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ScriptBlox
Free
Game: [UPD] Prison Life
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vacbt
offline
Features
wont work on ass executors
Tags
Script Code
local plrs = game:GetService("Players")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local ws = game:GetService("Workspace")
local LocalPlayer = plrs.LocalPlayer
local Camera = ws.CurrentCamera
local DrawingLib = Drawing or draw
local fov = 150
local closestTarget = nil
local circle = DrawingLib.new("Circle")
circle.Visible = true
circle.Radius = fov
circle.Color = Color3.fromRGB(255, 255, 255)
circle.Thickness = 0.3
circle.NumSides = 100
circle.Filled = false
circle.Transparency = 1
local function getDirection(o, t)
return (t - o).Unit * 1000
end
local function isValid(head)
if not head then return false end
local char = head:FindFirstAncestorWhichIsA("Model")
if not char then return false end
local p = plrs:GetPlayerFromCharacter(char)
if not p or p == LocalPlayer then return false end
if p.Team == LocalPlayer.Team then return false end
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum and hum.Health <= 0 then return false end
return true
end
local function canSee(origin, target)
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
params.IgnoreWater = true
local dir = (target.Position - origin).Unit * 500
local result = ws:Raycast(origin, dir, params)
return not result or result.Instance:IsDescendantOf(target.Parent)
end
rs.RenderStepped:Connect(function()
local mouse = uis:GetMouseLocation()
circle.Position = mouse
closestTarget = nil
local best = math.huge
for _, p in plrs:GetPlayers() do
if p == LocalPlayer or not p.Character then continue end
local head = p.Character:FindFirstChild("Head")
if not head or not isValid(head) then continue end
local sp, vis = Camera:WorldToViewportPoint(head.Position)
if not vis then continue end
local d = (Vector2.new(sp.X, sp.Y) - mouse).Magnitude
if d < best and d <= fov then
if canSee(Camera.CFrame.Position, head) then
best = d
closestTarget = head
end
end
end
end)
local old
old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local m = getnamecallmethod()
local a = {...}
if not checkcaller() and self == ws and m == "Raycast" then
if closestTarget then
local o = a[1]
a[2] = getDirection(o, closestTarget.Position)
return old(self, unpack(a))
end
end
return old(self, ...)
end))
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