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Heads Please Beast Script
ScriptBlox
Free
Game: [🎃UPD6.0] Heads, Please!
183
Views
1
Likes
0
Dislikes
SJC_Prime
offline
Features
Beutiful Gui
Auto Collect(Fixed)
Auto Click
Auto use CandyBucket
Auto Buy x50 and x10
All Gamepasses (Many Bugs)
Auto Use All Codes
Enchant coin (equipped)
fly
noclip
inf jump
Anti Afk
Hide Gui
ESP
Charms
Tags
Script Code
-- AutoHub V2.356 - Free Pro Edition with Tabs
-- Discord AutoHUBDev
local AutoallredeemEvent = game.ReplicatedStorage.Shared.Remotes.CodeRemotes.Redeem
local AutoallsuccessEvent = game.ReplicatedStorage.Shared.Remotes.CodeRemotes.Success
local code1 = {
"Thxfor9KAP", "Thxfor8KAP", "Thxfor7KAP", "sryforshutdownagain",
"ThxForActivePlayer6000", "ThxForActivePlayer5000", "ThxForActivePlayer4000",
"ThxForActivePlayer3000", "Seraphim", "ThxForGroup20k", "FLIPCOIN",
"EnchantBook", "HugeUpdate", "ThxFor500Likes", "ThxFor700AP", "ThxFor10kMembers",
"GrimReaper","HappyHalloween","sryforhalloweendelay","sryforerror"
}
local MarketplaceService = game:GetService("MarketplaceService")
local GAMEPASS_ID = 1492355107
local hasGamepass = false
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local VirtualUser = game:GetService("VirtualUser")
local HttpService = game:GetService("HttpService")
local player = Players.LocalPlayer
-- ========== Character handling ==========
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:FindFirstChildOfClass("Humanoid")
local rootPart = character:FindFirstChild("HumanoidRootPart")
local function refreshCharacter(char)
character = char
humanoid = character:FindFirstChildOfClass("Humanoid")
rootPart = character:FindFirstChild("HumanoidRootPart")
end
player.CharacterAdded:Connect(refreshCharacter)
-- ========== Utility Functions ==========
local function safeGet(pathParts)
local cur = ReplicatedStorage
for _, p in ipairs(pathParts) do
if not cur then return nil end
cur = cur:FindFirstChild(p)
end
return cur
end
-- ========== Remotes ==========
local BuyRemote = safeGet({"Shared","Remotes","ShopRemotes"}) and safeGet({"Shared","Remotes","ShopRemotes"}):FindFirstChild("BuyGacha")
local UseRemote = safeGet({"Shared","Remotes","InventoryRemotes"}) and safeGet({"Shared","Remotes","InventoryRemotes"}):FindFirstChild("UseItem")
local EnchantRemotesFolder = safeGet({"Shared","Remotes","EnchantRemotes"})
-- ========== Extended States ==========
local states = {
-- Automation Tab
AutoBuy = false,
AutoUse = false,
AutoCollect = false,
AutoClick = false,
AutoUseAllCodes = false,
-- Player Tab
Fly = false,
NoClip = false,
InfJump = false,
AntiAFK = false,
-- Visuals Tab
HideGUI = false,
ESP = false,
Chams = false,
}
-- ========== GUI Creation ==========
local totalFeatures = 0
for _ in pairs(states) do totalFeatures = totalFeatures + 1 end
pcall(function() player.PlayerGui:FindFirstChild("AutoHubModernGUI"):Destroy() end)
local gui = Instance.new("ScreenGui")
gui.Name = "AutoHubModernGUI"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = player:WaitForChild("PlayerGui")
-- Main Frame
local frame = Instance.new("Frame")
frame.Name = "MainFrame"
frame.Size = UDim2.new(0, 500, 0, 600)
frame.Position = UDim2.new(0.5, -250, 0.5, -300)
frame.AnchorPoint = Vector2.new(0.5, 0.5)
frame.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
frame.BorderSizePixel = 0
frame.ClipsDescendants = true
frame.Parent = gui
local frameCorner = Instance.new("UICorner", frame)
frameCorner.CornerRadius = UDim.new(0, 16)
-- Gradient Background
local gradientBg = Instance.new("Frame", frame)
gradientBg.Size = UDim2.new(1, 0, 1, 0)
gradientBg.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
gradientBg.BorderSizePixel = 0
gradientBg.ZIndex = 0
local bgGradient = Instance.new("UIGradient", gradientBg)
bgGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(25, 25, 40)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(15, 15, 25)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 30, 45))
}
bgGradient.Rotation = 135
task.spawn(function()
while task.wait(0.03) do
bgGradient.Rotation = (bgGradient.Rotation + 0.3) % 360
end
end)
local bgCorner = Instance.new("UICorner", gradientBg)
bgCorner.CornerRadius = UDim.new(0, 16)
-- Header
local header = Instance.new("Frame", frame)
header.Name = "Header"
header.Size = UDim2.new(1, 0, 0, 70)
header.BackgroundColor3 = Color3.fromRGB(25, 25, 40)
header.BorderSizePixel = 0
local headerCorner = Instance.new("UICorner", header)
headerCorner.CornerRadius = UDim.new(0, 16)
local headerGradient = Instance.new("UIGradient", header)
headerGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(40, 40, 70)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(25, 25, 40))
}
headerGradient.Rotation = 90
-- Logo
local logo = Instance.new("TextLabel", header)
logo.Size = UDim2.new(0, 50, 0, 50)
logo.Position = UDim2.new(0, 15, 0.5, -25)
logo.BackgroundColor3 = Color3.fromRGB(0, 150, 255)
logo.Text = "⚡"
logo.Font = Enum.Font.GothamBold
logo.TextSize = 24
logo.TextColor3 = Color3.fromRGB(255, 255, 255)
local logoCorner = Instance.new("UICorner", logo)
logoCorner.CornerRadius = UDim.new(0, 12)
local logoStroke = Instance.new("UIStroke", logo)
logoStroke.Color = Color3.fromRGB(100, 200, 255)
logoStroke.Thickness = 2
-- Title
local title = Instance.new("TextLabel", header)
title.Size = UDim2.new(0, 200, 0, 25)
title.Position = UDim2.new(0, 70, 0, 12)
title.BackgroundTransparency = 1
title.Text = "AutoHub V2.356 • AutoHUBDev"
title.Font = Enum.Font.GothamBlack
title.TextSize = 20
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextXAlignment = Enum.TextXAlignment.Left
-- Subtitle
local subtitle = Instance.new("TextLabel", header)
subtitle.Size = UDim2.new(0, 200, 0, 18)
subtitle.Position = UDim2.new(0, 70, 0, 38)
subtitle.BackgroundTransparency = 1
subtitle.Text = "AutoHub V2.356 • For New 6.0 update • new fast autocollect"
subtitle.Font = Enum.Font.GothamBold
subtitle.TextSize = 10
subtitle.TextColor3 = Color3.fromRGB(200, 200, 255)
subtitle.TextXAlignment = Enum.TextXAlignment.Left
-- Close Button
local btnClose = Instance.new("TextButton", header)
btnClose.Size = UDim2.new(0, 32, 0, 32)
btnClose.Position = UDim2.new(1, -37, 0.5, -16)
btnClose.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
btnClose.Text = "×"
btnClose.Font = Enum.Font.GothamBlack
btnClose.TextSize = 18
btnClose.TextColor3 = Color3.fromRGB(255, 255, 255)
btnClose.AutoButtonColor = false
local closeCorner = Instance.new("UICorner", btnClose)
closeCorner.CornerRadius = UDim.new(1, 0)
-- Minimize Button
local btnMin = Instance.new("TextButton", header)
btnMin.Size = UDim2.new(0, 32, 0, 32)
btnMin.Position = UDim2.new(1, -79, 0.5, -16)
btnMin.BackgroundColor3 = Color3.fromRGB(60, 150, 255)
btnMin.Text = "─"
btnMin.Font = Enum.Font.GothamBlack
btnMin.TextSize = 16
btnMin.TextColor3 = Color3.fromRGB(255, 255, 255)
btnMin.AutoButtonColor = false
local minCorner = Instance.new("UICorner", btnMin)
minCorner.CornerRadius = UDim.new(1, 0)
-- Status Bar
local statusBar = Instance.new("Frame", frame)
statusBar.Size = UDim2.new(1, -30, 0, 35)
statusBar.Position = UDim2.new(0, 15, 0, 80)
statusBar.BackgroundColor3 = Color3.fromRGB(30, 30, 50)
statusBar.BorderSizePixel = 0
local statusCorner = Instance.new("UICorner", statusBar)
statusCorner.CornerRadius = UDim.new(0, 10)
local statusLabel = Instance.new("TextLabel", statusBar)
statusLabel.Size = UDim2.new(1, -20, 1, 0)
statusLabel.Position = UDim2.new(0, 10, 0, 0)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "🟢 ACTIVE: 0/" .. tostring(totalFeatures)
statusLabel.Font = Enum.Font.GothamBold
statusLabel.TextSize = 14
statusLabel.TextColor3 = Color3.fromRGB(100, 255, 150)
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
-- Tab Buttons
local tabContainer = Instance.new("Frame", frame)
tabContainer.Size = UDim2.new(1, -30, 0, 35)
tabContainer.Position = UDim2.new(0, 15, 0, 125)
tabContainer.BackgroundTransparency = 1
tabContainer.BorderSizePixel = 0
local tabList = Instance.new("UIListLayout", tabContainer)
tabList.FillDirection = Enum.FillDirection.Horizontal
tabList.Padding = UDim.new(0, 5)
-- Create Tabs
local tabs = {}
local currentTab = "Automation"
local function createTab(name, emoji)
local tab = Instance.new("TextButton", tabContainer)
tab.Size = UDim2.new(0, 100, 1, 0)
tab.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
tab.Text = emoji .. " " .. name
tab.Font = Enum.Font.GothamBold
tab.TextSize = 12
tab.TextColor3 = Color3.fromRGB(200, 200, 220)
tab.AutoButtonColor = false
local tabCorner = Instance.new("UICorner", tab)
tabCorner.CornerRadius = UDim.new(0, 8)
tab.MouseButton1Click:Connect(function()
currentTab = name
for tabName, container in pairs(tabs) do
container.Visible = (tabName == name)
end
-- Update tab colors
for _, otherTab in ipairs(tabContainer:GetChildren()) do
if otherTab:IsA("TextButton") then
if otherTab == tab then
TweenService:Create(otherTab, TweenInfo.new(0.2), {
BackgroundColor3 = Color3.fromRGB(0, 150, 255),
TextColor3 = Color3.fromRGB(255, 255, 255)
}):Play()
else
TweenService:Create(otherTab, TweenInfo.new(0.2), {
BackgroundColor3 = Color3.fromRGB(40, 40, 60),
TextColor3 = Color3.fromRGB(200, 200, 220)
}):Play()
end
end
end
end)
-- Create container for this tab
local container = Instance.new("ScrollingFrame", frame)
container.Size = UDim2.new(1, -30, 1, -180)
container.Position = UDim2.new(0, 15, 0, 170)
container.BackgroundTransparency = 1
container.BorderSizePixel = 0
container.ScrollBarThickness = 4
container.ScrollBarImageColor3 = Color3.fromRGB(0, 150, 255)
container.CanvasSize = UDim2.new(0, 0, 0, 0)
container.Visible = (name == "Automation")
local listLayout = Instance.new("UIListLayout", container)
listLayout.Padding = UDim.new(0, 8)
listLayout.SortOrder = Enum.SortOrder.LayoutOrder
listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
container.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10)
end)
tabs[name] = container
-- Set first tab as active
if name == "Automation" then
TweenService:Create(tab, TweenInfo.new(0.2), {
BackgroundColor3 = Color3.fromRGB(0, 150, 255),
TextColor3 = Color3.fromRGB(255, 255, 255)
}):Play()
end
return container
end
-- Create all tabs
local automationTab = createTab("Automation", "🤖")
local playerTab = createTab("Player", "🎮")
local visualsTab = createTab("Visuals", "👁️")
-- ========== Create Toggle Button Function ==========
local function createToggle(name, emoji, description, parent)
local btn = Instance.new("Frame")
btn.Size = UDim2.new(1, 0, 0, 50)
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
btn.BorderSizePixel = 0
local btnCorner = Instance.new("UICorner", btn)
btnCorner.CornerRadius = UDim.new(0, 10)
local btnStroke = Instance.new("UIStroke", btn)
btnStroke.Color = Color3.fromRGB(60, 60, 90)
btnStroke.Thickness = 1
-- Icon
local icon = Instance.new("TextLabel", btn)
icon.Size = UDim2.new(0, 32, 0, 32)
icon.Position = UDim2.new(0, 8, 0.5, -16)
icon.BackgroundColor3 = Color3.fromRGB(50, 50, 80)
icon.Text = emoji
icon.Font = Enum.Font.GothamBold
icon.TextSize = 16
icon.TextColor3 = Color3.fromRGB(255, 255, 255)
local iconCorner = Instance.new("UICorner", icon)
iconCorner.CornerRadius = UDim.new(0, 8)
-- Title
local titleLabel = Instance.new("TextLabel", btn)
titleLabel.Size = UDim2.new(0, 200, 0, 18)
titleLabel.Position = UDim2.new(0, 48, 0, 6)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = name
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 14
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
-- Description
local desc = Instance.new("TextLabel", btn)
desc.Size = UDim2.new(0, 200, 0, 14)
desc.Position = UDim2.new(0, 48, 0, 26)
desc.BackgroundTransparency = 1
desc.Text = description
desc.Font = Enum.Font.Gotham
desc.TextSize = 10
desc.TextColor3 = Color3.fromRGB(170, 170, 200)
desc.TextXAlignment = Enum.TextXAlignment.Left
-- Toggle Switch
local switch = Instance.new("Frame", btn)
switch.Size = UDim2.new(0, 40, 0, 20)
switch.Position = UDim2.new(1, -45, 0.5, -10)
switch.BackgroundColor3 = Color3.fromRGB(70, 70, 100)
switch.BorderSizePixel = 0
local switchCorner = Instance.new("UICorner", switch)
switchCorner.CornerRadius = UDim.new(1, 0)
local knob = Instance.new("Frame", switch)
knob.Size = UDim2.new(0, 16, 0, 16)
knob.Position = UDim2.new(0, 2, 0.5, -8)
knob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
knob.BorderSizePixel = 0
local knobCorner = Instance.new("UICorner", knob)
knobCorner.CornerRadius = UDim.new(1, 0)
-- Click Button
local clickBtn = Instance.new("TextButton", btn)
clickBtn.Size = UDim2.new(1, 0, 1, 0)
clickBtn.BackgroundTransparency = 1
clickBtn.Text = ""
-- Update Status Function
local function updateStatus()
local count = 0
for _, v in pairs(states) do
if v then count = count + 1 end
end
statusLabel.Text = "🟢 ACTIVE: " .. tostring(count) .. "/" .. tostring(totalFeatures)
end
-- Toggle Logic
clickBtn.MouseButton1Click:Connect(function()
states[name] = not states[name]
if states[name] then
TweenService:Create(switch, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 200, 100)}):Play()
TweenService:Create(knob, TweenInfo.new(0.2), {Position = UDim2.new(1, -18, 0.5, -8)}):Play()
TweenService:Create(btnStroke, TweenInfo.new(0.2), {Color = Color3.fromRGB(0, 200, 100)}):Play()
TweenService:Create(icon, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(0, 180, 80)}):Play()
else
TweenService:Create(switch, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(70, 70, 100)}):Play()
TweenService:Create(knob, TweenInfo.new(0.2), {Position = UDim2.new(0, 2, 0.5, -8)}):Play()
TweenService:Create(btnStroke, TweenInfo.new(0.2), {Color = Color3.fromRGB(60, 60, 90)}):Play()
TweenService:Create(icon, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 50, 80)}):Play()
end
updateStatus()
end)
-- Hover Effect
clickBtn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(45, 45, 70)}):Play()
end)
clickBtn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(35, 35, 55)}):Play()
end)
btn.Parent = parent
return btn
end
-- ========== Create Action Button ==========
local function createActionButton(name, emoji, description, color, callback, parent)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 50)
btn.BackgroundColor3 = color
btn.Text = ""
btn.AutoButtonColor = false
local btnCorner = Instance.new("UICorner", btn)
btnCorner.CornerRadius = UDim.new(0, 10)
local icon = Instance.new("TextLabel", btn)
icon.Size = UDim2.new(0, 32, 0, 32)
icon.Position = UDim2.new(0, 8, 0.5, -16)
icon.BackgroundTransparency = 1
icon.Text = emoji
icon.Font = Enum.Font.GothamBold
icon.TextSize = 16
icon.TextColor3 = Color3.fromRGB(255, 255, 255)
local titleLabel = Instance.new("TextLabel", btn)
titleLabel.Size = UDim2.new(0, 250, 0, 20)
titleLabel.Position = UDim2.new(0, 48, 0, 8)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = name
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 14
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
local desc = Instance.new("TextLabel", btn)
desc.Size = UDim2.new(0, 250, 0, 14)
desc.Position = UDim2.new(0, 48, 0, 28)
desc.BackgroundTransparency = 1
desc.Text = description
desc.Font = Enum.Font.Gotham
desc.TextSize = 10
desc.TextColor3 = Color3.fromRGB(220, 220, 240)
desc.TextXAlignment = Enum.TextXAlignment.Left
btn.MouseButton1Click:Connect(callback)
btn.MouseEnter:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = color + Color3.fromRGB(15, 15, 15)}):Play()
end)
btn.MouseLeave:Connect(function()
TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = color}):Play()
end)
btn.Parent = parent
return btn
end
-- ========== Create Buttons for Each Tab ==========
-- Automation Tab
-- добавляем переключатель в AutomationTab
createToggle("AllGamepasses", "🎫", "Set all local Gamepass Values to true", automationTab)
createToggle("AutoBuy", "🛒", "Auto-purchase in Shop", automationTab)
createToggle("AutoUse", "🌀", "Auto-use CandyBucket", automationTab)
createToggle("AutoCollect", "🎯", "Auto-collect CandyBucket", automationTab)
createToggle("AutoClick", "🖱️", "Auto click rapidly", automationTab)
createToggle("AutoUseAllCodes", "🎁", "Redeem all codes(updated 10.27.25)", automationTab)
createActionButton("Enchant Coin", "🔮", "Trigger enchant in your equip coin",
Color3.fromRGB(70, 40, 100), function()
local folder = EnchantRemotesFolder or safeGet({"Shared","Remotes","EnchantRemotes"})
if folder then
for _, obj in ipairs(folder:GetChildren()) do
if obj:IsA("RemoteEvent") then
pcall(function() obj:FireServer("ButtonLabel") end)
end
end
end
end, automationTab)
-- Player Tab
createToggle("Fly", "🕊️", "Fly mode (WASD + Space)", playerTab)
createToggle("NoClip", "🔓", "Walk through walls", playerTab)
createToggle("InfJump", "∞", "Infinite jumping", playerTab)
createToggle("AntiAFK", "⏰", "Prevent AFK detection", playerTab)
-- Visuals Tab
createToggle("HideGUI", "🎯", "Hide game GUI", visualsTab)
createToggle("ESP", "🎯", "Player ESP boxes", visualsTab)
createToggle("Chams", "🌈", "Colorful player chams", visualsTab)
-- ========== Entrance Animation ==========
frame.Position = UDim2.new(0.5, -250, 1.5, 0)
frame.Size = UDim2.new(0, 0, 0, 0)
task.wait(0.1)
TweenService:Create(frame, TweenInfo.new(0.8, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 500, 0, 600),
Position = UDim2.new(0.5, -250, 0.5, -300)
}):Play()
-- ========== GUI Controls ==========
btnClose.MouseButton1Click:Connect(function()
TweenService:Create(frame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
Size = UDim2.new(0, 0, 0, 0),
Position = UDim2.new(0.5, 0, 0.5, 0)
}):Play()
task.wait(0.5)
gui:Destroy()
end)
local minimized = false
btnMin.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
TweenService:Create(frame, TweenInfo.new(0.4), {Size = UDim2.new(0, 500, 0, 70)}):Play()
for _, container in pairs(tabs) do
container.Visible = false
end
statusBar.Visible = false
tabContainer.Visible = false
else
TweenService:Create(frame, TweenInfo.new(0.4), {Size = UDim2.new(0, 500, 0, 600)}):Play()
task.wait(0.4)
statusBar.Visible = true
tabContainer.Visible = true
tabs[currentTab].Visible = true
end
end)
-- F4 Toggle GUI
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.F4 then
frame.Visible = not frame.Visible
end
end)
-- ========== Drag Functionality ==========
local dragging = false
local dragStart = Vector2.new()
local startPos = UDim2.new()
header.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
-- ========== Hover Effects ==========
btnClose.MouseEnter:Connect(function()
TweenService:Create(btnClose, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 90, 90)}):Play()
end)
btnClose.MouseLeave:Connect(function()
TweenService:Create(btnClose, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 60, 60)}):Play()
end)
btnMin.MouseEnter:Connect(function()
TweenService:Create(btnMin, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(80, 170, 255)}):Play()
end)
btnMin.MouseLeave:Connect(function()
TweenService:Create(btnMin, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(60, 150, 255)}):Play()
end)
-- ========== NEW FEATURE SYSTEMS ==========
-- Infinite Jump
UserInputService.InputBegan:Connect(function(input, gp)
if not gp and input.KeyCode == Enum.KeyCode.Space and states.InfJump then
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
-- Anti-AFK (замена старого блока, надёжная реализация)
do
local virtualUser = game:GetService("VirtualUser")
-- подключаемся к событию Idled один раз
game:GetService("Players").LocalPlayer.Idled:Connect(function()
if states.AntiAFK then
-- имитация небольшого движения мыши/нажатия, только если включен переключатель
virtualUser:CaptureController()
virtualUser:ClickButton2(Vector2.new(0,0))
task.wait(1)
virtualUser:ClickButton2(Vector2.new(0,0))
end
end)
end
-- ========== ESP & Chams (работающие) ==========
local espTable = {} -- хранит BillboardGui для каждого игрока
local highlightTable = {} -- хранит Highlight для каждого игрока
local function createESPForPlayer(plr)
if not plr.Character then return end
local hrp = plr.Character:FindFirstChild("HumanoidRootPart") or plr.Character:FindFirstChild("Torso") or plr.Character:FindFirstChild("UpperTorso")
if not hrp then return end
-- BillboardGui (имя + дистанция)
if not espTable[plr] then
local bill = Instance.new("BillboardGui")
bill.Name = "AH_ESP"
bill.Adornee = hrp
bill.Size = UDim2.new(0, 120, 0, 40)
bill.StudsOffset = Vector3.new(0, 2.5, 0)
bill.AlwaysOnTop = true
bill.Parent = hrp
local txt = Instance.new("TextLabel", bill)
txt.Name = "NameLabel"
txt.Size = UDim2.new(1, 0, 1, 0)
txt.BackgroundTransparency = 1
txt.TextStrokeTransparency = 0.6
txt.TextScaled = true
txt.Font = Enum.Font.GothamBold
txt.TextColor3 = Color3.fromRGB(255,255,255)
txt.Text = plr.Name
espTable[plr] = bill
end
-- Highlight (chams)
if not highlightTable[plr] and plr.Character then
local ok, Highlight = pcall(function() return Instance.new("Highlight") end)
if ok and Highlight then
Highlight.Name = "AH_Highlight"
Highlight.Adornee = plr.Character
Highlight.Parent = plr.Character
Highlight.FillColor = Color3.fromRGB(0,200,120)
Highlight.OutlineColor = Color3.fromRGB(0,100,255)
Highlight.FillTransparency = 0.65
highlightTable[plr] = Highlight
end
end
end
local function removeESPForPlayer(plr)
if espTable[plr] then
pcall(function() espTable[plr]:Destroy() end)
espTable[plr] = nil
end
if highlightTable[plr] then
pcall(function() highlightTable[plr]:Destroy() end)
highlightTable[plr] = nil
end
end
-- Очистка при выходе игрока
Players.PlayerRemoving:Connect(function(plr)
removeESPForPlayer(plr)
end)
-- Обновление каждую кадру/периодически
RunService.RenderStepped:Connect(function()
-- если GUI удалён — чистим таблицы
if not gui.Parent then
for p in pairs(espTable) do removeESPForPlayer(p) end
return
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
if states.ESP then
-- создаём/обновляем Billboard
createESPForPlayer(plr)
-- обновляем текст с дистанцией
local bill = espTable[plr]
if bill and bill:FindFirstChild("NameLabel") then
local dist = math.floor((plr.Character.HumanoidRootPart.Position - (rootPart and rootPart.Position or Vector3.new())).Magnitude)
pcall(function()
bill.NameLabel.Text = plr.Name .. " [" .. tostring(dist) .. "m]"
end)
end
else
-- удалить только ESP (оставить Chams если включено отдельно)
if espTable[plr] then
pcall(function() espTable[plr]:Destroy() end)
espTable[plr] = nil
end
end
-- Chams отдельно
if states.Chams then
-- если Highlight ещё не создан — createESPForPlayer создаст его
if not highlightTable[plr] then createESPForPlayer(plr) end
else
if highlightTable[plr] then
pcall(function() highlightTable[plr]:Destroy() end)
highlightTable[plr] = nil
end
end
else
-- если у игрока нет персонажа — удалить возможные сущности
removeESPForPlayer(plr)
end
end
end)
-- ========== EXISTING AUTO LOOPS ==========
-- Auto Use Codes
task.spawn(function()
while task.wait(0.4) do
if not gui.Parent then break end
if states.AutoUseAllCodes and AutoallredeemEvent then
for _, code in ipairs(code1) do
pcall(function() AutoallredeemEvent:FireServer(code) end)
task.wait(0.2)
end
end
end
end)
-- Hide GUI
task.spawn(function()
while task.wait(0.1) do
if not gui.Parent then break end
local ok, underbar = pcall(function()
local pg = player.PlayerGui
local mainInt = pg:FindFirstChild("mainInterface") or pg:FindFirstChild("MainInterface")
return mainInt and mainInt:FindFirstChild("MainFrame") and mainInt.MainFrame:FindFirstChild("UnderbarHolder")
end)
if ok and underbar then
pcall(function() underbar.Visible = not states.HideGUI end)
end
end
end)
-- AutoBuy
task.spawn(function()
local ok, owns = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(player.UserId, GAMEPASS_ID)
end)
hasGamepass = ok and owns
end)
task.spawn(function()
while task.wait(60) do
local ok, owns = pcall(function()
return MarketplaceService:UserOwnsGamePassAsync(player.UserId, GAMEPASS_ID)
end)
if ok then hasGamepass = owns end
if not gui.Parent then break end
end
end)
task.spawn(function()
while task.wait(0.25) do
if not gui.Parent then break end
if states.AutoBuy and BuyRemote then
pcall(function()
if hasGamepass then
BuyRemote:FireServer("x50")
else
BuyRemote:FireServer("10")
end
end)
end
end
end)
-- AutoCollect (ZigZag + jump-to-high-target, исправленная рабочая версия)
task.spawn(function()
while task.wait(0.1) do
if not gui.Parent then break end
if not states.AutoCollect then
task.wait(0.2)
continue
end
-- убеждаемся, что персонаж/корни актуальны
if not player or not player.Character then
task.wait(0.2)
continue
end
character = player.Character
humanoid = character:FindFirstChildOfClass("Humanoid")
rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart or not humanoid then
task.wait(0.2)
continue
end
local platform = workspace:FindFirstChild("Platform") and workspace.Platform:FindFirstChild("Plat")
if not platform then
task.wait(0.5)
continue
end
pcall(function()
local function getNearestCandyBucket()
local nearest, minDist = nil, math.huge
for _, model in ipairs(platform:GetChildren()) do
if model:IsA("Model") and model.Name == "CandyBucket" then
local primary = model.PrimaryPart or model:FindFirstChildWhichIsA("BasePart")
if primary then
local dist = (primary.Position - rootPart.Position).Magnitude
if dist < minDist then
minDist = dist
nearest = model
end
end
end
end
return nearest, minDist
end
local bucket, distance = getNearestCandyBucket()
if not bucket or distance > 1000 then return end
local primary = bucket.PrimaryPart or bucket:FindFirstChildWhichIsA("BasePart")
if not primary then return end
local prevNoClip = states.NoClip
states.NoClip = true
local step = 0
local waveAmplitude = 14 -- ширина зигзага (можешь уменьшить до 10)
local waveSpeed = 2.3 -- скорость колебания (чуть подвижнее)
local dt = 0.05
while bucket and bucket.Parent and primary and states.AutoCollect do
-- ОБНОВЛЯЕМ ссылку на humanoid/rootPart/primary на всякий случай
if player.Character then
character = player.Character
humanoid = character:FindFirstChildOfClass("Humanoid") or humanoid
rootPart = character:FindFirstChild("HumanoidRootPart") or rootPart
end
primary = bucket.PrimaryPart or bucket:FindFirstChildWhichIsA("BasePart")
if not rootPart or not humanoid or not primary then break end
local pos = rootPart.Position
local targetPos = primary.Position
local dist = (targetPos - pos).Magnitude
if dist < 3 then break end
-- скорость: быстро далеко, помедленнее близко
local speed = math.clamp(dist / 40, 70, 140)
-- зигзаг
step = step + waveSpeed * task.wait(dt)
local offset = math.sin(step) * waveAmplitude
local direction = (targetPos - pos).Unit
local rightVec = rootPart.CFrame.RightVector
-- ВЫСОТА: если цель выше — прыгаем / даём импульс вверх
local heightDiff = targetPos.Y - pos.Y
if heightDiff > 3 then
-- Только если на земле (чтобы не спамить в воздухе)
local stateOK = true
local currentState = humanoid:GetState()
-- считаем, что положение "на земле" — состояния, кроме Falling/Freefall/Swimming/Seated/PlatformStanding
if currentState == Enum.HumanoidStateType.Freefall or currentState == Enum.HumanoidStateType.FallingDown or currentState == Enum.HumanoidStateType.Swimming or currentState == Enum.HumanoidStateType.Seated or currentState == Enum.HumanoidStateType.PlatformStanding then
stateOK = false
end
if stateOK then
-- надежный прыжок + лёгкий вверх импульс
pcall(function()
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
-- небольшой ап-буст чтобы добраться до выше расположенной цели
local vel = rootPart.Velocity
rootPart.Velocity = Vector3.new(vel.X, math.clamp(50, 40, 80), vel.Z)
end)
end
end
-- комбинируем зигзаг
local moveDir = (direction + rightVec * (offset / 30)).Unit
-- ПЛАВНОЕ перемещение (не телепорт)
local moveStep = moveDir * speed * dt
rootPart.CFrame = rootPart.CFrame + moveStep
end
-- восстанавливаем NoClip
states.NoClip = prevNoClip
end)
end
end)
-- AutoClick
task.spawn(function()
while task.wait(0.1) do
if not gui.Parent then break end
if states.AutoClick then
pcall(function()
VirtualUser:Button1Down(Vector2.new(), workspace.CurrentCamera.CFrame)
task.wait(0.01)
VirtualUser:Button1Up(Vector2.new(), workspace.CurrentCamera.CFrame)
end)
end
end
end)
-- All Gamepasses handler (for local player)
task.spawn(function()
while task.wait(0.5) do
if not gui.Parent then break end
if states.AllGamepasses then
local gpFolder = player:FindFirstChild("GamepassFolder")
if gpFolder then
for _, v in ipairs(gpFolder:GetChildren()) do
if v:IsA("BoolValue") then
pcall(function() v.Value = true end)
end
end
else
warn("[AllGamepasses] GamepassFolder not found for local player")
end
end
end
end)
-- Auto Use Yut
task.spawn(function()
while task.wait(0.4) do
if not gui.Parent then break end
if states.AutoUse and UseRemote then
pcall(function() UseRemote:FireServer("CandyBucket") end)
end
end
end)
-- Fly System
local flyBodyGyro, flyBodyVelocity
RunService.Heartbeat:Connect(function()
if states.Fly and rootPart then
if not flyBodyGyro then
flyBodyGyro = Instance.new("BodyGyro")
flyBodyVelocity = Instance.new("BodyVelocity")
flyBodyGyro.P = 1000
flyBodyGyro.MaxTorque = Vector3.new(40000, 40000, 40000)
flyBodyGyro.Parent = rootPart
flyBodyVelocity.MaxForce = Vector3.new(40000, 40000, 40000)
flyBodyVelocity.Parent = rootPart
humanoid.PlatformStand = true
end
local camera = workspace.CurrentCamera
local moveDir = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDir = moveDir + camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDir = moveDir - camera.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDir = moveDir - camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDir = moveDir + camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDir = moveDir + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then moveDir = moveDir - Vector3.new(0, 1, 0) end
if moveDir.Magnitude > 0 then
flyBodyVelocity.Velocity = moveDir.Unit * 50
else
flyBodyVelocity.Velocity = Vector3.new(0, 0, 0)
end
flyBodyGyro.CFrame = camera.CFrame
else
if flyBodyGyro then
flyBodyGyro:Destroy()
flyBodyVelocity:Destroy()
flyBodyGyro = nil
flyBodyVelocity = nil
humanoid.PlatformStand = false
end
end
end)
-- NoClip System
RunService.Stepped:Connect(function()
if states.NoClip and character then
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
print("✅ AutoHub V2.356 Free Edition loaded successfully!")
print("🎮 Controls: F4 to toggle GUI, Tabs for organization")
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