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MINERS HAVEN AUTO CANDY COLLECTION AND AUTO PUMPKINITE
ScriptBlox
Free
Game: [🎃] Miner's Haven ⛏️ Sandbox Tycoon
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jervisawyongweihong
offline
Features
automatic pumpkinite mine and auto candy collection
ONLY WORKS WITH PUMPKINITE MINE AND CANDY METROPOLIS SETUPS (STAY NEAR BOTH THE PUMPKINITE MINE AND THE CANDY METROPOLIS)
Script Code
local player = game.Players.LocalPlayer
local myfac
-- 🔍 Find your tycoon
for i, v in pairs(game.workspace.Tycoons:GetChildren()) do
if v:FindFirstChild("Owner") and v.Owner.Value == player.Name then
myfac = v
break
end
end
if not myfac then
warn("Tycoon not found!")
return
end
-- ⚙️ Safe proximity prompt function
local function firePrompt(internalPart)
if internalPart and internalPart:FindFirstChild("ProximityPrompt") then
local prompt = internalPart.ProximityPrompt
prompt.MaxActivationDistance = math.huge -- ✅ infinite range
fireproximityprompt(prompt, math.huge)
print("Fired prompt at", internalPart.Name)
else
warn("ProximityPrompt not found in", internalPart and internalPart.Name or "nil")
end
end
-- 🍭 Candy setup
local candyFurnace = myfac:FindFirstChild("Candy Metropolis")
local candyMax = candyFurnace and 25000 or 0
-- 💬 Auto-click "Yes" on collection GUI
local gui = player.PlayerGui:WaitForChild("GUI")
local inputPrompt = gui:WaitForChild("InputPrompt")
local absorb = inputPrompt:WaitForChild("Absorb")
absorb.Changed:Connect(function(property)
if property == "Visible" and absorb.Visible then
local text = string.sub(inputPrompt.InputPrompt.Title.Text, 1, 25)
if text == "Would you like to collect" then
for _, connection in pairs(getconnections(inputPrompt.InputPrompt.Yes.MouseButton1Click)) do
connection:Fire()
end
end
end
end)
-- 🧩 Create GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "CandyMineAutomation"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 260, 0, 140)
frame.Position = UDim2.new(0.05, 0, 0.2, 0)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
title.Text = "Candy + Mine Automation"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.GothamBold
title.TextSize = 14
title.Parent = frame
local progressBarBG = Instance.new("Frame")
progressBarBG.Size = UDim2.new(1, -20, 0, 20)
progressBarBG.Position = UDim2.new(0, 10, 0, 40)
progressBarBG.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
progressBarBG.Parent = frame
local progressBar = Instance.new("Frame")
progressBar.Size = UDim2.new(0, 0, 1, 0)
progressBar.BackgroundColor3 = Color3.fromRGB(0, 220, 100)
progressBar.Parent = progressBarBG
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, 0, 0, 25)
statusLabel.Position = UDim2.new(0, 0, 0, 65)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Candy: 0 / 25000"
statusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 14
statusLabel.Parent = frame
-- 🔴 Buttons start red
local candyBtn = Instance.new("TextButton")
candyBtn.Size = UDim2.new(0.45, 0, 0, 30)
candyBtn.Position = UDim2.new(0.05, 0, 1, -40)
candyBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50)
candyBtn.Text = "Toggle Candy"
candyBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
candyBtn.Font = Enum.Font.GothamBold
candyBtn.TextSize = 14
candyBtn.Parent = frame
local mineBtn = Instance.new("TextButton")
mineBtn.Size = UDim2.new(0.45, 0, 0, 30)
mineBtn.Position = UDim2.new(0.5, 0, 1, -40)
mineBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50)
mineBtn.Text = "Toggle Mine"
mineBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
mineBtn.Font = Enum.Font.GothamBold
mineBtn.TextSize = 14
mineBtn.Parent = frame
-- 🔁 Automation logic
local candyEnabled = false
local mineEnabled = false
candyBtn.MouseButton1Click:Connect(function()
candyEnabled = not candyEnabled
if candyEnabled then
candyBtn.BackgroundColor3 = Color3.fromRGB(0, 200, 100) -- green
else
candyBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) -- red
end
end)
mineBtn.MouseButton1Click:Connect(function()
mineEnabled = not mineEnabled
if mineEnabled then
mineBtn.BackgroundColor3 = Color3.fromRGB(0, 200, 100) -- green
else
mineBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) -- red
end
end)
-- 🧠 Main loop
task.spawn(function()
while task.wait(0.5) do
if candyFurnace then
local candyAmount = tonumber(candyFurnace.Model.CounterPart.CandyTracker.Background.Amount.Text) or 0
local ratio = math.clamp(candyAmount / candyMax, 0, 1)
progressBar.Size = UDim2.new(ratio, 0, 1, 0)
statusLabel.Text = string.format("Candy: %d / %d", candyAmount, candyMax)
if candyEnabled and candyAmount >= candyMax then
firePrompt(candyFurnace.Model.Internal)
end
end
if mineEnabled then
local pumpkinMine = myfac:FindFirstChild("Pumpkinite Mine")
if pumpkinMine then
firePrompt(pumpkinMine.Model.Internal)
end
end
end
end)
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