato_Soud
you may need OrionLib:Init()
Join Discord for more scripts!!
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Script Code
local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/SoudHub/SoudHub-/refs/heads/main/Orion/Orion%20by%20Bliz_T"))()
-- Custom purple theme
OrionLib.Themes.Soud = {
Main = Color3.fromRGB(10, 0, 15),
Second = Color3.fromRGB(25, 0, 35),
Stroke = Color3.fromRGB(180, 100, 255),
Divider = Color3.fromRGB(120, 60, 200),
Text = Color3.fromRGB(220, 180, 255),
TextDark = Color3.fromRGB(180, 140, 230)
}
OrionLib.SelectedTheme = "Soud"
--86084882582277
-- Create main window
local Window = OrionLib:MakeWindow({
Name = "Auto Gucci",
HidePremium = false,
SaveConfig = true,
ConfigFolder = "HentaiConfig",
IntroEnabled = false,
IntroText = "Join in Discord"
})
-- Variáveis para Auto Gucci
local autoGucciT = false
local sitJumpT = false
local destroyAutoGucciT = true
local ragdollLoopD = false
local currentHouseS = 0
local blobmanInstanceS = nil
local inv = workspace:WaitForChild(plr.Name .. "SpawnedInToys")
-- Functions needed for Auto Gucci
local function updateCurrentHouseF()
local char = plr.Character
if not char then return end
if char.Parent == workspace then
currentHouseS = 0
elseif char.Parent.Name == "PlayersInPlots" then
for _, plot in workspace.Plots:GetChildren() do
local owners = plot.PlotSign and plot.PlotSign:FindFirstChild("ThisPlotsOwners")
if owners then
for _, owner in owners:GetChildren() do
if owner.Value == plr.Name then
currentHouseS = tonumber(plot.Name:match("%d+")) or 0
return
end
end
end
end
end
end
local function getBlobmanF()
local char = plr.Character
if not char then return end
updateCurrentHouseF()
if currentHouseS == 0 then
if inv then return inv:FindFirstChild("CreatureBlobman") end
return nil
else
local plot = workspace.PlotItems:FindFirstChild("Plot"..currentHouseS)
if plot then
return plot:FindFirstChild("CreatureBlobman")
end
return nil
end
end
local function spawnBlobmanF()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
local spawnRemote = rs:WaitForChild("MenuToys"):WaitForChild("SpawnToyRemoteFunction")
if spawnRemote then
pcall(function()
spawnRemote:InvokeServer("CreatureBlobman", hrp.CFrame*CFrame.new(0,0,-5), Vector3.new(0, -15.716, 0))
end)
task.wait(1)
blobmanInstanceS = getBlobmanF()
end
end
local function destroyBlobmanF()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
if blobmanInstanceS and destroyAutoGucciT then
if currentHouseS == 0 then
local args = {[1] = blobmanInstanceS}
local destroyRemote = rs:FindFirstChild("MenuToys") and rs.MenuToys:FindFirstChild("DestroyToy")
if destroyRemote then
pcall(function()
destroyRemote:FireServer(unpack(args))
end)
end
blobmanInstanceS = nil
else
local plot = workspace.Plots:FindFirstChild("Plot"..currentHouseS)
if plot and plot:FindFirstChild("TeslaCoil") then
local zapPart = plot.TeslaCoil:FindFirstChild("ZapPart")
if zapPart then
blobmanInstanceS.HumanoidRootPart.CFrame = zapPart.CFrame
end
end
blobmanInstanceS = nil
end
end
end
local function ragdollLoopF()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
if ragdollLoopD then return end
ragdollLoopD = true
while sitJumpT do
if char and hrp then
local args = {[1] = hrp, [2] = 0}
pcall(function()
rs:WaitForChild("CharacterEvents"):WaitForChild("RagdollRemote"):FireServer(unpack(args))
end)
end
task.wait()
end
ragdollLoopD = false
end
local function sitJumpF()
local char = plr.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
local startTime = tick()
while autoGucciT and tick()-startTime < 6 do
if blobmanInstanceS then
local seat = blobmanInstanceS:FindFirstChildWhichIsA("VehicleSeat")
if seat and seat.Occupant ~= hum then
seat:Sit(hum)
end
end
task.wait(0.1)
if char and hum then
hum:ChangeState(Enum.HumanoidStateType.Jumping)
end
task.wait(0.1)
end
if blobmanInstanceS then
destroyBlobmanF()
end
autoGucciT = false
sitJumpT = false
end
local AutoTab = Window:AddTab({
Name = "Auto Gucci",
Icon = "rbxassetid://11851830317",
PremiumOnly = false
})
AutoTab:AddButton({
Name = "Auto Gucci",
Callback = function()
autoGucciT = true
spawnBlobmanF()
task.wait(1.1)
if not sitJumpT then
coroutine.wrap(sitJumpF)()
sitJumpT = true
end
coroutine.wrap(ragdollLoopF)()
end
})
AutoTab:AddSection({
Name = "Active Destroy Blobman for Auto Gucci No Blobman"
})
AutoTab:AddToggle({
Name = "Destroy Blobman",
Default = true,
Callback = function(Value)
destroyAutoGucciT = Value
end
})
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