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0nkidd f3x destroy GUI V4
ScriptBlox
Universal
Free
Game: Universal Script 📌
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K3ngx1RIV
offline
Features
F3X, I'm sorry for not posting this before and for having made several other versions, the site didn't allow me to post it but now here it.
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-0nkidd-f3x-destroy-GUI-V5-60120"))()
Script Code
-- 0nkidd F3X Destroy GUI
-- Created by K3ngx1RIV
-- Background: rbxthumb://type=Asset&id=131917032785234&w=420&h=420
-- Some buttons is bugged, i will fix it soon
-- GUI
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local iconGui = Instance.new("ScreenGui")
iconGui.Name = "0NDIcon"
iconGui.ResetOnSpawn = false
iconGui.Parent = playerGui
local iconButton = Instance.new("TextButton")
iconButton.Name = "0NDButton"
iconButton.Size = UDim2.new(0, 60, 0, 60)
iconButton.Position = UDim2.new(0, 10, 0, 10)
iconButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
iconButton.BorderSizePixel = 2
iconButton.BorderColor3 = Color3.fromRGB(255, 255, 0)
iconButton.Text = "0ND"
iconButton.TextColor3 = Color3.fromRGB(255, 255, 0)
iconButton.TextScaled = true
iconButton.Font = Enum.Font.Arial
iconButton.TextSize = 14
iconButton.ZIndex = 10
iconButton.Parent = iconGui
local iconCorner = Instance.new("UICorner")
iconCorner.CornerRadius = UDim.new(0, 8)
iconCorner.Parent = iconButton
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GUI"
screenGui.ResetOnSpawn = false
screenGui.Enabled = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 500, 0, 500)
mainFrame.Position = UDim2.new(0.5, -250, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
local background = Instance.new("ImageLabel")
background.Name = "Background"
background.Size = UDim2.new(1, 0, 1, 0)
background.BackgroundTransparency = 1
background.Image = "rbxassetid://131917032785234"
background.ScaleType = Enum.ScaleType.Crop
background.Parent = mainFrame
local backgroundOverlay = Instance.new("Frame")
backgroundOverlay.Name = "Overlay"
backgroundOverlay.Size = UDim2.new(1, 0, 1, 0)
backgroundOverlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
backgroundOverlay.BackgroundTransparency = 0.7
backgroundOverlay.Parent = mainFrame
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 12)
mainCorner.Parent = mainFrame
local outerBorder = Instance.new("Frame")
outerBorder.Name = "OuterBorder"
outerBorder.Size = UDim2.new(1, 6, 1, 6)
outerBorder.Position = UDim2.new(0, -3, 0, -3)
outerBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
outerBorder.BorderSizePixel = 0
outerBorder.ZIndex = 0
outerBorder.Parent = mainFrame
local outerCorner = Instance.new("UICorner")
outerCorner.CornerRadius = UDim.new(0, 14)
outerCorner.Parent = outerBorder
local titleBar = Instance.new("Frame")
titleBar.Name = "TitleBar"
titleBar.Size = UDim2.new(1, 0, 0, 50)
titleBar.Position = UDim2.new(0, 0, 0, 0)
titleBar.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
titleBar.BackgroundTransparency = 0.3
titleBar.BorderSizePixel = 0
titleBar.ZIndex = 3
titleBar.Parent = mainFrame
local titleAccent = Instance.new("Frame")
titleAccent.Name = "TitleAccent"
titleAccent.Size = UDim2.new(1, 0, 0, 4)
titleAccent.Position = UDim2.new(0, 0, 0, 0)
titleAccent.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
titleAccent.BorderSizePixel = 0
titleAccent.ZIndex = 3
titleAccent.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "TitleLabel"
titleLabel.Size = UDim2.new(1, -100, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "0NKIDD F3X DESTROY GUI V4"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextScaled = true
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 18
titleLabel.ZIndex = 3
titleLabel.Parent = titleBar
local closeButton = Instance.new("TextButton")
closeButton.Name = "CloseButton"
closeButton.Size = UDim2.new(0, 80, 0, 30)
closeButton.Position = UDim2.new(1, -90, 0.5, -15)
closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeButton.BorderSizePixel = 0
closeButton.Text = "close"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextScaled = true
closeButton.Font = Enum.Font.Gotham
closeButton.TextSize = 12
closeButton.ZIndex = 3
closeButton.Parent = titleBar
-- TABS
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 6)
closeCorner.Parent = closeButton
local contentFrame = Instance.new("Frame")
contentFrame.Name = "ContentFrame"
contentFrame.Size = UDim2.new(1, -20, 1, -70)
contentFrame.Position = UDim2.new(0, 10, 0, 60)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = mainFrame
local tabsFrame = Instance.new("Frame")
tabsFrame.Name = "TabsFrame"
tabsFrame.Size = UDim2.new(1, 0, 0, 40)
tabsFrame.BackgroundTransparency = 1
tabsFrame.Parent = contentFrame
local f3xTab = Instance.new("TextButton")
f3xTab.Name = "F3XTab"
f3xTab.Size = UDim2.new(0.25, -5, 1, 0)
f3xTab.Position = UDim2.new(0, 0, 0, 0)
f3xTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
f3xTab.BorderSizePixel = 0
f3xTab.Text = "F3X TOOLS"
f3xTab.TextColor3 = Color3.fromRGB(255, 255, 255)
f3xTab.TextScaled = true
f3xTab.Font = Enum.Font.GothamBold
f3xTab.TextSize = 14
f3xTab.Parent = tabsFrame
local realmsTab = Instance.new("TextButton")
realmsTab.Name = "RealmsTab"
realmsTab.Size = UDim2.new(0.25, -5, 1, 0)
realmsTab.Position = UDim2.new(0.25, 5, 0, 0)
realmsTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
realmsTab.BorderSizePixel = 0
realmsTab.Text = "REALMS"
realmsTab.TextColor3 = Color3.fromRGB(255, 255, 255)
realmsTab.TextScaled = true
realmsTab.Font = Enum.Font.GothamBold
realmsTab.TextSize = 14
realmsTab.Parent = tabsFrame
local adminTab = Instance.new("TextButton")
adminTab.Name = "AdminTab"
adminTab.Size = UDim2.new(0.25, -5, 1, 0)
adminTab.Position = UDim2.new(0.5, 5, 0, 0)
adminTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
adminTab.BorderSizePixel = 0
adminTab.Text = "ADMIN"
adminTab.TextColor3 = Color3.fromRGB(255, 255, 255)
adminTab.TextScaled = true
adminTab.Font = Enum.Font.GothamBold
adminTab.TextSize = 14
adminTab.Parent = tabsFrame
local musicTab = Instance.new("TextButton")
musicTab.Name = "MusicTab"
musicTab.Size = UDim2.new(0.25, -5, 1, 0)
musicTab.Position = UDim2.new(0.75, 5, 0, 0)
musicTab.BackgroundColor3 = Color3.fromRGB(50,50,50)
musicTab.BorderSizePixel = 0
musicTab.Text = "MUSIC"
musicTab.TextColor3 = Color3.fromRGB(255, 255, 255)
musicTab.TextScaled = true
musicTab.Font = Enum.Font.GothamBold
musicTab.TextSize = 14
musicTab.Parent = tabsFrame
local tabCorner = Instance.new("UICorner")
tabCorner.CornerRadius = UDim.new(0, 8)
tabCorner.Parent = f3xTab
tabCorner:Clone().Parent = realmsTab
tabCorner:Clone().Parent = adminTab
tabCorner:Clone().Parent = musicTab
local f3xScroll = Instance.new("ScrollingFrame")
f3xScroll.Name = "F3XScroll"
f3xScroll.Size = UDim2.new(1, 0, 1, -40)
f3xScroll.Position = UDim2.new(0, 0, 0, 40)
f3xScroll.BackgroundTransparency = 1
f3xScroll.BorderSizePixel = 0
f3xScroll.ScrollBarThickness = 8
f3xScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
f3xScroll.Visible = true
f3xScroll.Parent = contentFrame
local realmsScroll = Instance.new("ScrollingFrame")
realmsScroll.Name = "RealmsScroll"
realmsScroll.Size = UDim2.new(1, 0, 1, -40)
realmsScroll.Position = UDim2.new(0, 0, 0, 40)
realmsScroll.BackgroundTransparency = 1
realmsScroll.BorderSizePixel = 0
realmsScroll.ScrollBarThickness = 8
realmsScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
realmsScroll.Visible = false
realmsScroll.Parent = contentFrame
local adminScroll = Instance.new("ScrollingFrame")
adminScroll.Name = "AdminScroll"
adminScroll.Size = UDim2.new(1, 0, 1, -40)
adminScroll.Position = UDim2.new(0, 0, 0, 40)
adminScroll.BackgroundTransparency = 1
adminScroll.BorderSizePixel = 0
adminScroll.ScrollBarThickness = 8
adminScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
adminScroll.Visible = false
adminScroll.Parent = contentFrame
local musicScroll = Instance.new("ScrollingFrame")
musicScroll.Name = "MusicScroll"
musicScroll.Size = UDim2.new(1, 0, 1, -40)
musicScroll.Position = UDim2.new(0, 0, 0, 40)
musicScroll.BackgroundTransparency = 1
musicScroll.BorderSizePixel = 0
musicScroll.ScrollBarThickness = 8
musicScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0)
musicScroll.Visible = false
musicScroll.Parent = contentFrame
local f3xLayout = Instance.new("UIGridLayout")
f3xLayout.CellSize = UDim2.new(1, -10, 0, 45)
f3xLayout.CellPadding = UDim2.new(0, 5, 0, 5)
f3xLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
f3xLayout.SortOrder = Enum.SortOrder.LayoutOrder
f3xLayout.Parent = f3xScroll
local realmsLayout = Instance.new("UIGridLayout")
realmsLayout.CellSize = UDim2.new(1, -10, 0, 45)
realmsLayout.CellPadding = UDim2.new(0, 5, 0, 5)
realmsLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
realmsLayout.SortOrder = Enum.SortOrder.LayoutOrder
realmsLayout.Parent = realmsScroll
local adminLayout = Instance.new("UIGridLayout")
adminLayout.CellSize = UDim2.new(1, -10, 0, 45)
adminLayout.CellPadding = UDim2.new(0, 5, 0, 5)
adminLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
adminLayout.SortOrder = Enum.SortOrder.LayoutOrder
adminLayout.Parent = adminScroll
local musicLayout = Instance.new("UIGridLayout")
musicLayout.CellSize = UDim2.new(1, -10, 0, 45)
musicLayout.CellPadding = UDim2.new(0, 5, 0, 5)
musicLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
musicLayout.SortOrder = Enum.SortOrder.LayoutOrder
musicLayout.Parent = musicScroll
local function createButton(parent, text, callback)
local button = Instance.new("TextButton")
button.Name = text
button.Size = UDim2.new(1, 0, 0, 45)
button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
button.BackgroundTransparency = 0.2
button.BorderSizePixel = 0
button.Text = text
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Font = Enum.Font.Gotham
button.TextSize = 14
button.Parent = parent
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 8)
buttonCorner.Parent = button
local buttonBorder = Instance.new("Frame")
buttonBorder.Name = "Border"
buttonBorder.Size = UDim2.new(1, 2, 1, 2)
buttonBorder.Position = UDim2.new(0, -1, 0, -1)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
buttonBorder.BorderSizePixel = 0
buttonBorder.ZIndex = -1
buttonBorder.Parent = button
local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 9)
borderCorner.Parent = buttonBorder
button.MouseEnter:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
end)
button.MouseLeave:Connect(function()
button.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
end)
if callback then
button.MouseButton1Click:Connect(callback)
end
return button
end
-- F3X TAB
local function getF3XTool()
local p = game.Players.LocalPlayer
local char = p.Character
local backpack = p.Backpack
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
if char then
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
end
return nil
end
local function createSkybox(textureId)
local f3x = getF3XTool()
if not f3x then return end
local serverEndpoint = f3x.SyncAPI.ServerEndpoint
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local position = hrp.CFrame.Position + Vector3.new(0, 10, 0)
local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position), workspace)
serverEndpoint:InvokeServer("CreateMeshes", { { Part = skyPart } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, MeshId = "rbxassetid://111891702759441" } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, TextureId = "rbxassetid://"..tostring(textureId) } })
serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, Scale = Vector3.new(10000, 10000, 10000) } })
serverEndpoint:InvokeServer("SetLocked", { skyPart }, true)
serverEndpoint:InvokeServer("SetName", { skyPart }, "Sky")
end
local function decalSpam(textureId)
local f3x = getF3XTool()
if not f3x then return end
local serverEndpoint = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
serverEndpoint:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } })
serverEndpoint:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://"..tostring(textureId) } })
end
end)
end
end
end
createButton(f3xScroll, "Skybox 1", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("122891033183126")
end)
createButton(f3xScroll, "Skybox 2", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
task.wait(0.5)
createSkybox("131917032785234")
end)
createButton(f3xScroll, "Skybox 3", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
RequestCommand:InvokeServer(";fogcolor black")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local cf = hrp.CFrame + Vector3.new(0, 5, 0)
local part = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("CreateMeshes", { { Part = part } })
remote:InvokeServer("SyncMesh", { { Part = part, MeshId = "rbxassetid://111891702759441", TextureId = "rbxassetid://121255560184231", Scale = Vector3.new(10000,10000,10000) } })
remote:InvokeServer("SetLocked", { part }, true)
end)
createButton(f3xScroll, "Decal spam", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("131917032785234")
end)
createButton(f3xScroll, "Decal spam 2", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.5)
decalSpam("122891033183126")
end)
createButton(f3xScroll, "Decal Spam 3", function()
local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
task.wait(0.2)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("Part") then
task.spawn(function()
local faces = {Enum.NormalId.Front,Enum.NormalId.Back,Enum.NormalId.Right,Enum.NormalId.Left,Enum.NormalId.Top,Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
remote:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } })
remote:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://104235488875041" } })
end
end)
end
end
end)
createButton(f3xScroll, "Big Baseplate", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local cf = CFrame.new(0, -5, 0)
local bp = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("SyncResize", { { Part = bp, CFrame = cf, Size = Vector3.new(10000,10,10000) } })
remote:InvokeServer("SyncMaterial", { { Part = bp, Material = Enum.Material.Grass } })
remote:InvokeServer("SyncColor", { { Part = bp, Color = Color3.fromRGB(0,200,0) } })
remote:InvokeServer("SetLocked", { bp }, true)
end)
createButton(f3xScroll, "Diagonal Map", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local cf = CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(45), math.rad(45))
local p = remote:InvokeServer("CreatePart", "Normal", cf, workspace)
remote:InvokeServer("SyncResize", { { Part = p, CFrame = cf, Size = Vector3.new(1000,50,1000) } })
remote:InvokeServer("SyncMaterial", { { Part = p, Material = Enum.Material.Neon } })
remote:InvokeServer("SyncColor", { { Part = p, Color = Color3.fromRGB(0,255,255) } })
remote:InvokeServer("SetLocked", { p }, true)
end)
createButton(f3xScroll, "Happy House", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Grass} })
remote:InvokeServer("SetLocked",{base},true)
local floorCF = CFrame.new(0,2.5,0)
local floor = remote:InvokeServer("CreatePart","Normal",floorCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=floor,CFrame=floorCF,Size=Vector3.new(40,1,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=floor,Material=Enum.Material.WoodPlanks} })
remote:InvokeServer("SetLocked",{floor},true)
local backCF = CFrame.new(0,10,-20)
local back = remote:InvokeServer("CreatePart","Normal",backCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=back,CFrame=backCF,Size=Vector3.new(40,20,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=back,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=back,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{back},true)
local frontCF = CFrame.new(0,10,20)
local front = remote:InvokeServer("CreatePart","Normal",frontCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=front,CFrame=frontCF,Size=Vector3.new(40,20,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=front,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=front,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{front},true)
local leftCF = CFrame.new(-20,10,0)
local left = remote:InvokeServer("CreatePart","Normal",leftCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=left,CFrame=leftCF,Size=Vector3.new(2,20,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=left,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=left,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{left},true)
local rightCF = CFrame.new(20,10,0)
local right = remote:InvokeServer("CreatePart","Normal",rightCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=right,CFrame=rightCF,Size=Vector3.new(2,20,40)} })
remote:InvokeServer("SyncMaterial",{ {Part=right,Material=Enum.Material.Brick} })
remote:InvokeServer("SyncColor",{ {Part=right,Color=Color3.fromRGB(200,200,200)} })
remote:InvokeServer("SetLocked",{right},true)
local roofCF = CFrame.new(0,21,0)
local roof = remote:InvokeServer("CreatePart","Normal",roofCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=roof,CFrame=roofCF,Size=Vector3.new(42,2,42)} })
remote:InvokeServer("SyncMaterial",{ {Part=roof,Material=Enum.Material.Wood} })
remote:InvokeServer("SyncColor",{ {Part=roof,Color=Color3.fromRGB(150,100,50)} })
remote:InvokeServer("SetLocked",{roof},true)
local doorCF = CFrame.new(0,5,19)
local door = remote:InvokeServer("CreatePart","Normal",doorCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=door,CFrame=doorCF,Size=Vector3.new(8,10,1)} })
remote:InvokeServer("SyncMaterial",{ {Part=door,Material=Enum.Material.Wood} })
remote:InvokeServer("SyncColor",{ {Part=door,Color=Color3.fromRGB(100,70,30)} })
remote:InvokeServer("SetLocked",{door},true)
local w1CF = CFrame.new(-19,10,0)
local w1 = remote:InvokeServer("CreatePart","Normal",w1CF,workspace)
remote:InvokeServer("SyncResize",{ {Part=w1,CFrame=w1CF,Size=Vector3.new(1,8,12)} })
remote:InvokeServer("SyncMaterial",{ {Part=w1,Material=Enum.Material.Glass} })
remote:InvokeServer("SetLocked",{w1},true)
local w2CF = CFrame.new(19,10,0)
local w2 = remote:InvokeServer("CreatePart","Normal",w2CF,workspace)
remote:InvokeServer("SyncResize",{ {Part=w2,CFrame=w2CF,Size=Vector3.new(1,8,12)} })
remote:InvokeServer("SyncMaterial",{ {Part=w2,Material=Enum.Material.Glass} })
remote:InvokeServer("SetLocked",{w2},true)
end)
createButton(f3xScroll, "Islands", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local positions = {
Vector3.new(-40,0,-40), Vector3.new(0,0,-40), Vector3.new(40,0,-40),
Vector3.new(-40,0,0), Vector3.new(0,0,0), Vector3.new(40,0,0),
Vector3.new(-40,0,40), Vector3.new(0,0,40), Vector3.new(40,0,40)
}
for _, pos in pairs(positions) do
local cf = CFrame.new(pos)
local p = remote:InvokeServer("CreatePart","Normal",cf,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(20,5,20)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Grass} })
local r = math.random(50,200); local g = math.random(50,200); local b = math.random(50,200)
remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(r,g,b)} })
remote:InvokeServer("SetLocked",{p},true)
end
end)
createButton(f3xScroll, "0nkidd Favorite Map", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local mainCF = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(45))
local mainP = remote:InvokeServer("CreatePart","Normal",mainCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=mainP,CFrame=mainCF,Size=Vector3.new(300,10,300)} })
remote:InvokeServer("SyncMaterial",{ {Part=mainP,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=mainP,Color=Color3.fromRGB(255,100,0)} })
remote:InvokeServer("SetLocked",{mainP},true)
local radius = 100
local num = 8
local colors = {
Color3.fromRGB(255,0,0), Color3.fromRGB(255,127,0), Color3.fromRGB(255,255,0),
Color3.fromRGB(0,255,0), Color3.fromRGB(0,0,255), Color3.fromRGB(75,0,130),
Color3.fromRGB(148,0,211), Color3.fromRGB(255,0,255)
}
for i=1,num do
local angle = (i/num)*math.pi*2
local x = math.cos(angle)*radius
local z = math.sin(angle)*radius
local cf = CFrame.new(x,20,z) * CFrame.Angles(0,0,math.rad(45))
local p = remote:InvokeServer("CreatePart","Normal",cf,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(30,5,30)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=p,Color=colors[i] or Color3.new(1,1,1)} })
remote:InvokeServer("SetLocked",{p},true)
end
end)
createButton(f3xScroll, "Delete All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
task.wait(0.3)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function() remote:InvokeServer("Remove", {v}) end)
end
end
end)
createButton(f3xScroll, "DESTROY FOR EMERGENCY", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools me")
Request:InvokeServer(";fogcolor black")
Request:InvokeServer(";time 0")
task.wait(1)
local f3x = getF3XTool()
if not f3x then return end
local remote = f3x.SyncAPI.ServerEndpoint
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(2)
local base = remote:InvokeServer("CreatePart","Normal",CFrame.new(0,0,0),workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=CFrame.new(0,0,0),Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(100,100,100),UnionColoring=false} })
remote:InvokeServer("SetLocked",{base},true)
remote:InvokeServer("SetName",{base},"Baseplate")
end)
-- ====== REALMS TAB ======
createButton(realmsScroll, "666", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("75675290120492")
wait(1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(6000,6000,6000))
SetLocked(v,true)
end
end
end
Sky("75675290120492")
wait(1)
local function applyDecorationToPart(part)
local argsCreate = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
local argsSync = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = 20
}
}
}
local buildingTools = nil
local player = game:GetService("Players").LocalPlayer
-- Search for the tool in Character and Backpack
for _, item in pairs(player.Character:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
if not buildingTools then
for _, item in pairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
buildingTools = item
break
end
end
end
if buildingTools then
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
elseif not warned then
warn("Building tool not found")
warned = true
end
end
local function applyDecorationToAllParts(workspaceObject)
for _, obj in pairs(workspaceObject:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") then
applyDecorationToPart(obj)
end
end
end
applyDecorationToAllParts(workspace)
end)
createButton(realmsScroll, "0nkidd Realm", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local tool = getF3XTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} })
remote:InvokeServer("SetLocked",{base},true)
local angleCF = CFrame.new(0,20,0) * CFrame.Angles(0,0,math.rad(70))
local p = remote:InvokeServer("CreatePart","Normal",angleCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=p,CFrame=angleCF,Size=Vector3.new(100,200,10)} })
remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(255,0,150)} })
remote:InvokeServer("CreateTextures",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal"} })
remote:InvokeServer("SyncTexture",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://121255560184231"} })
remote:InvokeServer("SetLocked",{p},true)
local skyCF = CFrame.new(0,5,0)
local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace)
remote:InvokeServer("CreateMeshes",{ {Part=sky} })
remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://104235488875041",Scale=Vector3.new(10000,10000,10000)} })
remote:InvokeServer("SetLocked",{sky},true)
local char = player.Character
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(CFrame.new(0,10,0))
end
Request:InvokeServer(";music 134884767490882")
Request:InvokeServer(";volume inf")
end)
createButton(realmsScroll, "Noot Noot !", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools ;hg NOOT NOOT !! (remake by 0nkidd)")
Request:InvokeServer(";music 236932924 ;volume inf ;disco")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("382332426")
-----------------------------------
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("382332426")
-----------
end)
createButton(realmsScroll, "0nkidd Realm v2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools")
local tool = getF3XTool()
if not tool then return end
local remote = tool.SyncAPI.ServerEndpoint
for _,v in workspace:GetDescendants() do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then
task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end)
end
end
task.wait(1)
local baseCF = CFrame.new(0,0,0)
local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(100,5,100)} })
remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} })
remote:InvokeServer("SetLocked",{base},true)
local wallCF = CFrame.new(0,15,20)
local wall = remote:InvokeServer("CreatePart","Normal",wallCF,workspace)
remote:InvokeServer("SyncResize",{ {Part=wall,CFrame=wallCF,Size=Vector3.new(50,30,2)} })
remote:InvokeServer("SyncMaterial",{ {Part=wall,Material=Enum.Material.Neon} })
remote:InvokeServer("SyncColor",{ {Part=wall,Color=Color3.fromRGB(255,0,150)} })
remote:InvokeServer("CreateTextures",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal"} })
remote:InvokeServer("SyncTexture",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://122891033183126"} })
remote:InvokeServer("SetLocked",{wall},true)
local char = player.Character
if char and char.PrimaryPart then
char:SetPrimaryPartCFrame(CFrame.new(0,10,0))
end
end)
createButton(realmsScroll, "0nkidd military base", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
-- Önce her şeyi temizle
RequestCommand:InvokeServer(";btools me")
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";time 12")
wait(1)
local f3x = getF3XTool()
if not f3x then
warn("F3X tool bulunamadı!")
return
end
local syncAPI = f3x.SyncAPI
local serverEndpoint = syncAPI.ServerEndpoint
-- TÜM PARTLARI SİL
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then
spawn(function()
pcall(function()
serverEndpoint:InvokeServer("Remove", {v})
end)
end)
end
end
wait(2)
-- BASEPLATE
local baseplate = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 0, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = baseplate, ["CFrame"] = CFrame.new(0, 0, 0), ["Size"] = Vector3.new(300, 5, 300)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = baseplate, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SetLocked", {baseplate}, true)
serverEndpoint:InvokeServer("SetName", {baseplate}, "Baseplate")
-- SKYBOX
local skyPosition = CFrame.new(0, 50, 0)
local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", skyPosition, workspace)
serverEndpoint:InvokeServer("CreateMeshes", {
{["Part"] = skyPart}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["MeshId"] = "rbxassetid://111891702759441"}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["TextureId"] = "rbxassetid://131917032785234"}
})
serverEndpoint:InvokeServer("SyncMesh", {
{["Part"] = skyPart, ["Scale"] = Vector3.new(10000, 10000, 10000)}
})
serverEndpoint:InvokeServer("SetLocked", {skyPart}, true)
serverEndpoint:InvokeServer("SetName", {skyPart}, "Sky")
-- military base
local function createMilitaryBase()
-- SAFE ROOM
-- Safe Room Zemin
local safeRoomFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomFloor, ["CFrame"] = CFrame.new(0, 2.5, 0), ["Size"] = Vector3.new(20, 1, 20)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomFloor, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
-- Safe Room Duvarlar (Siyah)
local safeRoomWalls = {
{pos = CFrame.new(0, 5, 10), size = Vector3.new(20, 10, 1)},
{pos = CFrame.new(0, 5, -10), size = Vector3.new(20, 10, 1)},
{pos = CFrame.new(10, 5, 0), size = Vector3.new(1, 10, 20)},
{pos = CFrame.new(-10, 5, 0), size = Vector3.new(1, 10, 20)}
}
for _, wall in ipairs(safeRoomWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false}
})
end
-- Safe Room (Disable Collision)
local safeRoomDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -9.5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomDoor, ["CFrame"] = CFrame.new(0, 3, -9.5), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomDoor, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = safeRoomDoor, ["CanCollide"] = false}
})
-- SAFE ROOM
local safeRoomSign = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 8, -9.6), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomSign, ["CFrame"] = CFrame.new(0, 8, -9.6), ["Size"] = Vector3.new(6, 1, 0.2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomSign, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false}
})
-- Safe Room Masa
local safeRoomTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, 5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = safeRoomTable, ["CFrame"] = CFrame.new(0, 3, 5), ["Size"] = Vector3.new(6, 1, 3)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = safeRoomTable, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false}
})
-- Masa Paper
local paper = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3.6, 5), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = paper, ["CFrame"] = CFrame.new(0, 3.6, 5), ["Size"] = Vector3.new(4, 0.1, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = paper, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false}
})
-- Koridor Zemin
local corridorFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -20), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = corridorFloor, ["CFrame"] = CFrame.new(0, 2.5, -20), ["Size"] = Vector3.new(10, 1, 20)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = corridorFloor, ["Color"] = Color3.fromRGB(20, 20, 20), ["UnionColoring"] = false}
})
-- Koridor Duvarlar
local corridorWalls = {
{pos = CFrame.new(5, 5, -20), size = Vector3.new(1, 10, 20)},
{pos = CFrame.new(-5, 5, -20), size = Vector3.new(1, 10, 20)}
}
for _, wall in ipairs(corridorWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false}
})
end
-- Yemekhane Zemin
local cafeteriaFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -45), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cafeteriaFloor, ["CFrame"] = CFrame.new(0, 2.5, -45), ["Size"] = Vector3.new(30, 1, 25)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cafeteriaFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false}
})
-- Yemekhane Duvarlar
local cafeteriaWalls = {
{pos = CFrame.new(0, 5, -32.5), size = Vector3.new(30, 10, 1)},
{pos = CFrame.new(0, 5, -57.5), size = Vector3.new(30, 10, 1)},
{pos = CFrame.new(15, 5, -45), size = Vector3.new(1, 10, 25)},
{pos = CFrame.new(-15, 5, -45), size = Vector3.new(1, 10, 25)}
}
for _, wall in ipairs(cafeteriaWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false}
})
end
-- Yemekhane Giriş Kapısı (Disable Collision)
local cafeteriaDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -32.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cafeteriaDoor, ["CFrame"] = CFrame.new(0, 3, -32.4), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cafeteriaDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = cafeteriaDoor, ["CanCollide"] = false}
})
-- KOLONLAR
local columnPositions = {
CFrame.new(10, 5, -40),
CFrame.new(-10, 5, -40),
CFrame.new(10, 5, -50),
CFrame.new(-10, 5, -50)
}
for _, pos in ipairs(columnPositions) do
local column = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = column, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 10, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = column, ["Color"] = Color3.fromRGB(40, 40, 40), ["UnionColoring"] = false}
})
end
-- MASALAR (4 sandalyeli)
local tablePositions = {
{pos = CFrame.new(8, 3, -40), chairs = {
CFrame.new(10, 2.5, -40),
CFrame.new(6, 2.5, -40),
CFrame.new(8, 2.5, -42),
CFrame.new(8, 2.5, -38)
}},
{pos = CFrame.new(-8, 3, -40), chairs = {
CFrame.new(-10, 2.5, -40),
CFrame.new(-6, 2.5, -40),
CFrame.new(-8, 2.5, -42),
CFrame.new(-8, 2.5, -38)
}},
{pos = CFrame.new(8, 3, -50), chairs = {
CFrame.new(10, 2.5, -50),
CFrame.new(6, 2.5, -50),
CFrame.new(8, 2.5, -52),
CFrame.new(8, 2.5, -48)
}},
{pos = CFrame.new(-8, 3, -50), chairs = {
CFrame.new(-10, 2.5, -50),
CFrame.new(-6, 2.5, -50),
CFrame.new(-8, 2.5, -52),
CFrame.new(-8, 2.5, -48)
}}
}
for _, tableData in ipairs(tablePositions) do
-- Masa
local tablePart = serverEndpoint:InvokeServer("CreatePart", "Normal", tableData.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = tablePart, ["CFrame"] = tableData.pos, ["Size"] = Vector3.new(4, 1, 4)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = tablePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
-- Sandalyeler
for _, chairPos in ipairs(tableData.chairs) do
local chair = serverEndpoint:InvokeServer("CreatePart", "Normal", chairPos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = chair, ["CFrame"] = chairPos, ["Size"] = Vector3.new(1.5, 3, 1.5)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = chair, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
end
end
-- KITCHEN
-- Kitchen Zemin
local kitchenFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 2.5, -45), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = kitchenFloor, ["CFrame"] = CFrame.new(20, 2.5, -45), ["Size"] = Vector3.new(15, 1, 15)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = kitchenFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false}
})
-- Kitchen Duvarlar
local kitchenWalls = {
{pos = CFrame.new(20, 5, -37.5), size = Vector3.new(15, 10, 1)},
{pos = CFrame.new(20, 5, -52.5), size = Vector3.new(15, 10, 1)},
{pos = CFrame.new(27.5, 5, -45), size = Vector3.new(1, 10, 15)},
{pos = CFrame.new(12.5, 5, -45), size = Vector3.new(1, 10, 15)}
}
for _, wall in ipairs(kitchenWalls) do
local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false}
})
end
-- Kitchen (Disable Collision)
local kitchenDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -37.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = kitchenDoor, ["CFrame"] = CFrame.new(20, 3, -37.4), ["Size"] = Vector3.new(3, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = kitchenDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = kitchenDoor, ["CanCollide"] = false}
})
-- BUZDOLABI
local fridge = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(22, 4, -48), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = fridge, ["CFrame"] = CFrame.new(22, 4, -48), ["Size"] = Vector3.new(3, 6, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = fridge, ["Color"] = Color3.fromRGB(200, 200, 200), ["UnionColoring"] = false}
})
-- DOLAPLAR (4 adet)
local cabinetPositions = {
CFrame.new(17, 4, -48),
CFrame.new(17, 4, -42),
CFrame.new(23, 4, -42),
CFrame.new(26, 4, -45)
}
for _, pos in ipairs(cabinetPositions) do
local cabinet = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = cabinet, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 6, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = cabinet, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false}
})
end
local prepTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -42), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = prepTable, ["CFrame"] = CFrame.new(20, 3, -42), ["Size"] = Vector3.new(6, 2, 3)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = prepTable, ["Color"] = Color3.fromRGB(70, 70, 70), ["UnionColoring"] = false}
})
local utensils = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3.6, -42), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = utensils, ["CFrame"] = CFrame.new(20, 3.6, -42), ["Size"] = Vector3.new(4, 0.2, 2)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = utensils, ["Color"] = Color3.fromRGB(150, 150, 150), ["UnionColoring"] = false}
})
-- EXIT KAPISI
local exitDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -57.4), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = exitDoor, ["CFrame"] = CFrame.new(0, 3, -57.4), ["Size"] = Vector3.new(4, 6, 1)}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = exitDoor, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = exitDoor, ["CanCollide"] = false}
})
local fencePositions = {
{pos = CFrame.new(0, 2, -80), size = Vector3.new(100, 4, 2)},
{pos = CFrame.new(0, 2, 20), size = Vector3.new(100, 4, 2)},
{pos = CFrame.new(50, 2, -30), size = Vector3.new(2, 4, 100)},
{pos = CFrame.new(-50, 2, -30), size = Vector3.new(2, 4, 100)}
}
for _, fence in ipairs(fencePositions) do
local fencePart = serverEndpoint:InvokeServer("CreatePart", "Normal", fence.pos, workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = fencePart, ["CFrame"] = fence.pos, ["Size"] = fence.size}
})
serverEndpoint:InvokeServer("SyncColor", {
{["Part"] = fencePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false}
})
end
local lightPositions = {
CFrame.new(0, 9, 0), -- Safe Room
CFrame.new(0, 9, -20), -- Koridor
CFrame.new(0, 9, -45), -- Yemekhane
CFrame.new(20, 9, -45) -- Kitchen
}
for _, pos in ipairs(lightPositions) do
local light = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace)
serverEndpoint:InvokeServer("CreateLights", {
{["Part"] = light, ["LightType"] = "PointLight"}
})
serverEndpoint:InvokeServer("SyncLighting", {
{["Part"] = light, ["LightType"] = "PointLight", ["Brightness"] = 3, ["Color"] = Color3.new(1, 1, 1)}
})
serverEndpoint:InvokeServer("SyncMaterial", {
{["Part"] = light, ["Transparency"] = 1}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = light, ["CanCollide"] = false}
})
end
-- SPAWN NOKTASI (Safe Room içinde)
local spawnPoint = serverEndpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(0, 3, 0), workspace)
serverEndpoint:InvokeServer("SyncResize", {
{["Part"] = spawnPoint, ["CFrame"] = CFrame.new(0, 3, 0), ["Size"] = Vector3.new(4, 1, 4)}
})
serverEndpoint:InvokeServer("SyncMaterial", {
{["Part"] = spawnPoint, ["Transparency"] = 1}
})
serverEndpoint:InvokeServer("SyncCollision", {
{["Part"] = spawnPoint, ["CanCollide"] = false}
})
RequestCommand:InvokeServer(";res all")
wait(1)
RequestCommand:InvokeServer(";teleport all 0 3 0")
end
createMilitaryBase()
RequestCommand:InvokeServer(";sm 0nkidd MILITARY BASE CREATED!")
RequestCommand:InvokeServer(";sh WELCOME TO 0nkidd BASE")
end)
-- ====== ADMIN TAB ======
createButton(adminScroll, "Delete others GUI's (spam if you need)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hideGuis others ;res others")
end)
createButton(adminScroll, "Arrest others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";jail others ;ice others ;disco ;freeze others ;blur others ;fog 0 0 ;Hg YOU WERE ARRESTED BY team 0nkidd HAHAHHA")
end)
createButton(adminScroll, "ForceField", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";ff")
end)
createButton(adminScroll, "message", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";notice all Team 0nkidd HAXXED THIS GAME HAHAHHA !!!")
end)
createButton(adminScroll, "spin all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";spin all 30 ;fire all ;sit all")
end)
createButton(adminScroll, "spam team", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";createteam red team 0nkidd was here")
RequestCommand:InvokeServer(";createteam blue team 0nkidd ")
RequestCommand:InvokeServer(";createteam db hacked by 0nkidd")
RequestCommand:InvokeServer(";createteam green hail 0nkidd")
RequestCommand:InvokeServer(";createteam dg team 0nkidd on top!")
RequestCommand:InvokeServer(";createteam pk hacked by 0nkidd skids")
RequestCommand:InvokeServer(";createteam p ez")
RequestCommand:InvokeServer(";createteam y sigmahax")
RequestCommand:InvokeServer(";createteam o prohax")
RequestCommand:InvokeServer(";createteam black 0nkidd hacked this game")
RequestCommand:InvokeServer(";createteam white lol skids")
end)
createButton(adminScroll, "remove all team", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
RequestCommand:InvokeServer(";removeteam")
end)
createButton(adminScroll, "Thomas", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";btools me")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
["Transparency"] = 1
},
[2] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
["Transparency"] = 1
},
[3] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
["Transparency"] = 1
},
[4] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
["Transparency"] = 1
},
[5] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
["Transparency"] = 1
},
[6] = {
["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
["Transparency"] = 1
},
[7] = {
["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
["Transparency"] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
CreateSpotlight(char.Part)
SyncLighting(char.Part,100)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2,2,1.5))
SetMesh(char.Part,"2231280549")
SetTexture(char.Part,"2231280614")
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 80
local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA("Model") then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(475073913)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1.15
Music:Play()
game:GetService("RunService").RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA("BasePart") then
char.Humanoid.WalkSpeed = 80
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
end)
createButton(adminScroll, "hint 1", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Team 0nkidd HAXXED THIS GAME HAHAHHA !!!")
end)
createButton(adminScroll, "hint 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Team 0nkidd destroyed this game hahahha !!")
end)
createButton(adminScroll, "hint 3", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";hg Enjoy your new game skid hahahha!!")
end)
createButton(adminScroll, "Bring All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";bring all")
end)
createButton(adminScroll, "respawn Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";res others")
end)
createButton(adminScroll, "Kill Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";kill others")
end)
createButton(adminScroll, "Explode Others", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";explode others")
end)
createButton(adminScroll, "Shutdown", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";shutdown 0nkidd destroyed this server!")
end)
createButton(adminScroll, "Kick all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";kick all 0nkidd destroyed this server hahahha !!")
end)
createButton(adminScroll, "R6 All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";r6 all")
end)
createButton(adminScroll, "Avatars 0nkidd", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";char all 0nkidd")
end)
createButton(adminScroll, "Titles", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";title all join team 0nkidd today!")
Request:InvokeServer(";titleg me 0nkidd")
end)
createButton(adminScroll, "Titles 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";title all HAXXED BY TEAM 0NKIDD ")
end)
createButton(adminScroll, "disco", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";disco")
end)
createButton(adminScroll, "undisco", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";undisco")
end)
createButton(adminScroll, "fog", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";fog 0 0")
end)
createButton(adminScroll, "unfog", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";unfog")
end)
createButton(adminScroll, "effects all", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";fire all ;sparkles all ;smoke all ;blur others ;spin others 75")
end)
createButton(adminScroll, "CmdBar2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";cmdbar2")
end)
createButton(adminScroll, "Give you All", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";give me all")
end)
createButton(adminScroll, "Destroy players", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";res all ;unfly all ;char all 0nkidd ;spin all 55 ;blur all")
Request:InvokeServer(";uncmdbar2 all")
Request:InvokeServer(";res all ;unfly all ;char all ;spin all 55 ;blur all")
Request:InvokeServer(";fog 0 0; ;disco ;sparkles all ;smoke all")
Request:InvokeServer(";time 23")
Request:InvokeServer(";hg ENJOY YOUR NEW GAME HAHAHHA")
end)
createButton(adminScroll, "spam zombies", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
RequestCommand:InvokeServer(";insert 187789986")
end)
createButton(adminScroll, "Infinite Yield", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
createButton(adminScroll, "c00lgui F3X", function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/malucomaf16/c00lgui-hdadmin/refs/heads/main/c00lgui-hdadmin.lua"))()
end)
-- ====== MUSICS TAB ======
createButton(musicScroll, "0nkidd Theme", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 1839246711")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Tubers Moan", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 6129291390")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Crab Rave", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 5410086218")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Phonk", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 5356466111")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "RAMPAGE", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 100379372434844 ;volume inf")
end)
createButton(musicScroll, "this is sparta (remix)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 140240856766854 ;pitch 0.20 ;volume inf")
end)
createButton(musicScroll, "lift off", function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.19 ;volume inf")
end)
createButton(musicScroll, "0nkidd theme 2", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 76578817848504 ;volume inf")
end)
createButton(musicScroll, "ERROR 264", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
Request:InvokeServer(";music 140009716850576 ;pitch 0.85 ;volume inf")
end)
createButton(musicScroll, "spooky scare lol", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
Request:InvokeServer(";music 100828050594137 ;pitch 1.25 ;volume inf")
end)
createButton(musicScroll, "won't stop us", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 1847661821")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "cofe (troll)", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";music 124649849731806")
Request:InvokeServer(";volume inf")
end)
createButton(musicScroll, "Stop Music", function()
local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
Request:InvokeServer(";unmusic")
end)
local function updateCanvasSizes()
f3xScroll.CanvasSize = UDim2.new(0, 0, 0, f3xLayout.AbsoluteContentSize.Y + 20)
realmsScroll.CanvasSize= UDim2.new(0, 0, 0, realmsLayout.AbsoluteContentSize.Y + 20)
adminScroll.CanvasSize = UDim2.new(0, 0, 0, adminLayout.AbsoluteContentSize.Y + 20)
musicScroll.CanvasSize = UDim2.new(0, 0, 0, musicLayout.AbsoluteContentSize.Y + 20)
end
f3xLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
realmsLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
adminLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
musicLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes)
f3xTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = true
realmsScroll.Visible = false
adminScroll.Visible = false
musicScroll.Visible = false
end)
realmsTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = true
adminScroll.Visible = false
musicScroll.Visible = false
end)
adminTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = false
adminScroll.Visible = true
musicScroll.Visible = false
end)
musicTab.MouseButton1Click:Connect(function()
f3xScroll.Visible = false
realmsScroll.Visible = false
adminScroll.Visible = false
musicScroll.Visible = true
end)
iconButton.MouseButton1Click:Connect(function()
screenGui.Enabled = not screenGui.Enabled
end)
closeButton.MouseButton1Click:Connect(function()
screenGui.Enabled = false
end)
local dragging = false
local dragInput, dragStart, startPos
local function dragUpdate(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
titleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
titleBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
dragUpdate(input)
end
end)
updateCanvasSizes()
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