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Auto Guns and Ghost Doors
ScriptBlox
Verified
Free
Game: Prison Life
746
Views
3
Likes
0
Dislikes
Tomato
offline
Features
The Only Auto Guns working on prison life right now bypassing anticheat.
Ghost doors makes all doors transparent and noclipped.
Tags
Script Code
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character, RootPart
local AlreadyFound = {}
local function FindGunSpawner(GunName)
if AlreadyFound[GunName] ~= nil then
return AlreadyFound[GunName], true
end
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "TouchGiver" then
if v:GetAttribute("ToolName") == GunName then
AlreadyFound[GunName] = v.TouchGiver
return v.TouchGiver, false
end
end
end
end
local function GetTool(ToolName)
return LocalPlayer:FindFirstChild("Backpack") and LocalPlayer.Backpack:FindFirstChild(ToolName) or LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(ToolName)
end
local function GetGun(GunName)
local Giver, Found = FindGunSpawner(GunName)
if not Found then
local CloneGiver = Giver:Clone()
CloneGiver.Parent = Giver.Parent
Giver.Parent = workspace.Folder
Giver.CanCollide = false
Giver.Transparency = 1
end
repeat task.wait()
Giver.CFrame = RootPart.CFrame * CFrame.new(math.random(-2, 2),0,0)
until GetTool(GunName)
end
local function DoorsHandler()
local Doors = workspace:FindFirstChild("Doors")
for i,v in pairs(Doors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0.6
end
end
local CellDoors = workspace:FindFirstChild("CellDoors")
for i,v in pairs(CellDoors:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
v.Transparency = 0.6
end
end
end
local Gun1 = "AK-47"
local Gun2 = "Remington 870"
RunService.Heartbeat:Connect(function()
Character = LocalPlayer.Character
RootPart = Character.HumanoidRootPart
Humanoid = Character.Humanoid
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
if not GetTool(Gun1) then
GetGun(Gun1)
end
if not GetTool(Gun2) then
GetGun(Gun2)
end
DoorsHandler()
end)
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