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Ftap superfling open source

Ftap superfling open source

ScriptBlox
Free

Game: Fling Things and People

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Zerelle

Zerelle

offline

Features

------------

Script Code

-- Load external library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))()

-- Create UI window
local Window = Library:CreateWindow("Ftap")

-- Services
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")

-- Config variables
local FLING_VELOCITY_NAME = "FlingVelocity"
local superFlingEnabled = true
local flingStrength = 850

-- UI Elements
Window:AddToggle({
    text = "Super Fling",
    flag = "SuperFling",
    callback = function(state)
        superFlingEnabled = state
        print("Super Fling:", state)
    end,
})

Window:AddSlider({
    text = "Fling Strength",
    flag = "FlingStrength",
    min = 0,
    max = 1000,
    value = flingStrength,
    callback = function(value)
        flingStrength = value
        print("Strength set to:", value)
    end,
})

Window:AddLabel({
    text = "Youtube: R Scripter",
    type = "label",
})

-- Initialize library
Library:Init()

-- Handle GrabParts being added
Workspace.ChildAdded:Connect(function(child)
    if child.Name == "GrabParts" then
        local success, grabPart = pcall(function()
            return child:WaitForChild("GrabPart", 2):WaitForChild("WeldConstraint", 2).Part1
        end)

        if not success or not grabPart then
            return
        end

        local bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.Name = FLING_VELOCITY_NAME
        bodyVelocity.Parent = grabPart

        local connection
        connection = child:GetPropertyChangedSignal("Parent"):Connect(function()
            if child.Parent == nil then
                if superFlingEnabled then
                    print("Launched with power:", flingStrength)
                    bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
                    bodyVelocity.Velocity = Workspace.CurrentCamera.CFrame.LookVector * flingStrength
                    Debris:AddItem(bodyVelocity, 1)
                else
                    bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
                    Debris:AddItem(bodyVelocity, 1)
                    print("Launch cancelled")
                end

                if connection then
                    connection:Disconnect()
                end
            end
        end)
    end
end)

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