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OP 99 Nights Exclusive
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Game: Survive 99 Nights Troll Tower
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Script Code
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local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
-- combat
local killAuraToggle = false
local chopAuraToggle = false
local auraRadius = 50
local currentammount = 0
local toolsDamageIDs = {
["Old Axe"] = "3_7367831688",
["Good Axe"] = "112_7367831688",
["Strong Axe"] = "116_7367831688",
["Chainsaw"] = "647_8992824875",
["Spear"] = "196_8999010016"
}
-- auto food
local autoFeedToggle = false
local selectedFood = "Carrot"
local hungerThreshold = 75
local alwaysFeedEnabledItems = {}
local alimentos = {
"Apple",
"Berry",
"Carrot",
"Cake",
"Chili",
"Cooked Morsel",
"Cooked Steak"
}
-- esp
local ie = {
"Bandage", "Bolt", "Broken Fan", "Broken Microwave", "Cake", "Carrot", "Chair", "Coal", "Coin Stack",
"Cooked Morsel", "Cooked Steak", "Fuel Canister", "Iron Body", "Leather Armor", "Log", "MadKit", "Metal Chair",
"MedKit", "Old Car Engine", "Old Flashlight", "Old Radio", "Revolver", "Revolver Ammo", "Rifle", "Rifle Ammo",
"Morsel", "Sheet Metal", "Steak", "Tyre", "Washing Machine"
}
local me = {"Bunny", "Wolf", "Alpha Wolf", "Bear", "Cultist", "Crossbow Cultist", "Alien"}
-- bring
local junkItems = {"Tyre", "Bolt", "Broken Fan", "Broken Microwave", "Sheet Metal", "Old Radio", "Washing Machine", "Old Car Engine"}
local selectedJunkItems = {}
local fuelItems = {"Log", "Chair", "Coal", "Fuel Canister", "Oil Barrel"}
local selectedFuelItems = {}
local foodItems = {"Cake", "Cooked Steak", "Cooked Morsel", "Steak", "Morsel", "Berry", "Carrot"}
local selectedFoodItems = {}
local medicalItems = {"Bandage", "MedKit"}
local selectedMedicalItems = {}
local equipmentItems = {"Revolver", "Rifle", "Leather Body", "Iron Body", "Revolver Ammo", "Rifle Ammo", "Giant Sack", "Good Sack", "Strong Axe", "Good Axe"}
local selectedEquipmentItems = {}
-- auto upgrade campfire
local campfireFuelItems = {"Log", "Coal", "Fuel Canister", "Oil Barrel", "Biofuel"}
local campfireDropPos = Vector3.new(0, 19, 0)
-- auto cook
local autocookItems = {"Morsel", "Steak"}
local autoCookEnabledItems = {}
local autoCookEnabled = false
local function getAnyToolWithDamageID(isChopAura)
for toolName, damageID in pairs(toolsDamageIDs) do
if isChopAura and toolName ~= "Old Axe" and toolName ~= "Good Axe" and toolName ~= "Strong Axe" then
continue
end
local tool = LocalPlayer:FindFirstChild("Inventory") and LocalPlayer.Inventory:FindFirstChild(toolName)
if tool then
return tool, damageID
end
end
return nil, nil
end
local function equipTool(tool)
if tool then
ReplicatedStorage:WaitForChild("RemoteEvents").EquipItemHandle:FireServer("FireAllClients", tool)
end
end
local function unequipTool(tool)
if tool then
ReplicatedStorage:WaitForChild("RemoteEvents").UnequipItemHandle:FireServer("FireAllClients", tool)
end
end
local function killAuraLoop()
while killAuraToggle do
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local tool, damageID = getAnyToolWithDamageID(false)
if tool and damageID then
equipTool(tool)
for _, mob in ipairs(Workspace.Characters:GetChildren()) do
if mob:IsA("Model") then
local part = mob:FindFirstChildWhichIsA("BasePart")
if part and (part.Position - hrp.Position).Magnitude <= auraRadius then
pcall(function()
ReplicatedStorage:WaitForChild("RemoteEvents").ToolDamageObject:InvokeServer(
mob,
tool,
damageID,
CFrame.new(part.Position)
)
end)
end
end
end
task.wait(0.1)
else
task.wait(1)
end
else
task.wait(0.5)
end
end
end
local function chopAuraLoop()
while chopAuraToggle do
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
local tool, baseDamageID = getAnyToolWithDamageID(true)
if tool and baseDamageID then
equipTool(tool)
currentammount = currentammount + 1
local trees = {}
local map = Workspace:FindFirstChild("Map")
if map then
if map:FindFirstChild("Foliage") then
for _, obj in ipairs(map.Foliage:GetChildren()) do
if obj:IsA("Model") and obj.Name == "Small Tree" then
table.insert(trees, obj)
end
end
end
if map:FindFirstChild("Landmarks") then
for _, obj in ipairs(map.Landmarks:GetChildren()) do
if obj:IsA("Model") and obj.Name == "Small Tree" then
table.insert(trees, obj)
end
end
end
end
for _, tree in ipairs(trees) do
local trunk = tree:FindFirstChild("Trunk")
if trunk and trunk:IsA("BasePart") and (trunk.Position - hrp.Position).Magnitude <= auraRadius then
local alreadyammount = false
task.spawn(function()
while chopAuraToggle and tree and tree.Parent and not alreadyammount do
alreadyammount = true
currentammount = currentammount + 1
pcall(function()
ReplicatedStorage:WaitForChild("RemoteEvents").ToolDamageObject:InvokeServer(
tree,
tool,
tostring(currentammount) .. "_7367831688",
CFrame.new(-2.962610244751, 4.5547881126404, -75.950843811035, 0.89621275663376, -1.3894891459643e-08, 0.44362446665764, -7.994568895775e-10, 1, 3.293635941759e-08, -0.44362446665764, -2.9872644802253e-08, 0.89621275663376)
)
end)
task.wait(0.5)
end
end)
end
end
task.wait(0.1)
else
task.wait(1)
end
else
task.wait(0.5)
end
end
end
function wiki(nome)
local c = 0
for _, i in ipairs(Workspace.Items:GetChildren()) do
if i.Name == nome then
c = c + 1
end
end
return c
end
function ghn()
return math.floor(LocalPlayer.PlayerGui.Interface.StatBars.HungerBar.Bar.Size.X.Scale * 100)
end
function feed(nome)
for _, item in ipairs(Workspace.Items:GetChildren()) do
if item.Name == nome then
ReplicatedStorage.RemoteEvents.RequestConsumeItem:InvokeServer(item)
break
end
end
end
function notifeed(nome)
WindUI:Notify({
Title = "Auto Food Paused",
Content = "The food is gone",
Duration = 3
})
end
local function moveItemToPos(item, position)
if not item or not item:IsDescendantOf(workspace) or not item:IsA("BasePart") and not item:IsA("Model") then return end
local part = item:IsA("Model") and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart") or item:FindFirstChild("Handle")) or item
if not part or not part:IsA("BasePart") then return end
if item:IsA("Model") and not item.PrimaryPart then
pcall(function() item.PrimaryPart = part end)
end
pcall(function()
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents").RequestStartDraggingItem:FireServer(item)
if item:IsA("Model") then
item:SetPrimaryPartCFrame(CFrame.new(position))
else
part.CFrame = CFrame.new(position)
end
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents").StopDraggingItem:FireServer(item)
end)
end
local function getChests()
local chests = {}
local chestNames = {}
local index = 1
for _, item in ipairs(workspace:WaitForChild("Items"):GetChildren()) do
if item.Name:match("^Item Chest") and not item:GetAttribute("8721081708Opened") then
table.insert(chests, item)
table.insert(chestNames, "Chest " .. index)
index = index + 1
end
end
return chests, chestNames
end
local currentChests, currentChestNames = getChests()
local selectedChest = currentChestNames[1] or nil
local function getMobs()
local mobs = {}
local mobNames = {}
local index = 1
for _, character in ipairs(workspace:WaitForChild("Characters"):GetChildren()) do
if character.Name:match("^Lost Child") and character:GetAttribute("Lost") == true then
table.insert(mobs, character)
table.insert(mobNames, character.Name)
index = index + 1
end
end
return mobs, mobNames
end
local currentMobs, currentMobNames = getMobs()
local selectedMob = currentMobNames[1] or nil
function tp1()
(game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart").CFrame =
CFrame.new(0.43132782, 15.77634621, -1.88620758, -0.270917892, 0.102997094, 0.957076371, 0.639657021, 0.762253821, 0.0990355015, -0.719334781, 0.639031112, -0.272391081)
end
local function tp2()
local targetPart = workspace:FindFirstChild("Map")
and workspace.Map:FindFirstChild("Landmarks")
and workspace.Map.Landmarks:FindFirstChild("Stronghold")
and workspace.Map.Landmarks.Stronghold:FindFirstChild("Functional")
and workspace.Map.Landmarks.Stronghold.Functional:FindFirstChild("EntryDoors")
and workspace.Map.Landmarks.Stronghold.Functional.EntryDoors:FindFirstChild("DoorRight")
and workspace.Map.Landmarks.Stronghold.Functional.EntryDoors.DoorRight:FindFirstChild("Model")
if targetPart then
local children = targetPart:GetChildren()
local destination = children[5]
if destination and destination:IsA("BasePart") then
local hrp = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = destination.CFrame + Vector3.new(0, 5, 0)
end
end
end
end
local flyToggle = false
local flySpeed = 1
local FLYING = false
local flyKeyDown, flyKeyUp, mfly1, mfly2
local IYMouse = game:GetService("UserInputService")
-- Fly pc
local function sFLY()
repeat task.wait() until Players.LocalPlayer and Players.LocalPlayer.Character and Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
repeat task.wait() until IYMouse
if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect(); flyKeyUp:Disconnect() end
local T = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = flySpeed
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro')
local BV = Instance.new('BodyVelocity')
BG.P = 9e4
BG.Parent = T
BV.Parent = T
BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.CFrame = T.CFrame
BV.Velocity = Vector3.new(0, 0, 0)
BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
task.spawn(function()
while FLYING do
task.wait()
if not flyToggle and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = flySpeed
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.Velocity = Vector3.new(0, 0, 0)
end
BG.CFrame = workspace.CurrentCamera.CoordinateFrame
end
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:Destroy()
BV:Destroy()
if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
end)
end
flyKeyDown = IYMouse.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local KEY = input.KeyCode.Name
if KEY == "W" then
CONTROL.F = flySpeed
elseif KEY == "S" then
CONTROL.B = -flySpeed
elseif KEY == "A" then
CONTROL.L = -flySpeed
elseif KEY == "D" then
CONTROL.R = flySpeed
elseif KEY == "E" then
CONTROL.Q = flySpeed * 2
elseif KEY == "Q" then
CONTROL.E = -flySpeed * 2
end
pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end)
end
end)
flyKeyUp = IYMouse.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Keyboard then
local KEY = input.KeyCode.Name
if KEY == "W" then
CONTROL.F = 0
elseif KEY == "S" then
CONTROL.B = 0
elseif KEY == "A" then
CONTROL.L = 0
elseif KEY == "D" then
CONTROL.R = 0
elseif KEY == "E" then
CONTROL.Q = 0
elseif KEY == "Q" then
CONTROL.E = 0
end
end
end)
FLY()
end
-- Fly mobile
local function NOFLY()
FLYING = false
if flyKeyDown then flyKeyDown:Disconnect() end
if flyKeyUp then flyKeyUp:Disconnect() end
if mfly1 then mfly1:Disconnect() end
if mfly2 then mfly2:Disconnect() end
if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end)
end
local function UnMobileFly()
pcall(function()
FLYING = false
local root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
if root:FindFirstChild("BodyVelocity") then root:FindFirstChild("BodyVelocity"):Destroy() end
if root:FindFirstChild("BodyGyro") then root:FindFirstChild("BodyGyro"):Destroy() end
if Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = false
end
if mfly1 then mfly1:Disconnect() end
if mfly2 then mfly2:Disconnect() end
end)
end
local function MobileFly()
UnMobileFly()
FLYING = true
local root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local v3none = Vector3.new()
local v3zero = Vector3.new(0, 0, 0)
local v3inf = Vector3.new(9e9, 9e9, 9e9)
local controlModule = require(Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule"))
local bv = Instance.new("BodyVelocity")
bv.Name = "BodyVelocity"
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
local bg = Instance.new("BodyGyro")
bg.Name = "BodyGyro"
bg.Parent = root
bg.MaxTorque = v3inf
bg.P = 1000
bg.D = 50
mfly1 = Players.LocalPlayer.CharacterAdded:Connect(function()
local newRoot = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
local newBv = Instance.new("BodyVelocity")
newBv.Name = "BodyVelocity"
newBv.Parent = newRoot
newBv.MaxForce = v3zero
newBv.Velocity = v3zero
local newBg = Instance.new("BodyGyro")
newBg.Name = "BodyGyro"
newBg.Parent = newRoot
newBg.MaxTorque = v3inf
newBg.P = 1000
newBg.D = 50
end)
mfly2 = game:GetService("RunService").RenderStepped:Connect(function()
root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
camera = workspace.CurrentCamera
if Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") and root and root:FindFirstChild("BodyVelocity") and root:FindFirstChild("BodyGyro") then
local humanoid = Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
local VelocityHandler = root:FindFirstChild("BodyVelocity")
local GyroHandler = root:FindFirstChild("BodyGyro")
VelocityHandler.MaxForce = v3inf
GyroHandler.MaxTorque = v3inf
humanoid.PlatformStand = true
GyroHandler.CFrame = camera.CoordinateFrame
VelocityHandler.Velocity = v3none
local direction = controlModule:GetMoveVector()
if direction.X > 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * 50))
end
if direction.X < 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * 50))
end
if direction.Z > 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * 50))
end
if direction.Z < 0 then
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * 50))
end
end
end)
end
local Window = WindUI:CreateWindow({
Title = "99 Night in Forest | Stellar",
Icon = "star",
IconThemed = true,
Author = "STELLAR",
Folder = "stellar",
Size = UDim2.fromOffset(500, 350),
Transparent = true,
Theme = "Dark",
SideBarWidth = 200,
ScrollBarEnabled = true,
})
Window:EditOpenButton({
Title = "Open 99 Night in Forest",
Icon = "monitor",
CornerRadius = UDim.new(0, 6),
StrokeThickness = 2,
Color = ColorSequence.new(Color3.fromRGB(30, 30, 30), Color3.fromRGB(255, 255, 255)),
Draggable = true,
})
local Tabs = {}
Tabs.Combat = Window:Tab({
Title = "Combat",
Icon = "sword",
Desc = "Stellar"
})
Tabs.Main = Window:Tab({
Title = "Main",
Icon = "eye",
Desc = "Stellar"
})
Tabs.Auto = Window:Tab({
Title = "Auto",
Icon = "wrench",
Desc = "Stellar"
})
Tabs.esp = Window:Tab({
Title = "Esp",
Icon = "sparkles",
Desc = "Stellar"
})
Tabs.br = Window:Tab({
Title = "Bring",
Icon = "package",
Desc = "Stellar"
})
Tabs.Tp = Window:Tab({
Title = "Teleport",
Icon = "map",
Desc = "Stellar"
})
Tabs.Fly = Window:Tab({
Title = "Player",
Icon = "user",
Desc = "Stellar"
})
Window:SelectTab(1)
Tabs.Combat:Section({ Title = "Aura", Icon = "star" })
Tabs.Combat:Toggle({
Title = "Kill Aura",
Value = false,
Callback = function(state)
killAuraToggle = state
if state then
task.spawn(killAuraLoop)
else
local tool, _ = getAnyToolWithDamageID(false)
unequipTool(tool)
end
end
})
Tabs.Combat:Toggle({
Title = "Chop Aura",
Value = false,
Callback = function(state)
chopAuraToggle = state
if state then
task.spawn(chopAuraLoop)
else
local tool, _ = getAnyToolWithDamageID(true)
unequipTool(tool)
end
end
})
Tabs.Combat:Section({ Title = "Settings", Icon = "settings" })
Tabs.Combat:Slider({
Title = "Aura Radius",
Value = { Min = 50, Max = 500, Default = 50 },
Callback = function(value)
auraRadius = math.clamp(value, 10, 500)
end
})
Tabs.Main:Section({ Title = "Auto Feed", Icon = "utensils" })
Tabs.Main:Dropdown({
Title = "Select Food",
Desc = "Choose the food",
Values = alimentos,
Value = selectedFood,
Multi = false,
Callback = function(value)
selectedFood = value
end
})
Tabs.Main:Input({
Title = "Feed %",
Desc = "Eat when hunger reaches this %",
Value = tostring(hungerThreshold),
Placeholder = "Ex: 75",
Numeric = true,
Callback = function(value)
local n = tonumber(value)
if n then
hungerThreshold = math.clamp(n, 0, 100)
end
end
})
Tabs.Main:Toggle({
Title = "Auto Feed",
Value = false,
Callback = function(state)
autoFeedToggle = state
if state then
task.spawn(function()
while autoFeedToggle do
task.wait(0.075)
if wiki(selectedFood) == 0 then
autoFeedToggle = false
Tabs.Combat:Find("Auto Feed"):SetValue(false)
notifeed(selectedFood)
break
end
if ghn() <= hungerThreshold then
feed(selectedFood)
end
end
end)
end
end
})
Tabs.Auto:Section({ Title = "Auto Upgrade Campfire", Icon = "flame" })
local autoUpgradeCampfireEnabled = false
Tabs.Auto:Dropdown({
Title = "Auto Upgrade Campfire",
Desc = "Choose the items",
Values = campfireFuelItems,
Multi = true,
AllowNone = true,
Callback = function(options)
for _, itemName in ipairs(campfireFuelItems) do
alwaysFeedEnabledItems[itemName] = table.find(options, itemName) ~= nil
end
end
})
Tabs.Auto:Toggle({
Title = "Auto Upgrade Campfire",
Value = false,
Callback = function(checked)
autoUpgradeCampfireEnabled = checked
if checked then
task.spawn(function()
while autoUpgradeCampfireEnabled do
for itemName, enabled in pairs(alwaysFeedEnabledItems) do
if enabled then
for _, item in ipairs(workspace:WaitForChild("Items"):GetChildren()) do
if item.Name == itemName then
moveItemToPos(item, campfireDropPos)
end
end
end
end
task.wait(2)
end
end)
end
end
})
Tabs.Auto:Section({ Title = "Auto Cook Food", Icon = "flame" })
Tabs.Auto:Dropdown({
Title = "Auto Cook Food",
Values = autocookItems,
Multi = true,
AllowNone = true,
Callback = function(options)
for _, itemName in ipairs(autocookItems) do
autoCookEnabledItems[itemName] = table.find(options, itemName) ~= nil
end
end
})
Tabs.Auto:Toggle({
Title = "Auto Cook Food",
Value = false,
Callback = function(state)
autoCookEnabled = state
end
})
coroutine.wrap(function()
while true do
if autoCookEnabled then
for itemName, enabled in pairs(autoCookEnabledItems) do
if enabled then
for _, item in ipairs(Workspace:WaitForChild("Items"):GetChildren()) do
if item.Name == itemName then
moveItemToPos(item, campfireDropPos)
end
end
end
end
end
task.wait(0.5)
end
end)()
Tabs.Tp:Section({ Title = "Teleport", Icon = "map" })
Tabs.Tp:Button({
Title = "Teleport to Campfire",
Locked = false,
Callback = function()
tp1()
end
})
Tabs.Tp:Button({
Title = "Teleport to Stronghold",
Locked = false,
Callback = function()
tp2()
end
})
Tabs.Tp:Section({ Title = "Children", Icon = "eye" })
local MobDropdown = Tabs.Tp:Dropdown({
Title = "Select Child",
Values = currentMobNames,
Multi = false,
AllowNone = true,
Callback = function(options)
selectedMob = options[#options] or currentMobNames[1] or nil
end
})
Tabs.Tp:Button({
Title = "Refresh List",
Locked = false,
Callback = function()
currentMobs, currentMobNames = getMobs()
if #currentMobNames > 0 then
selectedMob = currentMobNames[1]
MobDropdown:Refresh(currentMobNames)
else
selectedMob = nil
MobDropdown:Refresh({ "No child found" })
end
end
})
Tabs.Tp:Button({
Title = "Teleport to Child",
Locked = false,
Callback = function()
if selectedMob and currentMobs then
for i, name in ipairs(currentMobNames) do
if name == selectedMob then
local targetMob = currentMobs[i]
if targetMob then
local part = targetMob.PrimaryPart or targetMob:FindFirstChildWhichIsA("BasePart")
if part and game.Players.LocalPlayer.Character then
local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = part.CFrame + Vector3.new(0, 5, 0)
end
end
end
break
end
end
end
end
})
Tabs.Tp:Section({ Title = "Chest", Icon = "box" })
local ChestDropdown = Tabs.Tp:Dropdown({
Title = "Select Chest",
Values = currentChestNames,
Multi = false,
AllowNone = true,
Callback = function(options)
selectedChest = options[#options] or currentChestNames[1] or nil
end
})
Tabs.Tp:Button({
Title = "Refresh List",
Locked = false,
Callback = function()
currentChests, currentChestNames = getChests()
if #currentChestNames > 0 then
selectedChest = currentChestNames[1]
ChestDropdown:Refresh(currentChestNames)
else
selectedChest = nil
ChestDropdown:Refresh({ "No chests found" })
end
end
})
Tabs.Tp:Button({
Title = "Teleport to Chest",
Locked = false,
Callback = function()
if selectedChest and currentChests then
local chestIndex = 1
for i, name in ipairs(currentChestNames) do
if name == selectedChest then
chestIndex = i
break
end
end
local targetChest = currentChests[chestIndex]
if targetChest then
local part = targetChest.PrimaryPart or targetChest:FindFirstChildWhichIsA("BasePart")
if part and game.Players.LocalPlayer.Character then
local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = part.CFrame + Vector3.new(0, 5, 0)
end
end
end
end
end
})
Tabs.br:Section({ Title = "Junk", Icon = "box" })
Tabs.br:Dropdown({
Title = "Select Junk Items",
Desc = "Choose items to bring",
Values = junkItems,
Multi = true,
AllowNone = true,
Callback = function(options)
selectedJunkItems = options
end
})
Tabs.br:Button({
Title = "Bring Junk Items",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = player.Character.HumanoidRootPart
local targetPos = hrp.Position + Vector3.new(2, 0, 0)
for _, itemName in ipairs(selectedJunkItems) do
for _, item in ipairs(workspace:GetDescendants()) do
if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then
moveItemToPos(item, targetPos)
end
end
end
end
})
Tabs.br:Section({ Title = "Fuel", Icon = "flame" })
local fuelItems = {"Log", "Chair", "Coal", "Fuel Canister", "Oil Barrel"}
local selectedFuelItems = {}
Tabs.br:Dropdown({
Title = "Select Fuel Items",
Desc = "Choose items to bring",
Values = fuelItems,
Multi = true,
AllowNone = true,
Callback = function(options)
selectedFuelItems = options
end
})
Tabs.br:Button({
Title = "Bring Fuel Items",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = player.Character.HumanoidRootPart
local targetPos = hrp.Position + Vector3.new(2, 0, 0)
local broughtItems = 0
for _, itemName in ipairs(selectedFuelItems) do
for _, item in ipairs(workspace:GetDescendants()) do
if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) then
moveItemToPos(item, targetPos)
broughtItems = broughtItems + 1
end
end
end
end
})
Tabs.br:Section({ Title = "Food", Icon = "utensils" })
local foodItems = {"Cake", "Cooked Steak", "Cooked Morsel", "Steak", "Morsel", "Berry", "Carrot"}
local selectedFoodItems = {}
Tabs.br:Dropdown({
Title = "Select Food Items",
Desc = "Choose items to bring",
Values = foodItems,
Multi = true,
AllowNone = true,
Callback = function(options)
selectedFoodItems = options
end
})
Tabs.br:Button({
Title = "Bring Food Items",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = player.Character.HumanoidRootPart
local targetPos = hrp.Position + Vector3.new(2, 0, 0)
for _, itemName in ipairs(selectedFoodItems) do
for _, item in ipairs(workspace:GetDescendants()) do
if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then
moveItemToPos(item, targetPos)
end
end
end
end
})
Tabs.br:Section({ Title = "Medicine", Icon = "bandage" })
Tabs.br:Dropdown({
Title = "Select Medical Items",
Desc = "Choose items to bring",
Values = medicalItems,
Multi = true,
AllowNone = true,
Callback = function(options)
selectedMedicalItems = options
end
})
Tabs.br:Button({
Title = "Bring Medical Items",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = player.Character.HumanoidRootPart
local targetPos = hrp.Position + Vector3.new(2, 0, 0)
for _, itemName in ipairs(selectedMedicalItems) do
for _, item in ipairs(workspace:GetDescendants()) do
if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then
moveItemToPos(item, targetPos)
end
end
end
end
})
Tabs.br:Section({ Title = "Equipment", Icon = "sword" })
local equipmentItems = {"Revolver", "Rifle", "Leather Body", "Iron Body", "Revolver Ammo", "Rifle Ammo", "Giant Sack", "Good Sack", "Strong Axe", "Good Axe"}
local selectedEquipmentItems = {}
Tabs.br:Dropdown({
Title = "Select Equipment Items",
Desc = "Choose items to bring",
Values = equipmentItems,
Multi = true,
AllowNone = true,
Callback = function(options)
selectedEquipmentItems = options
end
})
Tabs.br:Button({
Title = "Bring Equipment Items",
Locked = false,
Callback = function()
local player = game.Players.LocalPlayer
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end
local hrp = player.Character.HumanoidRootPart
local targetPos = hrp.Position + Vector3.new(2, 0, 0)
for _, itemName in ipairs(selectedEquipmentItems) do
for _, item in ipairs(workspace:GetDescendants()) do
if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then
moveItemToPos(item, targetPos)
end
end
end
end
})
Tabs.Fly:Section({ Title = "Main", Icon = "eye" })
Tabs.Fly:Slider({
Title = "Fly Speed",
Value = { Min = 1, Max = 20, Default = 1 },
Callback = function(value)
flySpeed = value
if FLYING then
task.spawn(function()
while FLYING do
task.wait(0.1)
if game:GetService("UserInputService").TouchEnabled then
local root = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if root and root:FindFirstChild("BodyVelocity") then
local bv = root:FindFirstChild("BodyVelocity")
bv.Velocity = bv.Velocity.Unit * (flySpeed * 50) -- Adjust velocity magnitude
end
end
end
end)
end
end
})
Tabs.Fly:Toggle({
Title = "Enable Fly",
Value = false,
Callback = function(state)
flyToggle = state
if flyToggle then
if game:GetService("UserInputService").TouchEnabled then
MobileFly()
else
sFLY()
end
else
NOFLY()
UnMobileFly()
end
end
})
local Players = game:GetService("Players")
local speed = 16
local function setSpeed(val)
local humanoid = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.WalkSpeed = val end
end
Tabs.Fly:Slider({
Title = "Speed",
Value = { Min = 16, Max = 150, Default = 16 },
Callback = function(value)
speed = value
end
})
Tabs.Fly:Toggle({
Title = "Enable Speed",
Value = false,
Callback = function(state)
setSpeed(state and speed or 16)
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local noclipConnection
Tabs.Fly:Toggle({
Title = "Noclip",
Value = false,
Callback = function(state)
if state then
noclipConnection = RunService.Stepped:Connect(function()
local char = Players.LocalPlayer.Character
if char then
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
else
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
end
end
})
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local infJumpConnection
Tabs.Fly:Toggle({
Title = "Inf Jump",
Value = false,
Callback = function(state)
if state then
infJumpConnection = UserInputService.JumpRequest:Connect(function()
local char = Players.LocalPlayer.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
else
if infJumpConnection then
infJumpConnection:Disconnect()
infJumpConnection = nil
end
end
end
})
function createESPText(part, text, color)
if part:FindFirstChild("ESPTexto") then return end
local esp = Instance.new("BillboardGui")
esp.Name = "ESPTexto"
esp.Adornee = part
esp.Size = UDim2.new(0, 100, 0, 20)
esp.StudsOffset = Vector3.new(0, 2.5, 0)
esp.AlwaysOnTop = true
esp.MaxDistance = 300
local label = Instance.new("TextLabel")
label.Parent = esp
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = color or Color3.fromRGB(255,255,0)
label.TextStrokeTransparency = 0.2
label.TextScaled = true
label.Font = Enum.Font.GothamBold
esp.Parent = part
end
local function Aesp(nome, tipo)
local container
local color
if tipo == "item" then
container = workspace:FindFirstChild("Items")
color = Color3.fromRGB(0, 255, 0)
elseif tipo == "mob" then
container = workspace:FindFirstChild("Characters")
color = Color3.fromRGB(255, 255, 0)
else
return
end
if not container then return end
for _, obj in ipairs(container:GetChildren()) do
if obj.Name == nome then
local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart")
if part then
createESPText(part, obj.Name, color)
end
end
end
end
local function Desp(nome, tipo)
local container
if tipo == "item" then
container = workspace:FindFirstChild("Items")
elseif tipo == "mob" then
container = workspace:FindFirstChild("Characters")
else
return
end
if not container then return end
for _, obj in ipairs(container:GetChildren()) do
if obj.Name == nome then
local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart")
if part then
for _, gui in ipairs(part:GetChildren()) do
if gui:IsA("BillboardGui") and gui.Name == "ESPTexto" then
gui:Destroy()
end
end
end
end
end
end
local selectedItems = {}
local selectedMobs = {}
local espItemsEnabled = false
local espMobsEnabled = false
local espConnections = {}
Tabs.esp:Section({ Title = "Esp Items", Icon = "package" })
Tabs.esp:Dropdown({
Title = "Esp Items",
Values = ie,
Value = {},
Multi = true,
AllowNone = true,
Callback = function(options)
selectedItems = options
if espItemsEnabled then
for _, name in ipairs(ie) do
if table.find(selectedItems, name) then
Aesp(name, "item")
else
Desp(name, "item")
end
end
else
for _, name in ipairs(ie) do
Desp(name, "item")
end
end
end
})
Tabs.esp:Toggle({
Title = "Enable Esp",
Value = false,
Callback = function(state)
espItemsEnabled = state
for _, name in ipairs(ie) do
if state and table.find(selectedItems, name) then
Aesp(name, "item")
else
Desp(name, "item")
end
end
if state then
if not espConnections["Items"] then
local container = workspace:FindFirstChild("Items")
if container then
espConnections["Items"] = container.ChildAdded:Connect(function(obj)
if table.find(selectedItems, obj.Name) then
local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart")
if part then
createESP(part, obj.Name, Color3.fromRGB(0, 255, 0))
end
end
end)
end
end
else
if espConnections["Items"] then
espConnections["Items"]:Disconnect()
espConnections["Items"] = nil
end
end
end
})
Tabs.esp:Section({ Title = "Esp Entity", Icon = "user" })
Tabs.esp:Dropdown({
Title = "Esp Entity",
Values = me,
Value = {},
Multi = true,
AllowNone = true,
Callback = function(options)
selectedMobs = options
if espMobsEnabled then
for _, name in ipairs(me) do
if table.find(selectedMobs, name) then
Aesp(name, "mob")
else
Desp(name, "mob")
end
end
else
for _, name in ipairs(me) do
Desp(name, "mob")
end
end
end
})
Tabs.esp:Toggle({
Title = "Enable Esp",
Value = false,
Callback = function(state)
espMobsEnabled = state
for _, name in ipairs(me) do
if state and table.find(selectedMobs, name) then
Aesp(name, "mob")
else
Desp(name, "mob")
end
end
if state then
if not espConnections["Mobs"] then
local container = workspace:FindFirstChild("Characters")
if container then
espConnections["Mobs"] = container.ChildAdded:Connect(function(obj)
if table.find(selectedMobs, obj.Name) then
local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart")
if part then
createESP(part, obj.Name, Color3.fromRGB(255, 255, 0))
end
end
end)
end
end
else
if espConnections["Mobs"] then
espConnections["Mobs"]:Disconnect()
espConnections["Mobs"] = nil
end
end
end
})
Tabs.Main:Section({ Title = "Misc", Icon = "settings" })
local instantInteractEnabled = false
local instantInteractConnection
local originalHoldDurations = {}
Tabs.Main:Toggle({
Title = "Instant Interact",
Value = false,
Callback = function(state)
instantInteractEnabled = state
if state then
originalHoldDurations = {}
instantInteractConnection = task.spawn(function()
while instantInteractEnabled do
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("ProximityPrompt") then
if originalHoldDurations[obj] == nil then
originalHoldDurations[obj] = obj.HoldDuration
end
obj.HoldDuration = 0
end
end
task.wait(0.5)
end
end)
else
if instantInteractConnection then
instantInteractEnabled = false
end
for obj, value in pairs(originalHoldDurations) do
if obj and obj:IsA("ProximityPrompt") then
obj.HoldDuration = value
end
end
originalHoldDurations = {}
end
end
})
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local torchLoop = nil
Tabs.Main:Toggle({
Title = "Auto Stun Deer",
Value = false,
Callback = function(state)
if state then
torchLoop = RunService.RenderStepped:Connect(function()
pcall(function()
local remote = ReplicatedStorage:FindFirstChild("RemoteEvents")
and ReplicatedStorage.RemoteEvents:FindFirstChild("DeerHitByTorch")
local deer = workspace:FindFirstChild("Characters")
and workspace.Characters:FindFirstChild("Deer")
if remote and deer then
remote:InvokeServer(deer)
end
end)
task.wait(0.1)
end)
else
if torchLoop then
torchLoop:Disconnect()
torchLoop = nil
end
end
end
})
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