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Goku UI and MUI Script CLIENTSIDED
ScriptBlox
Universal
Free
Game: Universal Script 📌
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someoneithink
offline
Features
a revived dead require script but now clientsided
USE THE REQUIRED THINGS OR THE SCRIPT WILL NOT WORK!! -> you need to be wearing any shirt, pants and hair!
revived script by me
Tags
Script Code
-- Goku Ultra Instinct Omen / Mastered Ultra Instinct script
-- If you showcase it, give the remake credits of me!
-- Remake by someone / Mika_515
-- USE THE REQUIRED THINGS OR THE SCRIPT WILL NOT WORK!! -> you need to be wearing any shirt, pants and hair!
-- Original owner of the script: Unknown
-- note: this is clientsided so other people see you like a normal character
-- this script was a dead require script, so i revived the script by converting it.
-- keybinds: E, G, J, L, T <- MUI, now MUI keybinds -> F, H.
local p = game.Players.LocalPlayer
local plr = p
local player = p
local char = p.Character
local Mouse = p:GetMouse()
local cam = game.Workspace.CurrentCamera
Camera = cam
local CamInterrupt = false
local TwoD = false
local TargetInfo = {nil, nil}
cam.CameraType = "Custom"
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local lleg = char:WaitForChild("Left Leg")
local rleg = char:WaitForChild("Right Leg")
local hed = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local root = char:WaitForChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
local debris = game:GetService("Debris")
local run = game:GetService("RunService")
local rs = run.RenderStepped
local cam = workspace.CurrentCamera
local movement = 4
local change = 0.4
local Character = char
local DebrisModel = Instance.new("Model",char)
local Humanoid = Character:WaitForChild("Humanoid")
local root = Character:WaitForChild("HumanoidRootPart")
local Head = Character:WaitForChild("Head")
local Torso = Character:WaitForChild("Torso")
local HRP = Character:WaitForChild("HumanoidRootPart")
local RArm = Character:WaitForChild("Right Arm")
local LArm = Character:WaitForChild("Left Arm")
game.StarterGui:SetCore("SendNotification", {
Title = "Credits",
Text = "Creator: Unknown, Remake: Mika_515"
})
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
local block = false
local RLeg = Character:WaitForChild("Right Leg")
local LLeg = Character:WaitForChild("Left Leg")
local stealth = false
local debounce = false
hum.MaxHealth = math.huge
hum.Health = math.huge
themeid = 0
themepitch = 1
local Melee = false
hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
hum.DisplayDistanceType = "None"
lleg.Transparency = 1
hed.Transparency = 1
rleg.Transparency = 1
rarm.Transparency = 1
larm.Transparency = 1
torso.Transparency = 1
hum.WalkSpeed = 0
punchsound1 = Instance.new("Sound",torso)
punchsound1.Volume = 1.2
punchsound1.Name = "punchsound1"
punchsound1.Looped = false
punchsound1.SoundId = "rbxassetid://137579113"
StrongPunch = Instance.new("Sound",torso)
StrongPunch.Volume = 1.6
StrongPunch.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch.SoundId = "rbxassetid://441202925"
StrongPunch = Instance.new("Sound",torso)
StrongPunch.Volume = 1.6
StrongPunch.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch.SoundId = "rbxassetid://441202925"
StrongPunch1 = Instance.new("Sound",torso)
StrongPunch1.Volume = 1.6
StrongPunch1.Name = "StrongPunch"
StrongPunch1.Looped = false
StrongPunch1.SoundId = "rbxassetid://441202925"
StrongPunch2 = Instance.new("Sound",torso)
StrongPunch2.Volume = 1.6
StrongPunch2.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch2.SoundId = "rbxassetid://441202925"
Zano = Instance.new("Sound",torso)
Zano.Volume = 6
Zano.Name = "Zano"
Zano.Looped = false
Zano.SoundId = "rbxassetid://744770874"
GroundImpact = Instance.new("Sound",torso)
GroundImpact.Volume = 8
GroundImpact.Name = "GroundImpact"
GroundImpact.Looped = false
GroundImpact.SoundId = "rbxassetid://165970126"
Break = Instance.new("Sound",torso)
Break.Volume = 5
Break.Name = "Bonebreak"
Break.Looped = false
Break.SoundId = "rbxassetid://314390675"
local UltimateBattle = Instance.new("Sound",hed)
UltimateBattle.SoundId = "rbxassetid://80901869365753"
UltimateBattle.Pitch = 1
UltimateBattle.Looped = true
UltimateBattle.Volume = 10
local UIScream = Instance.new("Sound", player.PlayerGui)
UIScream.SoundId = "rbxassetid://71226471890876"
UIScream.Pitch = 1
UIScream.Looped = false
UIScream.Volume = 100
local UltraInstinct = Instance.new("Sound",hed)
UltraInstinct.SoundId = "rbxassetid://86405091779285"
UltraInstinct.Pitch = 1
UltraInstinct.Looped = true
UltraInstinct.Volume = 10
local Theme = Instance.new("Sound",hed)
Theme.SoundId = "rbxassetid://1579337956"
Theme.Pitch = 1
Theme.Looped = false
Theme.Volume = 4
local Wind = Instance.new("Sound",hed)
Wind.SoundId = "rbxassetid://2670099458"
Wind.Pitch = 1
Wind.Looped = true
Wind.Volume = 10
SFX = Instance.new("Sound",hed)
SFX.SoundId = "rbxassetid://1216343787"
SFX.Pitch = 1
SFX.Looped = false
SFX.Volume = 10
local AuraSFX = Instance.new("Sound",torso)
AuraSFX.SoundId = "rbxassetid://1786830077"
AuraSFX.Pitch = 0.92
AuraSFX.Looped = true
AuraSFX.Volume = 10
local AuraSFX2 = Instance.new("Sound",torso)
AuraSFX2.SoundId = "rbxassetid://1677094219"
AuraSFX2.Pitch = 1
AuraSFX2.Looped = true
AuraSFX2.Volume = 10
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
radian = math.rad
random = math.random
function CameraEnshaking(Length,Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1*Intensity
local rotM = 0.01*Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05*Intensity/Length
rotM = rotM - 0.0005*Intensity/Length
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
end
Humanoid.CameraOffset = Vec3(0, 0, 0)
end))
end
CamShake=function(Part,Distan,Power,Times)
local de=Part.Position
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _,c in pairs(v:children()) do
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
local Noob=v.Humanoid
if Noob~=nil then
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Noob)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
CameraShake(Times, Power, Noob)
end
end
end
end
end
end
main = {r = 0;g = 100;b = 255;v = 1}
main_color = Color3.fromRGB(main.r,main.g,main.b)
explosionid = {165970126,165970390}
punch = {548348185}
--919941001
Prefix = "/"
for i,v in pairs (char:GetChildren()) do
if v:IsA("CharacterMesh") then
v:Destroy()
end
end
p.Chatted:connect(function(msg)
if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
local v = tonumber(msg:sub(#Prefix+#'color r '+1))
main.r = v
elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
local v = tonumber(msg:sub(#Prefix+#'color g '+1))
main.g = v
elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
local v = tonumber(msg:sub(#Prefix+#'color b '+1))
main.b = v
elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
local v = tonumber(msg:sub(#Prefix+#'color v '+1))
if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
local v = tonumber(msg:sub(#Prefix+#'theme '+1))
themeid = v
music(themeid,themepitch)
elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
themepitch = v
music(themeid,themepitch)
elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
local v = msg:sub(#Prefix+#'prefix '+1)
Prefix = v
elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
main.r = 0
main.g = 100
main.b = 255
main.v = 1
themeid = 556122490
themepitch = 1
music(themeid,themepitch)
end
end)
----------------------------------------------------------------------------
no_anim = false
attack = false
attacking = false
canjump = true
aiming_anim = false
animid = math.random(0,1)
timer = 0
bg = Instance.new("BodyGyro",root)
bg.P = 100000
bg.D = 100
----------------------------------------------------------------------------
function rswait(value)
if value ~= nil and value ~= 0 then
for i=1,value do
rs:wait()
end
else
rs:wait()
end
end
----------------------------------------------------------------------------
local instinct = false
hum.BreakJointsOnDeath = false
root.Touched:connect(function(hit)--dodge
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil then
if hum.Health > 0 and instinct == true then
hum.MaxHealth = math.huge
wait(0.01)
hum.Health = math.huge
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(7, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
local ay = math.random(1,2)
if ay == 1 then
hum.MaxHealth = math.huge
wait(0.01)
hum.Health = math.huge
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-3, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
end
end
end
end)
torso.Touched:connect(function(hit)--dodge
local h = hit.Parent:FindFirstChildOfClass("Part")
if h ~= nil then
if hum.Health > 0 and instinct == true then
hum.MaxHealth = math.huge
wait(0.01)
hum.Health = math.huge
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
root.Anchored = false
local ay = math.random(1,2)
if ay == 1 then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
end
end
end
end)
torso.Touched:connect(function(hit)--dodge
local h = hit.Parent:FindFirstChildOfClass("Part")
if h ~= nil then
if hum.Health > 0 and instinct == true then
hum.MaxHealth = math.huge
wait(0.01)
hum.Health = math.huge
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, -25) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
end
end
end)
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
---
Instance.new("ForceField",char).Visible = false
hum:SetStateEnabled("Dead",false)
hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
---
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Hair") then
v:Destroy()
end
end
---
wait(3)
SFX:Play()
Wind:Play()
wait(0.5)
UltraInstinct:Play()
lleg.Transparency = 0
hed.Transparency = 0
rleg.Transparency = 0
rarm.Transparency = 0
larm.Transparency = 0
torso.Transparency = 0
local AURU = Instance.new('ParticleEmitter')
AURU.Name = "Aura"
AURU.Texture = "rbxassetid://1200947142"
AURU.Parent = root
AURU.LightEmission = 0.9
AURU.Transparency = NumberSequence.new(0.1,1)
AURU.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
AURU.Size = NumberSequence.new(10,20)
AURU.LockedToPart = true
AURU.Lifetime = NumberRange.new(1)
AURU.Rate = 530
AURU.Speed = NumberRange.new(40)
AURU.Rotation = NumberRange.new(-360,360)
AURU.EmissionDirection = "Top"
AURU.ZOffset = -1
wait(0.1)
AURU.Rate = 1200
AURU.VelocitySpread = 100
local Aura = Instance.new("ParticleEmitter",rarm)
Aura.Texture = "rbxassetid://1207853932"
Aura.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura.EmissionDirection = "Top"
Aura.Speed = NumberRange.new(1)
Aura.Size = NumberSequence.new(1.2)
Aura.Transparency = NumberSequence.new(0,1)
Aura.Drag = 0.4
Aura.LightInfluence = 0
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.2)
Aura.Rate = 48
Aura.LightEmission = 1
Aura.Rotation = NumberRange.new(-360,360)
Aura.VelocitySpread = 0
Aura.Acceleration = Vector3.new(0,0,0)
Aura.ZOffset = 0.2
local Aura2 = Instance.new("ParticleEmitter",larm)
Aura2.Texture = "rbxassetid://1207853932"
Aura2.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura2.EmissionDirection = "Top"
Aura2.Speed = NumberRange.new(1)
Aura2.Size = NumberSequence.new(1.2)
Aura2.Transparency = NumberSequence.new(0,1)
Aura2.Drag = 0.4
Aura2.LightInfluence = 0
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.2)
Aura2.Rate = 48
Aura2.LightEmission = 1
Aura2.Rotation = NumberRange.new(-360,360)
Aura2.VelocitySpread = 0
Aura2.Acceleration = Vector3.new(0,0,0)
Aura2.ZOffset = 0.2
local Aura3 = Instance.new("ParticleEmitter",torso)
Aura3.Texture = "rbxassetid://1207853932"
Aura3.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura3.EmissionDirection = "Top"
Aura3.Speed = NumberRange.new(1)
Aura3.Size = NumberSequence.new(1.2)
Aura3.Transparency = NumberSequence.new(0,1)
Aura3.Drag = 0.4
Aura3.LightInfluence = 0
Aura3.LockedToPart = true
Aura3.Lifetime = NumberRange.new(1.2)
Aura3.Rate = 48
Aura3.LightEmission = 1
Aura3.Rotation = NumberRange.new(-360,360)
Aura3.VelocitySpread = 0
Aura3.Acceleration = Vector3.new(0,0,0)
Aura3.ZOffset = 0.2
local Aura4 = Instance.new("ParticleEmitter",hed)
Aura4.Texture = "rbxassetid://1207853932"
Aura4.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura4.EmissionDirection = "Top"
Aura4.Speed = NumberRange.new(1)
Aura4.Size = NumberSequence.new(1.2)
Aura4.Transparency = NumberSequence.new(0,1)
Aura4.Drag = 0.4
Aura4.LightInfluence = 0
Aura4.LockedToPart = true
Aura4.Lifetime = NumberRange.new(1.2)
Aura4.Rate = 48
Aura4.LightEmission = 1
Aura4.Rotation = NumberRange.new(-360,360)
Aura4.VelocitySpread = 0
Aura4.Acceleration = Vector3.new(0,0,0)
Aura4.ZOffset = 0.2
local Aura5 = Instance.new("ParticleEmitter",torso)
Aura5.Texture = "rbxassetid://242255193"
Aura5.Color = ColorSequence.new(Color3.fromRGB(85, 170, 255))
Aura5.EmissionDirection = "Top"
Aura5.Speed = NumberRange.new(1)
Aura5.Size = NumberSequence.new(3)
Aura5.Transparency = NumberSequence.new(0.9,1)
Aura5.Drag = 0.4
Aura5.LightInfluence = 0
Aura5.LockedToPart = true
Aura5.Lifetime = NumberRange.new(4)
Aura5.Rate = 28
Aura5.LightEmission = 1
Aura5.Rotation = NumberRange.new(-360,360)
Aura5.VelocitySpread = 1
Aura5.Acceleration = Vector3.new(0,0,0)
Aura5.ZOffset = 2
local Aura6 = Instance.new("ParticleEmitter",lleg)
Aura6.Texture = "rbxassetid://1207853932"
Aura6.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura6.EmissionDirection = "Top"
Aura6.Speed = NumberRange.new(1)
Aura6.Size = NumberSequence.new(1.2)
Aura6.Transparency = NumberSequence.new(0,1)
Aura6.Drag = 0.4
Aura6.LightInfluence = 0
Aura6.LockedToPart = true
Aura6.Lifetime = NumberRange.new(1.2)
Aura6.Rate = 48
Aura6.LightEmission = 1
Aura6.Rotation = NumberRange.new(-360,360)
Aura6.VelocitySpread = 0
Aura6.Acceleration = Vector3.new(0,0,0)
Aura6.ZOffset = 0.2
local Aura7 = Instance.new("ParticleEmitter",rleg)
Aura7.Texture = "rbxassetid://1207853932"
Aura7.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
Aura7.EmissionDirection = "Top"
Aura7.Speed = NumberRange.new(1)
Aura7.Size = NumberSequence.new(1.2)
Aura7.Transparency = NumberSequence.new(0,1)
Aura7.Drag = 0.4
Aura7.LightInfluence = 0
Aura7.LockedToPart = true
Aura7.Lifetime = NumberRange.new(1.2)
Aura7.Rate = 48
Aura7.LightEmission = 1
Aura7.Rotation = NumberRange.new(-360,360)
Aura7.VelocitySpread = 0
Aura7.Acceleration = Vector3.new(0,0,0)
Aura7.ZOffset = 0.2
local Sparkles = Instance.new("ParticleEmitter",torso)
Sparkles.Texture = "rbxassetid://1084976679"
Sparkles.Color = ColorSequence.new(BrickColor.new("White").Color)
Sparkles.EmissionDirection = "Top"
Sparkles.Speed = NumberRange.new(0)
Sparkles.Size = NumberSequence.new(2.5)
Sparkles.Transparency = NumberSequence.new(0,1)
Sparkles.Drag = 0.4
Sparkles.LightInfluence = 0
Sparkles.LockedToPart = true
Sparkles.Lifetime = NumberRange.new(0.8)
Sparkles.Rate = 60
Sparkles.LightEmission = 1
Sparkles.Rotation = NumberRange.new(-360,360)
Sparkles.VelocitySpread = 0
Sparkles.Acceleration = Vector3.new(0,10,0)
Sparkles.ZOffset = 1
local HairAura = Instance.new('ParticleEmitter')
HairAura.Name = "Aura"
HairAura.Texture = "rbxassetid://1200947142"
HairAura.Parent = hed
HairAura.LightEmission = 1
HairAura.Enabled = true
HairAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
HairAura.Size = NumberSequence.new(1.1)
HairAura.LockedToPart = true
HairAura.Lifetime = NumberRange.new(2)
HairAura.Rate = 30
HairAura.Speed = NumberRange.new(0.1)
HairAura.Rotation = NumberRange.new(-360,360)
HairAura.EmissionDirection = "Top"
HairAura.ZOffset = -1
char.Shirt.ShirtTemplate = "rbxassetid://11384275740"
char.Pants.PantsTemplate = "rbxassetid://11384277389"
local Hat = Instance.new("Part",char)
Hat.Size = Vector3.new(1,1,1)
Hat.Material = "SmoothPlastic"
Hat.BrickColor = BrickColor.new("Really black")
Hat.CanCollide = false
Hat.Material = "Neon"
local Hat2 = Instance.new("SpecialMesh",Hat)
Hat2.MeshId = "rbxassetid://1493485805"
Hat2.Scale = Vector3.new(0.07,0.07,0.07)
Hat2.Offset = Vector3.new(0,0,0.15)
local Hat3 = Instance.new("Weld",Hat)
Hat3.Part0 = hed
Hat3.Part1 = Hat
local function removeAccessories(character)
for _, child in character:GetChildren() do
if child:IsA("Accessory") then
child:Destroy()
end
end
end
local function onCharacterAdded(character)
removeAccessories(character)
end
if player.Character then
removeAccessories(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
Model0 = Instance.new("Model")
Sound2 = Instance.new("Sound")
Part3 = Instance.new("Part")
SpecialMesh4 = Instance.new("SpecialMesh")
BodyPosition5 = Instance.new("BodyPosition")
BodyAngularVelocity6 = Instance.new("BodyAngularVelocity")
Model0.Name = "Storm"
Model0.Parent = mas
Model0.PrimaryPart = Part3
Part3.Name = "Smooth Block Model"
Part3.Parent = Model0
Part3.CFrame = CFrame.new(-23.0167236, 2.00001311, -91.5402985, 0, 0, -1, 0, 1, -0, 1, 0, -0)
Part3.Orientation = Vector3.new(0, -90, 0)
Part3.Position = Vector3.new(-23.0167236, 2.00001311, -91.5402985)
Part3.Rotation = Vector3.new(0, -90, 0)
Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part3.Size = Vector3.new(2, 2, 2)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.BrickColor = BrickColor.new("Dark stone grey")
Part3.CanCollide = false
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.brickColor = BrickColor.new("Dark stone grey")
SpecialMesh4.Parent = Part3
SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=1527559"
SpecialMesh4.Scale = Vector3.new(-3500, -3500, -3500)
SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=149397702"
SpecialMesh4.MeshType = Enum.MeshType.FileMesh
BodyPosition5.Parent = Part3
BodyPosition5.Position = Vector3.new(0, 0, 0)
BodyPosition5.MaxForce = Vector3.new(4e+09, 4e+09, 4e+09)
BodyPosition5.maxForce = Vector3.new(4e+09, 4e+09, 4e+09)
BodyPosition5.position = Vector3.new(0, 0, 0)
BodyAngularVelocity6.Parent = Part3
BodyAngularVelocity6.MaxTorque = Vector3.new(4e+09, 4e+09, 4e+09)
BodyAngularVelocity6.maxTorque = Vector3.new(4e+09, 4e+09, 4e+09)
for i,v in pairs(mas:GetChildren()) do
v.Parent = char
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
Hat3.C0 = CFrame.new(-0.05,0.85,-0.1)*CFrame.Angles(math.rad(88.93),math.rad(180),math.rad(0))
local Shirtpart = Instance.new("Part",char)
Shirtpart.Size = Vector3.new(1,1,1)
Shirtpart.Material = "Plastic"
Shirtpart.BrickColor = BrickColor.new("Rust")
Shirtpart.CanCollide = false
local Shirtpart2 = Instance.new("SpecialMesh",Shirtpart)
Shirtpart2.MeshId = "rbxassetid://1567960271"
Shirtpart2.Scale = Vector3.new(0.060,0.036,0.052)
local Shirtpart3 = Instance.new("Weld",Shirtpart)
Shirtpart3.Part0 = torso
Shirtpart3.Part1 = Shirtpart
Shirtpart3.C0 = CFrame.new(0.01,-0.7,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
local ShirtpartB = Instance.new("Part",char)
ShirtpartB.Size = Vector3.new(1,1,1)
ShirtpartB.Material = "Plastic"
ShirtpartB.BrickColor = BrickColor.new("Navy blue")
ShirtpartB.CanCollide = false
ShirtpartB.Transparency = 1
local ShirtpartB2 = Instance.new("SpecialMesh",ShirtpartB)
ShirtpartB2.MeshId = "rbxassetid://1567960271"
ShirtpartB2.Scale = Vector3.new(0.060,0.036,0.052)
local ShirtpartB3 = Instance.new("Weld",ShirtpartB)
ShirtpartB3.Part0 = torso
ShirtpartB3.Part1 = ShirtpartB
ShirtpartB3.C0 = CFrame.new(0.01,-0.6,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
local RightAura = Instance.new('ParticleEmitter')
RightAura.Name = "Aura"
RightAura.Texture = "rbxassetid://1200947142"
RightAura.Parent = rleg
RightAura.LightEmission = 1
RightAura.Enabled = true
RightAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
RightAura.Size = NumberSequence.new(1.1)
RightAura.LockedToPart = true
RightAura.Lifetime = NumberRange.new(2)
RightAura.Rate = 30
RightAura.Speed = NumberRange.new(0.1)
RightAura.Rotation = NumberRange.new(-360,360)
RightAura.EmissionDirection = "Top"
RightAura.ZOffset = -1
local RightLow = Instance.new('ParticleEmitter')
RightLow.Name = "Aura"
RightLow.Texture = "rbxassetid://1200947142"
RightLow.Parent = lleg
RightLow.LightEmission = 1
RightLow.Enabled = true
RightLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
RightLow.Size = NumberSequence.new(1.1)
RightLow.LockedToPart = true
RightLow.Lifetime = NumberRange.new(2)
RightLow.Rate = 30
RightLow.Speed = NumberRange.new(0.1)
RightLow.Rotation = NumberRange.new(-360,360)
RightLow.EmissionDirection = "Top"
RightLow.ZOffset = -1
local LeftLow = Instance.new('ParticleEmitter')
LeftLow.Name = "Aura"
LeftLow.Texture = "rbxassetid://1200947142"
LeftLow.Parent = larm
LeftLow.LightEmission = 1
LeftLow.Enabled = true
LeftLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
LeftLow.Size = NumberSequence.new(1.1)
LeftLow.LockedToPart = true
LeftLow.Lifetime = NumberRange.new(2)
LeftLow.Rate = 30
LeftLow.Speed = NumberRange.new(0.1)
LeftLow.Rotation = NumberRange.new(-360,360)
LeftLow.EmissionDirection = "Top"
LeftLow.ZOffset = -1
local LeftLeg = Instance.new('ParticleEmitter')
LeftLeg.Name = "Aura"
LeftLeg.Texture = "rbxassetid://1200947142"
LeftLeg.Parent = rarm
LeftLeg.LightEmission = 1
LeftLeg.Enabled = true
LeftLeg.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
LeftLeg.Size = NumberSequence.new(1.1)
LeftLeg.LockedToPart = true
LeftLeg.Lifetime = NumberRange.new(2)
LeftLeg.Rate = 30
LeftLeg.Speed = NumberRange.new(0.1)
LeftLeg.Rotation = NumberRange.new(-360,360)
LeftLeg.EmissionDirection = "Top"
LeftLeg.ZOffset = -1
--other aura
local Small = Instance.new('ParticleEmitter')
Small.Name = "Aura"
Small.Texture = "rbxassetid://242102147"
Small.Parent = torso
Small.LightEmission = 1
Small.Enabled = true
Small.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small.Size = NumberSequence.new(0.5)
Small.LockedToPart = true
Small.Lifetime = NumberRange.new(0.5)
Small.Rate = 150
Small.Speed = NumberRange.new(4)
Small.Rotation = NumberRange.new(-50,50)
Small.EmissionDirection = "Top"
Small.ZOffset = 2
local Small2 = Instance.new('ParticleEmitter')
Small2.Name = "Aura"
Small2.Texture = "rbxassetid://242102147"
Small2.Parent = rarm
Small2.LightEmission = 1
Small2.Enabled = true
Small2.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small2.Size = NumberSequence.new(0.5)
Small2.LockedToPart = true
Small2.Lifetime = NumberRange.new(0.5)
Small2.Rate = 150
Small2.Speed = NumberRange.new(4)
Small2.Rotation = NumberRange.new(-50,50)
Small2.EmissionDirection = "Top"
Small2.ZOffset = 2
local Small3 = Instance.new('ParticleEmitter')
Small3.Name = "Aura"
Small3.Texture = "rbxassetid://242102147"
Small3.Parent = larm
Small3.LightEmission = 1
Small3.Enabled = true
Small3.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small3.Size = NumberSequence.new(0.5)
Small3.LockedToPart = true
Small3.Lifetime = NumberRange.new(0.5)
Small3.Rate = 150
Small3.Speed = NumberRange.new(4)
Small3.Rotation = NumberRange.new(-50,50)
Small3.EmissionDirection = "Top"
Small3.ZOffset = 2
local Small4 = Instance.new('ParticleEmitter')
Small4.Name = "Aura"
Small4.Texture = "rbxassetid://242102147"
Small4.Parent = rleg
Small4.LightEmission = 1
Small4.Enabled = true
Small4.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small4.Size = NumberSequence.new(0.5)
Small4.LockedToPart = true
Small4.Lifetime = NumberRange.new(0.5)
Small4.Rate = 150
Small4.Speed = NumberRange.new(4)
Small4.Rotation = NumberRange.new(-50,50)
Small4.EmissionDirection = "Top"
Small4.ZOffset = 2
local Small5 = Instance.new('ParticleEmitter')
Small5.Name = "Aura"
Small5.Texture = "rbxassetid://242102147"
Small5.Parent = lleg
Small5.LightEmission = 1
Small5.Enabled = true
Small5.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small5.Size = NumberSequence.new(0.5)
Small5.LockedToPart = true
Small5.Lifetime = NumberRange.new(0.5)
Small5.Rate = 150
Small5.Speed = NumberRange.new(4)
Small5.Rotation = NumberRange.new(-50,50)
Small5.EmissionDirection = "Top"
Small5.ZOffset = 2
local Small6 = Instance.new('ParticleEmitter')
Small6.Name = "Aura"
Small6.Texture = "rbxassetid://242102147"
Small6.Parent = hed
Small6.LightEmission = 1
Small6.Enabled = true
Small6.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
Small6.Size = NumberSequence.new(0.5)
Small6.LockedToPart = true
Small6.Lifetime = NumberRange.new(0.5)
Small6.Rate = 150
Small6.Speed = NumberRange.new(4)
Small6.Rotation = NumberRange.new(-50,50)
Small6.EmissionDirection = "Top"
Small6.ZOffset = 2
local MUI = false
wait(1)
Humanoid.HipHeight = 470
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(Torso, LArm, -1.5, 0.5, 0)
LArm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(Torso, RArm, 1.5, 0.5, 0)
RArm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(Torso, Head, 0, 1.5, 0)
newWeld(Torso, LLeg, -0.5, -1, 0)
LLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(Torso, RLeg, 0.5, -1, 0)
RLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, Torso, 0, -1, 0)
Torso.Weld.C1 = CFrame.new(0, -1, 0)
for i = 1, 30, 1 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(-20),math.rad(10)), 0.1)--arm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(20),math.rad(-10)), 0.1)--arm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)--leg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)--leg
wait(0.01)
end
local Grab = Instance.new("Part",hed)
Grab.Size = Vector3.new(3.9,5,3.9)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = 1
local Grabo = Instance.new("Weld",Grab)
Grabo.Part0 = hed
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0,-1.5,0)
local AuraB = Instance.new("Part",hed)
AuraB.Size = Vector3.new(2,1,2)
AuraB.CanCollide = false
AuraB.BrickColor = BrickColor.new("Deep orange")
AuraB.Transparency = 1
local AuraBo = Instance.new("Weld",AuraB)
AuraBo.Part0 = hed
AuraBo.Part1 = AuraB
AuraBo.C0 = CFrame.new(0,-3.6,0)
local FZcharge3 = Instance.new("ParticleEmitter",Grab)
FZcharge3.Texture = "rbxassetid://1468162128"
FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge3.EmissionDirection = "Top"
FZcharge3.Speed = NumberRange.new(2)
FZcharge3.Size = NumberSequence.new(0.6,0)
FZcharge3.Enabled = true
FZcharge3.Drag = 1.2
FZcharge3.LockedToPart = true
FZcharge3.Lifetime = NumberRange.new(1)
FZcharge3.Rate = 55
FZcharge3.LightEmission = 0.3
FZcharge3.Rotation = NumberRange.new(-5,5)
FZcharge3.VelocitySpread = 0.2
FZcharge3.ZOffset = 2.5
UILight = Instance.new("PointLight",torso)
UILight.Enabled = true
UILight.Name = "UltraInstinctLight"
UILight.Color = Color3.new(0,0,255)
UILight.Range = 10
UILight.Brightness = 4
hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://986775808"
AuraSFX:Play()
instinct = true
wait(2)
Sound0 = Instance.new("Sound")
Sound0.Name = "Ultra instinct Goku scream"
Sound0.Parent = Head
Sound0.EmitterSize = 1.0000000272564e+16
Sound0.MinDistance = 1.0000000272564e+16
Sound0.SoundId = "rbxassetid://1306739862"
Sound0.Volume = 10
local AuraBry2 = Instance.new("ParticleEmitter",torso)
AuraBry2.Texture = "rbxassetid://434298892"
AuraBry2.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185))
AuraBry2.EmissionDirection = "Top"
AuraBry2.Speed = NumberRange.new(180)
AuraBry2.Size = NumberSequence.new(30)
AuraBry2.Transparency = NumberSequence.new(0.85)
AuraBry2.Drag = 0.4
AuraBry2.LightInfluence = 0
AuraBry2.LockedToPart = true
AuraBry2.Lifetime = NumberRange.new(5)
AuraBry2.Rate = 778
AuraBry2.LightEmission = 1
AuraBry2.Rotation = NumberRange.new(-5,5)
AuraBry2.VelocitySpread = 0
AuraBry2.Acceleration = Vector3.new(0,0,0)
AuraBry2.ZOffset = 2.5
local AuraBry2Low = Instance.new("ParticleEmitter",torso)
AuraBry2Low.Texture = "rbxassetid://434298892"
AuraBry2Low.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185))
AuraBry2Low.EmissionDirection = "Bottom"
AuraBry2Low.Speed = NumberRange.new(180)
AuraBry2Low.Size = NumberSequence.new(30)
AuraBry2Low.Transparency = NumberSequence.new(0.85)
AuraBry2Low.Drag = 0.4
AuraBry2Low.LightInfluence = 0
AuraBry2Low.LockedToPart = true
AuraBry2Low.Lifetime = NumberRange.new(5)
AuraBry2Low.Rate = 778
AuraBry2Low.LightEmission = 1
AuraBry2Low.Rotation = NumberRange.new(-5,5)
AuraBry2Low.VelocitySpread = 0
AuraBry2Low.Acceleration = Vector3.new(0,0,0)
AuraBry2Low.ZOffset = 2.5
wait(5)
wait(0.5)
Sound0:Play()
AURU.Rate = 50030
AURU.Size = NumberSequence.new(40,80)
wait(3)
AuraBry2.Rate =0
AuraBry2Low.Rate = 0
AURU.Rate = 0
hum.HipHeight = 0
Sound0:Destroy()
Model0:Destroy()
LArm.Weld:Destroy()
RArm.Weld:Destroy()
LLeg.Weld:Destroy()
RLeg.Weld:Destroy()
Head.Weld:Destroy()
Torso.Weld:Destroy()
max = 0
function music(id,pitch)
max = 0
if id == "Stop" then
if not torso:FindFirstChild("MusicRuin") then
soundz = Instance.new("Sound",torso)
end
soundz:Stop()
else
if not torso:FindFirstChild("MusicRuin") then
soundz = Instance.new("Sound",torso)
end
soundz.MaxDistance = 150*5
soundz.EmitterSize = 150/5
soundz.Volume = 10
soundz.Name = "MusicRuin"
soundz.Looped = true
soundz.PlaybackSpeed = pitch
soundz.SoundId = "rbxassetid://"..id
soundz:Stop()
soundz:Play()
end
end
----------------------------------------------------------------------------
function lerp(a, b, t)
return a + (b - a)*t
end
----------------------------------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------------------------------
function slerp(a, b, t)
dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
end
end
----------------------------------------------------------------------------
function clerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------------------------------
function findAllNearestTorso(pos,dist)
local list = game.Workspace:children()
local torso = {}
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= char) then
local nayem = "Torso"
if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
temp = temp2:findFirstChild(nayem)
human = temp2:findFirstChildOfClass("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
table.insert(torso,temp)
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
----------------------------------------------------------------------------
local isAPlayer
function checkIfNotPlayer(model)
coroutine.resume(coroutine.create(function()
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
isAPlayer = true
else
isAPlayer = false
end
end))
return isAPlayer
end
----------------------------------------------------------------------------
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
----------------------------------------------------------------------------
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
return wld
end
----------------------------------------------------------------------------
function weld(model)
local parts,last = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,v
w.C0 = last.CFrame:inverse()
w.C1 = v.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(model)
for _,v in pairs(parts) do
v.Anchored = false
v.Locked = true
end
end
----------------------------------------------------------------------------
function sound(id,position,vol,pitch,dist,start,finish)
coroutine.resume(coroutine.create(function()
local part = Instance.new("Part",DebrisModel)
part.Anchored = true
part.Position = position
part.Size = Vector3.new(0,0,0)
part.CanCollide = false
part.Transparency = 1
soundasd = Instance.new("Sound",part)
soundasd.SoundId = "rbxassetid://"..id
if vol ~= nil then
soundasd.Volume = vol
end
if pitch ~= nil then
soundasd.PlaybackSpeed = pitch
end
if dist ~= nil then
soundasd.MaxDistance = dist*5
soundasd.EmitterSize = dist/5
end
delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
soundasd:Play()
end))
return soundasd
end
function createsound(id,parent)
local soundz = Instance.new("Sound",parent)
soundz.SoundId = "rbxassetid://"..id
return soundz
end
function playsound(sond,vol,pitch,start)
if vol ~= nil then
sond.Volume = vol
end
if pitch ~= nil then
sond.PlaybackSpeed = pitch
end
if start ~= nil then
sond.TimePosition = start
end
sond:Play()
end
----------------------------------------------------------------------------
eColors={"Really red","Really black"}
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
local magz = (Part0 - Part1).magnitude
local curpos = Part0
local trz = {-Offset,Offset}
for i=1,Times do
local li = Instance.new("Part", DebrisModel)
li.TopSurface =0
li.Material = Enum.Material.Neon
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = Trans or 0.4
li.BrickColor = BrickColor.new(Color)
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(Thickness,Thickness,magz/Times)
local lim = Instance.new("BlockMesh",li)
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
if Times == i then
local magz2 = (curpos - Part1).magnitude
li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
li.Name = "LIGHTNING"
end
end
----------------------------------------------------------------------------
local HBill = Instance.new("BillboardGui",hed)
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
local HName = Instance.new("TextLabel")
HBill.Size = UDim2.new(15,0,2.2,0)
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
HBill.AlwaysOnTop = true
HBill.Enabled = true
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
HMain.BackgroundTransparency = 1
HMain.Size = UDim2.new(.5,0,.2,0)
HName.Parent = HMain
HName.BackgroundTransparency = 1
HName.BackgroundColor3 = Color3.new(255,255,255)
HName.BorderColor3 = Color3.new(0,0,0)
HName.BorderSizePixel = 2
HName.TextTransparency = 1
HName.Size = UDim2.new(1,0,.75,0)
HName.Font = "Code"
HName.Text = [[ok]]
HName.TextScaled = true
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
HName.TextStrokeTransparency = 1
HName.TextYAlignment = "Bottom"
local HBill = Instance.new("BillboardGui",hed)
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
local HName = Instance.new("TextLabel")
HBill.Size = UDim2.new(15,0,2.2,0)
HBill.StudsOffset = Vector3.new(3.675,2,0)
HBill.AlwaysOnTop = true
HBill.Enabled = true
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
HMain.BackgroundTransparency = 1
HMain.Size = UDim2.new(.5,0,.5,0)
HName.Parent = HMain
HName.BackgroundTransparency = 1
HName.BackgroundColor3 = Color3.new(255,255,255)
HName.BorderColor3 = Color3.new(0,0,0)
HName.BorderSizePixel = 2
HName.Size = UDim2.new(1,0,.75,0)
HName.Font = "Code"
HName.TextTransparency = 1
HName.Text = [[hi]]
HName.TextScaled = true
HName.TextColor3 = Color3.new(0,0,0)
HName.TextStrokeColor3 = Color3.new(255,255,255)
HName.TextStrokeTransparency = 1
HName.TextYAlignment = "Bottom"
function bigboomrektxd()
coroutine.resume(coroutine.create(function()
local magnitude = nil
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
--sound(743499393,Position,10,math.random(6,8)/10)
sound(1050751126,Position,10,math.random(10,12)/10,50)
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
Part1.Name = "EXPLOSION2"
local Part0 = Instance.new("Part",DebrisModel)
local PointLight2 = Instance.new("PointLight")
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("New Yeller")
Part0.Anchored = false
Part0.Size = Vector3.new(5, 5, 5)
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshType = Enum.MeshType.Sphere
local bforce = Instance.new("BodyForce",Part0)
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
Part0.CanCollide = false
PointLight2.Parent = Part0
PointLight2.Color = Part0.Color
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local pos = Position + (direction * 2)
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
Part0.Velocity = direction * 60
local asd = nil
local loop = nil
delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
loop = rs:connect(function()
local asdf = math.random(500,1000)/1000
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Gold")
Part1.Parent = DebrisModel
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
Part1.Name = "SMOKE"
end)
asd = Part0.Touched:connect(function(ht)
local hit=ht.Parent
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
asd:disconnect()
loop:disconnect()
Part0:Destroy()
sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
v:Destroy()
else
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
end
local Position = Part0.Position
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
for z=1,math.random(2,3) do
local asdf = math.random(-5,5)*10-(i/20)*8
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Gold")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = i*0.5
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
Part1.Name = "EXPLOSION"
end
end
end
end)
end))
end
function WhiteBall()
coroutine.resume(coroutine.create(function()
local magnitude = nil
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
--sound(743499393,Position,10,math.random(6,8)/10)
sound(1050751126,Position,10,math.random(4,5)/10,100)
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
local PointLight2 = Instance.new("PointLight")
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("White")
Part0.Anchored = false
Part0.Size = Vector3.new(5, 5, 5)
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(3,3,3)
local bforce = Instance.new("BodyForce",Part0)
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
Part0.CanCollide = false
PointLight2.Parent = Part0
PointLight2.Color = Part0.Color
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local pos = Position + (direction * 2)
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
Part0.Velocity = direction * 150
local asd = nil
local loop = nil
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
loop = rs:connect(function()
local asdf = math.random(500,1000)/1000
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
Part1.Name = "SMOKE"
end)
asd = Part0.Touched:connect(function(ht)
local hit=ht.Parent
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
asd:disconnect()
loop:disconnect()
Part0:Destroy()
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
v:Destroy()
else
v.Parent:BreakJoints()
end
local Position = Part0.Position
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
for z=1,math.random(2,3) do
local asdf = math.random(-5,5)*10-(i/20)*12
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = i*5
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
Part1.Name = "EXPLOSION4"
end
end
end
end)
end))
end
function AirPunch()
coroutine.resume(coroutine.create(function()
local magnitude = nil
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
--sound(743499393,Position,10,math.random(6,8)/10)
sound(1050751126,Position,10,math.random(4,5)/10,100)
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
local PointLight2 = Instance.new("PointLight")
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("White")
Part0.Anchored = false
Part0.Size = Vector3.new(1,1,1)
Part0.Transparency = 0.5
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshId = "rbxassetid://437347603"
mesh.Scale = Vector3.new(1.3,1.3,4.4)
local bforce = Instance.new("BodyForce",Part0)
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
Part0.CanCollide = false
PointLight2.Parent = Part0
PointLight2.Color = Part0.Color
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local pos = Position + (direction * 2)
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
Part0.Velocity = direction * 550
local asd = nil
local loop = nil
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
loop = rs:connect(function()
local asdf = math.random(500,1000)/1000
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
Part1.Name = "SMOKE"
end)
asd = Part0.Touched:connect(function(ht)
local hit=ht.Parent
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
asd:disconnect()
loop:disconnect()
Part0:Destroy()
sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
for i,v in pairs(findAllNearestTorso(Part0.Position,30)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
v:Destroy()
else
v.Parent.Humanoid:TakeDamage(100000)
local Fl = Instance.new("BodyVelocity",v.Parent.Head)
Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Fl.velocity = Part0.CFrame.lookVector*395
wait(0.05)
Fl:remove()
end
local Position = Part0.Position
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
for z=1,math.random(2,3) do
local asdf = math.random(-5,5)*2-(i/2)*10
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = i*0.7
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION4"
end
end
end
end)
end))
end
function AirPunchStrong()
coroutine.resume(coroutine.create(function()
local magnitude = nil
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
--sound(743499393,Position,10,math.random(6,8)/10)
sound(1050751126,Position,10,math.random(4,5)/10,100)
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
local PointLight2 = Instance.new("PointLight")
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("White")
Part0.Anchored = false
Part0.Size = Vector3.new(1,1,1)
Part0.Transparency = 0.5
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshId = "rbxassetid://437347603"
mesh.Scale = Vector3.new(1.3,1.3,4.4)
local bforce = Instance.new("BodyForce",Part0)
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
Part0.CanCollide = false
PointLight2.Parent = Part0
PointLight2.Color = Part0.Color
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local pos = Position + (direction * 2)
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
Part0.Velocity = direction * 750
local asd = nil
local loop = nil
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
loop = rs:connect(function()
local asdf = math.random(500,1000)/1000
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
Part1.Name = "SMOKE"
end)
asd = Part0.Touched:connect(function(ht)
local hit=ht.Parent
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
asd:disconnect()
loop:disconnect()
Part0:Destroy()
sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
v:Destroy()
else
v.Parent:BreakJoints()
local Fl = Instance.new("BodyVelocity",v.Parent.Head)
Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Fl.velocity = Part0.CFrame.lookVector*395
wait(0.05)
Fl:remove()
end
local Position = Part0.Position
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
for z=1,math.random(2,3) do
local asdf = math.random(-5,5)*2-(i/2)*10
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = i*0.7
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION4"
end
end
end
end)
end))
end
tp = true
Mouse.KeyDown:connect(function(k)
if k == "l" then
if tp == true then
tp = true
Zano:Play()
wait(0.0001)
wait(0)
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = Vector3.new(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = Vector3.new(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
tp = true
end
end
end)
Mouse.KeyDown:connect(function(k)
if k == "h" and MUI == true then
instinct = false
no_anim = true
local HQ = Instance.new("Part",char)
HQ.Size = Vector3.new(0.1,0.1,0.1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = hed.CFrame*CFrame.new(0,32,0)*CFrame.Angles(0,0,0)
local HQ2 = Instance.new("SpecialMesh",HQ)
HQ2.MeshType = 3
HQ2.Scale = Vector3.new(0.5,0.5,0.5)
coroutine.resume(coroutine.create(function()
for i = 1,20 do
HQ2.Scale = HQ2.Scale + Vector3.new(10,10,10)
HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
wait(0.00000000001)
end
end))
for i = 1, 20 do
wait()
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.3)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
end
wait(2)
HQ:Destroy()
for i = 1, 20 do
wait()
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
end
WhiteBall()
wait(0.5)
no_anim = false
instinct = true
end
end)
local v3 = Vector3.new
local num = 0
local bc = BrickColor.new
local new = Instance.new
local cn = CFrame.new
local Torso = torso
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
RSH, LSH = nil, nil
RW = Instance.new("Weld")
LW = Instance.new("Weld")
RH = torso["Right Hip"]
LH = torso["Left Hip"]
RSH = torso["Right Shoulder"]
LSH = torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "RW"
RW.Part0 = torso
RW.C0 = cn(1.5, 0.5, 0)
RW.C1 = cn(0, 0.5, 0)
RW.Part1 = rarm
RW.Parent = torso
LW.Name = "LW"
LW.Part0 = torso
LW.C0 = cn(-1.5, 0.5, 0)
LW.C1 = cn(0, 0.5, 0)
LW.Part1 = larm
LW.Parent = torso
local angles = CFrame.Angles
local RootJoint = root.RootJoint
local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local hit1 = false
local hit2 = false
local hit3 = false
local hit4 = false
function Combo3()
getplayer = new("Part",char)
getplayer.Position = Vector3.new(999,999,999)
getplayer.Transparency = 1
getplayer.Size = v3(3,3,3)
getplayer.CanCollide = false
getplayer.CFrame = root.CFrame + root.CFrame.lookVector*3
getplayer.Name = "GetPlayer"
game.Debris:AddItem(getplayer,0.5)
getplayer.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
getplayer:Destroy()
to = hit.Parent:findFirstChild("HumanoidRootPart")
to.CFrame = CFrame.new(root.CFrame.p+v3(0,0.5,0)) + root.CFrame.lookVector*2
to.Anchored = true
root.Anchored = true
no_anim = true
punchsound1:Play()
hit1 = true
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
root.CFrame = CFrame.new(root.CFrame.p + v3(0,5,74))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 10
v.PlatformStand = true
end
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 3
v.PlatformStand = true
end
end
to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(60,5,0))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 3
v.PlatformStand = true
end
end
to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(90,20,0))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 20
v.PlatformStand = true
end
end
StrongPunch:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 3
v.PlatformStand = true
end
end
to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(0,200,0))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(60,140,0))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
StrongPunch:Play()
Break:Play()
local Aura4 = Instance.new('ParticleEmitter')
Aura4.Name = "Aura"
Aura4.Texture = "rbxassetid://1046299182"
Aura4.Parent = Torso
Aura4.LightEmission = 1
Aura4.Transparency = NumberSequence.new(0.7,1)
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura4.Size = NumberSequence.new(1,30)
Aura4.Rotation = NumberRange.new(-360,360)
Aura4.LockedToPart = true
Aura4.Lifetime = NumberRange.new(0.2)
Aura4.Rate = 100
Aura4.Speed = NumberRange.new(0)
Aura4.EmissionDirection = "Top"
for i = 0, 6, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
Aura4:Destroy()
wait(0.1)
local Aura4 = Instance.new('ParticleEmitter')
Aura4.Name = "Aura"
Aura4.Texture = "rbxassetid://1046299182"
Aura4.Parent = Torso
Aura4.LightEmission = 1
Aura4.Transparency = NumberSequence.new(0.7,1)
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura4.Size = NumberSequence.new(1,30)
Aura4.Rotation = NumberRange.new(-360,360)
Aura4.LockedToPart = true
Aura4.Lifetime = NumberRange.new(0.2)
Aura4.Rate = 100
Aura4.Speed = NumberRange.new(0)
Aura4.EmissionDirection = "Top"
StrongPunch1:Play()
Break:Play()
for i = 0, 6, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
Aura4:Destroy()
StrongPunch2:Play()
Break:Play()
local Aura4 = Instance.new('ParticleEmitter')
Aura4.Name = "Aura"
Aura4.Texture = "rbxassetid://1046299182"
Aura4.Parent = Torso
Aura4.LightEmission = 1
Aura4.Transparency = NumberSequence.new(0.7,1)
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura4.Size = NumberSequence.new(1,30)
Aura4.Rotation = NumberRange.new(-360,360)
Aura4.LockedToPart = true
Aura4.Lifetime = NumberRange.new(0.2)
Aura4.Rate = 100
Aura4.Speed = NumberRange.new(0)
Aura4.EmissionDirection = "Top"
for i = 0, 7, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
end
to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(-100,600,0))
Aura4:Destroy()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
end
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 0.5, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 0.5, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
root.CFrame = CFrame.new(root.CFrame.p + v3(0,-800,0))
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
Zano:Play()
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(10,0,15,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
root.CFrame = to.CFrame - to.CFrame.lookVector * 3
wait()
Zanzoken = Instance.new("Part",char)
Zanzoken.Anchored = true
Zanzoken.Position = v3(999,999,999)
Zanzoken.CFrame = Torso.CFrame
game.Debris:AddItem(Zanzoken,0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui",Zanzoken)
idk.Size = UDim2.new(20,0,20,0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel",idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0,0,0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0,0,0)
idk1.Size = UDim2.new(2,0,1,0)
idk1.Position = UDim2.new(-0.5,0,-0.2,0)
idk1.Image = "rbxassetid://319554883"
for i = 0, 0.4, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
punchsound1:Play()
for i = 0, 0.4, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
punchsound1:Play()
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 8
v.PlatformStand = true
end
end
hit1 = false
punchsound1:Play()
hit2 = true
for i = 0, 1, 0.1 do
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
end
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 10
v.PlatformStand = true
end
end
hit2 = false
punchsound1:Play()
hit3 = true
hit4 = true
punchsound1:Play()
coroutine.wrap(function()
for i=1,2 do
wait()
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 30
v.PlatformStand = true
end
end
end
wait(3)
end)()
root.Anchored = false
StrongPunch:Play()
for i,v in pairs(to.Parent:GetChildren()) do
if v:IsA("Humanoid") then
v.Health = v.Health - 20
v.PlatformStand = true
end
end
StrongPunch2:Play()
hitground = new("Part",char)
hitground.Size = Vector3.new(5,5,5)
hitground.Name = "Ground"
hitground.Transparency = 1
hitground.CanCollide = false
game.Debris:AddItem(hitground,2)
hitground.Position = Vector3.new(999,999,999)
hitgroundweld = new("Weld",hitground)
hitgroundweld.Part0 = to
hitgroundweld.Part1 = hitground
hitground.Touched:connect(function(hit2)
if hit2.Size.x > 150 then
hitground:Destroy()
ad = new("Part",char)
ad.Name = "NewPart"
ad.Size = Vector3.new(30,0.1,30)
ad.CanCollide = false
ad.Anchored = true
ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
ad.Transparency = 1
aad = new("Decal",ad)
aad.Face = "Top"
aad.Transparency = 1
aad.Transparency = 0
aad.Texture = "http://www.roblox.com/asset/?id=108186785"
smoke = new("Part",to)
smokemesh = new("SpecialMesh",smoke)
smokemesh.MeshId = "rbxassetid://928329648"
smoke.BrickColor = hit2.BrickColor
smoke.Anchored = true
smoke.Position = hitground.Position
GroundImpact:Play()
for i = 1,20 do
wait()
smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
smoke.Transparency = smoke.Transparency + 1/20
end
smoke:Destroy()
wait(0.5)
for i = 1,20 do
wait(0.1)
aad.Transparency = aad.Transparency + 1/20
end
end
end)
ys = Instance.new("BodyVelocity",to)
ys.Name = "GO"
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ys.Velocity = v3(0,-90,0)
wait(1)
ys:Destroy()
hit3 = false
hit4 = false
hit1 = false
hit2 = false
hit3 = false
hit4 = false
no_anim = false
root.Anchored = false
to.Anchored = false
end
end)
end
Mouse.KeyUp:connect(function(k)
if k == "m" then
Combo3()
end
end)
Mouse.KeyDown:connect(function(k)
if k == "t" and MUI == false then
MUI = true
no_anim = true
instinct = false
Theme:Stop()
UltraInstinct:Stop()
UltimateBattle:Play()
UILight.Color = Color3.new(0,255,255)
for i = 1, 20 do
wait()
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
end
UIScream:Play()
wait(2)
hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://1534954275"
for i = 1,1 do
game:GetService("RunService").RenderStepped:wait()
for i = 1,80 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
Hat.Color = Hat.Color:lerp(Color3.fromRGB(255, 255 , 255), 0.1)
end
for i = 1,30 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
end
end
UltraInstincto = Instance.new("Sound",Head)
UltraInstincto.SoundId = "rbxassetid://2651838648"
UltraInstincto.Pitch = 1
UltraInstincto.Looped = false
UltraInstincto.Volume = 10
UltraInstincto:Play()
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local Ball = Instance.new("Part",char)
Ball.Size = Vector3.new(1,1,1)
Ball.BrickColor = BrickColor.new("Electric blue")
Ball.Material = "Neon"
Ball.Anchored = true
Ball.CanCollide = false
Ball.Transparency = 0
Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
local Ball2 = Instance.new("SpecialMesh",Ball)
Ball2.MeshType = 3
Ball2.Scale = Vector3.new(5,5,5)
coroutine.resume(coroutine.create(function()
for i = 1,10 do
Ball2.Scale = Ball2.Scale + Vector3.new(10,10,10)
Ball.Transparency = Ball.Transparency + 0.06
wait(0.00000000001)
end
Ball:Destroy()
end))
wait(0.3)
end
end))
char.Shirt.ShirtTemplate = "rbxassetid://18731489055"
char.Pants.PantsTemplate = "rbxassetid://18731518692"
local Thing = Instance.new("Part", char)
Thing.Anchored = true
Thing.CanCollide = false
Thing.Position = torso.Position
Thing.Size = Vector3.new(1,1,1)
Thing.Material = "Neon"
local part = Instance.new("SpecialMesh", Thing)
part.MeshType = "Sphere"
for i = 1,3 do
game:GetService("RunService").RenderStepped:wait()
for i = 1,30 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
Thing.Size = Thing.Size + Vector3.new(2, 2, 2)
Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
end
for i = 1,30 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
Thing.Size = Thing.Size - Vector3.new(2, 2, 2)
Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
end
end
wait(0.1)
Hat.BrickColor = BrickColor.new("Institutional white")
AuraSFX:Stop()
AuraSFX2:Play()
local HairAura = Instance.new('ParticleEmitter')
HairAura.Name = "Aura"
HairAura.Texture = "rbxassetid://1200947142"
HairAura.Parent = hed
HairAura.LightEmission = 1
HairAura.Enabled = true
HairAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
HairAura.Size = NumberSequence.new(1.9)
HairAura.LockedToPart = true
HairAura.Lifetime = NumberRange.new(2)
HairAura.Rate = 5
HairAura.Speed = NumberRange.new(0.1)
HairAura.Rotation = NumberRange.new(-360,360)
HairAura.EmissionDirection = "Top"
HairAura.ZOffset = -1
local RightAura = Instance.new('ParticleEmitter')
RightAura.Name = "Aura"
RightAura.Texture = "rbxassetid://1200947142"
RightAura.Parent = rleg
RightAura.LightEmission = 1
RightAura.Enabled = true
RightAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
RightAura.Size = NumberSequence.new(1.9)
RightAura.LockedToPart = true
RightAura.Lifetime = NumberRange.new(2)
RightAura.Rate = 5
RightAura.Speed = NumberRange.new(0.1)
RightAura.Rotation = NumberRange.new(-360,360)
RightAura.EmissionDirection = "Top"
RightAura.ZOffset = -1
local RightLow = Instance.new('ParticleEmitter')
RightLow.Name = "Aura"
RightLow.Texture = "rbxassetid://1200947142"
RightLow.Parent = lleg
RightLow.LightEmission = 1
RightLow.Enabled = true
RightLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
RightLow.Size = NumberSequence.new(1.9)
RightLow.LockedToPart = true
RightLow.Lifetime = NumberRange.new(2)
RightLow.Rate = 5
RightLow.Speed = NumberRange.new(0.1)
RightLow.Rotation = NumberRange.new(-360,360)
RightLow.EmissionDirection = "Top"
RightLow.ZOffset = -1
local LeftLow = Instance.new('ParticleEmitter')
LeftLow.Name = "Aura"
LeftLow.Texture = "rbxassetid://1200947142"
LeftLow.Parent = larm
LeftLow.LightEmission = 1
LeftLow.Enabled = true
LeftLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
LeftLow.Size = NumberSequence.new(1.9)
LeftLow.LockedToPart = true
LeftLow.Lifetime = NumberRange.new(2)
LeftLow.Rate = 5
LeftLow.Speed = NumberRange.new(0.1)
LeftLow.Rotation = NumberRange.new(-360,360)
LeftLow.EmissionDirection = "Top"
LeftLow.ZOffset = -1
local LeftLeg = Instance.new('ParticleEmitter')
LeftLeg.Name = "Aura"
LeftLeg.Texture = "rbxassetid://1200947142"
LeftLeg.Parent = rarm
LeftLeg.LightEmission = 1
LeftLeg.Enabled = true
LeftLeg.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
LeftLeg.Size = NumberSequence.new(1.9)
LeftLeg.LockedToPart = true
LeftLeg.Lifetime = NumberRange.new(2)
LeftLeg.Rate = 5
LeftLeg.Speed = NumberRange.new(0.1)
LeftLeg.Rotation = NumberRange.new(-360,360)
LeftLeg.EmissionDirection = "Top"
LeftLeg.ZOffset = -1
FZcharge3.Texture = "rbxassetid://1509406387"
FZcharge3.Speed = NumberRange.new(0)
FZcharge3.Lifetime = NumberRange.new(0.2)
FZcharge3.Rotation = NumberRange.new(-360,360)
ShirtpartB.Transparency = 0
part:Destroy()
Thing:Destroy()
part.MeshType = "Cylinder"
Thing.Position = torso.Position
Thing.Orientation = Vector3.new(0,0,90)
for i = 1,200 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
part.Scale = part.Scale + Vector3.new(10, 0.1, 0.1)
Thing.Transparency = Thing.Transparency + 0.005
Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
end
local Thing = Instance.new("Part", char)
Thing.Anchored = true
Thing.CanCollide = false
Thing.Position = torso.Position
Thing.Size = Vector3.new(1,1,1)
Thing.Material = "Neon"
local part = Instance.new("SpecialMesh", Thing)
part.MeshType = "Sphere"
for i = 1,3 do
game:GetService("RunService").RenderStepped:wait()
for i = 1,30 do
game:GetService("RunService").RenderStepped:wait(0.00000001)
Thing.Size = Thing.Size + Vector3.new(2, 2, 2)
Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
end
end
Thing:Destroy()
part:Destroy()
wait(2)
no_anim = false
instinct = true
end
end)
Mouse.KeyDown:connect(function(k)
if k == "j" and MUI == true then
instinct = false
animid = 5
no_anim = true
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
wait(0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
AirPunchStrong()
wait(0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
wait(0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
AirPunchStrong()
wait(0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
wait(0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
AirPunchStrong()
wait(0.2)
no_anim = false
instinct = true
end
end)
Mouse.KeyDown:connect(function(k)
if k == "j" and MUI == false then
instinct = false
animid = 5
no_anim = true
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
wait(2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
AirPunch()
wait(0.5)
no_anim = false
instinct = true
end
end)
holdclick=false
Mouse.KeyDown:connect(function(k)
if k == "g" and MUI == false then
instinct = false
animid = 5
no_anim = true
local Charge = Instance.new("Sound",hed)
Charge.SoundId = "rbxassetid://1112364900"
Charge.Pitch = 1
Charge.Looped = false
Charge.Volume = 7
wait(0.0001)
Charge:Play()
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local HQ = Instance.new("Part",char)
HQ.Size = Vector3.new(1,0,1)
HQ.BrickColor = BrickColor.new("Grey")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
local HQ2 = Instance.new("SpecialMesh",HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1,1,1)
local HQG = Instance.new("Part",char)
HQG.Size = Vector3.new(1,0,1)
HQG.BrickColor = BrickColor.new("Grey")
HQG.Material = "Neon"
HQG.Anchored = true
HQG.CanCollide = false
HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
local HQG2 = Instance.new("SpecialMesh",HQG)
HQG2.MeshId = "rbxassetid://20329976"
HQG2.Scale = Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 1,10 do
HQ2.Scale = HQ2.Scale + Vector3.new(3,0.3,3)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
HQG.Transparency = HQG.Transparency + 0.09
HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
wait(0.00000000001)
end
HQ:Destroy()
HQ2:Destroy()
HQG:Destroy()
HQG2:Destroy()
end))
wait(0.3)
end
end))
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local Ball = Instance.new("Part",char)
Ball.Size = Vector3.new(1,1,1)
Ball.BrickColor = BrickColor.new("Cyan")
Ball.Material = "Neon"
Ball.Anchored = true
Ball.CanCollide = false
Ball.Transparency = 0
Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
local Ball2 = Instance.new("SpecialMesh",Ball)
Ball2.MeshType = 3
Ball2.Scale = Vector3.new(4,4,4)
coroutine.resume(coroutine.create(function()
for i = 1,10 do
Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1)
Ball.Transparency = Ball.Transparency + 0.06
wait(0.00000000001)
end
Ball:Destroy()
end))
wait(0.3)
end
end))
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local Spinn = Instance.new("Part",char)
Spinn.Size = Vector3.new(1,1,1)
Spinn.BrickColor = BrickColor.new("Cyan")
Spinn.CanCollide = false
Spinn.Transparency = 0.1
Spinn.Anchored = true
Spinn.Material = "Neon"
Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
local Spinn2 = Instance.new("SpecialMesh",Spinn)
Spinn2.MeshId = "rbxassetid://881808813"
Spinn2.Scale = Vector3.new(6,6,6)
coroutine.resume(coroutine.create(function()
for i = 1,80 do
Spinn.Transparency = Spinn.Transparency + 0.02
Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1)
wait(0.00000000001)
end
Spinn:Destroy()
end))
wait(0.3)
end
end))
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
wait(3)
Charge:Destroy()
local Fire = Instance.new("Sound",hed)
Fire.SoundId = "rbxassetid://977360812"
Fire.Pitch = 1
Fire.Looped = false
Fire.Volume = 10
Fire:Play()
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
laz0r()
wait(2)
Fire:Destroy()
instinct = true
no_anim = false
if animid == 0 then
animid = 1
else
animid = 0
end
end
end)
Mouse.KeyDown:connect(function(k)
if k == "g" and MUI == true then
instinct = false
animid = 5
no_anim = true
local Charge = Instance.new("Sound",hed)
Charge.SoundId = "rbxassetid://1112364900"
Charge.Pitch = 1
Charge.Looped = false
Charge.Volume = 7
wait(0.0001)
Charge:Play()
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local HQ = Instance.new("Part",char)
HQ.Size = Vector3.new(1,0,1)
HQ.BrickColor = BrickColor.new("Grey")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
local HQ2 = Instance.new("SpecialMesh",HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1,1,1)
local HQG = Instance.new("Part",char)
HQG.Size = Vector3.new(1,0,1)
HQG.BrickColor = BrickColor.new("Grey")
HQG.Material = "Neon"
HQG.Anchored = true
HQG.CanCollide = false
HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
local HQG2 = Instance.new("SpecialMesh",HQG)
HQG2.MeshId = "rbxassetid://20329976"
HQG2.Scale = Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function()
for i = 1,10 do
HQ2.Scale = HQ2.Scale + Vector3.new(7,0.3,7)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
HQG2.Scale = HQG2.Scale + Vector3.new(3,3,3)
HQG.Transparency = HQG.Transparency + 0.09
HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
wait(0.00000000001)
end
HQ:Destroy()
HQ2:Destroy()
HQG:Destroy()
HQG2:Destroy()
end))
wait(0.3)
end
end))
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local Ball = Instance.new("Part",char)
Ball.Size = Vector3.new(1,1,1)
Ball.BrickColor = BrickColor.new("Cyan")
Ball.Material = "Neon"
Ball.Anchored = true
Ball.CanCollide = false
Ball.Transparency = 0
Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
local Ball2 = Instance.new("SpecialMesh",Ball)
Ball2.MeshType = 3
Ball2.Scale = Vector3.new(4,4,4)
coroutine.resume(coroutine.create(function()
for i = 1,10 do
Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1)
Ball.Transparency = Ball.Transparency + 0.06
wait(0.00000000001)
end
Ball:Destroy()
end))
wait(0.3)
end
end))
coroutine.resume(coroutine.create(function()
for i = 3,12 do
local Spinn = Instance.new("Part",char)
Spinn.Size = Vector3.new(1,1,1)
Spinn.BrickColor = BrickColor.new("Cyan")
Spinn.CanCollide = false
Spinn.Transparency = 0.1
Spinn.Anchored = true
Spinn.Material = "Neon"
Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
local Spinn2 = Instance.new("SpecialMesh",Spinn)
Spinn2.MeshId = "rbxassetid://881808813"
Spinn2.Scale = Vector3.new(6,6,6)
coroutine.resume(coroutine.create(function()
for i = 1,80 do
Spinn.Transparency = Spinn.Transparency + 0.02
Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1)
wait(0.00000000001)
end
Spinn:Destroy()
end))
wait(0.3)
end
end))
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
wait(3)
Charge:Destroy()
local Fire = Instance.new("Sound",hed)
Fire.SoundId = "rbxassetid://977360812"
Fire.Pitch = 1
Fire.Looped = false
Fire.Volume = 10
Fire:Play()
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
laz0rmui()
wait(0.5)
Fire:Destroy()
instinct = true
no_anim = false
if animid == 0 then
animid = 1
else
animid = 0
end
end
end)
Mouse.KeyDown:connect(function(k)
if k == "f" and MUI == true then
instinct = false
animid = 0
if animid == 0 then
animid = 1
else
animid = 0
end
aiming_anim = true
bigboomrektxd()
wait(0.5)
instinct = true
aiming_anim = false
end
end)
local attacktype = 1
cloneMod = Instance.new('Model',workspace)
cloneMod.Name = "Miggate No Gokui"
rad = math.rad
shadows = {}
entang = false
shadAtck = false
invis = false
entInvis = false
fin = true
random = math.random
function smoothPart(part)
part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
end
function dashasdf()
debounce = true
canjump = false
attack = true
for i,v in pairs(char:GetChildren()) do
if v ~= root then
if v:IsA("Part") then
v.Transparency = 1
elseif v:IsA("Accoutrement") then
v:FindFirstChildOfClass("Part").Transparency = 1
end
end
end
local tempattachment = Instance.new("Attachment",root)
tempattachment.Position = Vector3.new(0,0,-4)
for i=1,20 do rs:wait()
root.Velocity = Vector3.new(0,0,0)
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
local asdf = math.random(500,1000)/100
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
Part1.Name = "SMOKE"
end
tempattachment:Destroy()
for i,v in pairs(char:GetChildren()) do
if v ~= root then
if v:IsA("Part") then
v.Transparency = 0
elseif v:IsA("Accoutrement") then
v:FindFirstChildOfClass("Part").Transparency = 0
end
end
end
canjump = true
attack = false
delay(0.1,function() debounce = false end)
end
function laz0r()
local Position = nil
if animid == 0 then
Position = root.Position
else
Position = root.Position
end
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("Cyan")
Part0.Anchored = true
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshType = Enum.MeshType.Sphere
Part0.CanCollide = false
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local ray = Ray.new(Position, (Target).unit*1048)
local part, endPoint = workspace:FindPartOnRay(ray, char)
Part0.Size = Vector3.new(9,1,9)
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
local pos = Position + (direction * (mesh.Scale.Y/2))
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
clashpart = Instance.new("Part",DebrisModel)
clashpart.Size = Vector3.new(50,50,50)
clashpart.CanCollide = false
clashpart.Anchored = true
clashpart.Transparency = 1
clashpart.BrickColor = BrickColor.new("Cyan")
clashpart.Name = "StarLightClash"
clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p)
local z = 10
for i = 1,100 do rs:wait()
if animid == 0 then
root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
Position = larm.Position
else
root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
Position = rarm.Position
end
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local ray = Ray.new(Position, (Target-Position).unit*1048)
local part, endPoint = workspace:FindPartOnRay(ray, char)
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
local pos = Position + (direction * (mesh.Scale.Y/2))
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
clashpart.CFrame = CFrame.new(endPoint, root.Position)
local Position = Mouse.Hit.p
local Target = root.Position
local direction = Target - Position
local direction = computeDirection(direction)
root.Velocity = direction * 5
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
Part1 = Part0:Clone()
Part1.Parent = DebrisModel
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Name = "SMOKE2"
if part ~= nil then
if part.Name == "StarLightClash" then
local asdf = math.random(0,5)*20
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = 1.5
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION"
else
local asdf = math.random(0,5)*10
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = 1.5
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION"
end
end
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
v:Destroy()
else
v.Parent:BreakJoints()
end
local Position = Mouse.Hit.p
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
end
clashpart:Destroy()
Part0:Destroy()
wait(0.3)
aiming_anim = false
delay(0.3,function() debounce = false end)
end
function laz0rmui()
local Position = nil
if animid == 0 then
Position = root.Position
else
Position = root.Position
end
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("White")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.BrickColor = BrickColor.new("Cyan")
Part0.Anchored = true
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshType = Enum.MeshType.Sphere
Part0.CanCollide = false
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local ray = Ray.new(Position, (Target).unit*1048)
local part, endPoint = workspace:FindPartOnRay(ray, char)
Part0.Size = Vector3.new(9,1,9)
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
local pos = Position + (direction * (mesh.Scale.Y/2))
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
clashpart = Instance.new("Part",DebrisModel)
clashpart.Size = Vector3.new(50,50,50)
clashpart.CanCollide = false
clashpart.Anchored = true
clashpart.Transparency = 1
clashpart.BrickColor = BrickColor.new("Cyan")
clashpart.Name = "StarLightClash"
clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p)
local z = 10
for i = 1,100 do rs:wait()
if animid == 0 then
root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
Position = larm.Position
else
root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
Position = rarm.Position
end
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local ray = Ray.new(Position, (Target-Position).unit*1048)
local part, endPoint = workspace:FindPartOnRay(ray, char)
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
local pos = Position + (direction * (mesh.Scale.Y/2))
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
clashpart.CFrame = CFrame.new(endPoint, root.Position)
local Position = Mouse.Hit.p
local Target = root.Position
local direction = Target - Position
local direction = computeDirection(direction)
root.Velocity = direction * 5
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
Part1 = Part0:Clone()
Part1.Parent = DebrisModel
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Name = "SMOKE2"
if part ~= nil then
if part.Name == "StarLightClash" then
local asdf = math.random(0,5)*20
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = 1.5
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION"
else
local asdf = math.random(0,5)*10
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = 1.5
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
Part1.Name = "EXPLOSION"
end
end
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
v:Destroy()
else
v.Parent:BreakJoints()
end
local Position = Mouse.Hit.p
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
end
clashpart:Destroy()
Part0:Destroy()
wait(0.3)
aiming_anim = false
delay(0.3,function() debounce = false end)
end
function nukewelpo()
coroutine.resume(coroutine.create(function()
local magnitude = nil
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
--sound(743499393,Position,10,math.random(6,8)/10)
sound(440145223,Position,10,math.random(4,5)/10,100)
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshId = "rbxassetid://559831844"
mesh2.Scale = Vector3.new(0,0,0.4)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.Color = Color3.fromHSV(0,0,main.v)
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(0,0,0)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
Part1.Name = "EXPLOSION3"
local Part0 = Instance.new("Part",DebrisModel)
local PointLight2 = Instance.new("PointLight")
Part0.Name = "Bullet"
Part0.Material = Enum.Material.Neon
Part0.Color = Color3.fromHSV(0,0,main.v)
Part0.Anchored = false
Part0.Size = Vector3.new(5, 5, 5)
local mesh = Instance.new("SpecialMesh",Part0)
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(3,3,3)
local bforce = Instance.new("BodyForce",Part0)
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
Part0.CanCollide = false
PointLight2.Parent = Part0
PointLight2.Color = Part0.Color
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local pos = Position + (direction * 2)
Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
Part0.Velocity = direction * 150
local asd = nil
local loop = nil
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
loop = rs:connect(function()
local asdf = math.random(500,1000)/1000
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
Part1.Parent = DebrisModel
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
Part1.Name = "SMOKE"
end)
asd = Part0.Touched:connect(function(ht)
local hit=ht.Parent
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
asd:disconnect()
loop:disconnect()
Part0:Destroy()
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
v:Destroy()
else
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1000)
end
local Position = Part0.Position
local Target = v.Position
local direction = Target - Position
local direction = computeDirection(direction)
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = direction * (200 - ((Position - Target).magnitude/2))
debris:AddItem(bv,1)
end
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
for z=1,math.random(2,3) do
local asdf = math.random(-5,5)*10-(i/20)*12
local Part1 = Instance.new("Part")
local mesh2 = Instance.new("SpecialMesh",Part1)
mesh2.MeshType = Enum.MeshType.Sphere
mesh2.Scale = Vector3.new(0,0,0)
Part1.Material = Enum.Material.Neon
Part1.CanCollide = false
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
Part1.Parent = DebrisModel
Part1.Size = Vector3.new(asdf,asdf,asdf)
Part1.Anchored = true
local a = i*5
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
Part1.Name = "EXPLOSION4"
end
end
end
end)
end))
end
holdq = false
holdr = false
cooldownult = false
Mouse.KeyDown:connect(function(key)
if debounce == false then
if key == "e" then
dashasdf()
elseif key == "=" and cooldownult == false then
cooldownult = true
if animid == 0 then
animid = 1
else
animid = 0
end
debounce = true
holdr = true
aiming_anim = true
wait(0.2)
repeat
rs:wait()
timer = 150
until holdr == false
nukewelpo()
local Position = Mouse.Hit.p
local Target = root.Position
local direction = Target - Position
local direction = computeDirection(direction)
root.Velocity = direction * 300
aiming_anim = false
delay(5,function() cooldownult = false end)
delay(1,function() debounce = false end)
elseif key == "=" then
debounce = true
if animid == 0 then
animid = 1
else
animid = 0
end
holdq = true
attack = true
repeat rs:wait() timer = 150 until holdq == false
laz0r()
attack = false
end
end
end)
Mouse.KeyUp:connect(function(key)
if key == "=" then
holdq = false
elseif key == "=" then
holdr = false
end
end)
--
hum.Name = 'Goku'
----------------------------------------------------------------------------
music(themeid,themepitch)
velocityYFall=0
velocityYFall2=0
velocityYFall3=0
velocityYFall4=0
neckrotY=0
neckrotY2=0
torsorotY=0
torsorotY2=0
torsoY=0
torsoY2=0
sine = 0
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
rs:connect(function()
bg.MaxTorque = Vector3.new(0,0,0)
for i,v in pairs(DebrisModel:GetChildren()) do
if v.Name == "EXPLOSION" then
local change = 0.04-(v.Transparency*0.02)
local vm = v:FindFirstChildOfClass("SpecialMesh")
vm.Scale = vm.Scale + Vector3.new(change,change,change)
v.Transparency = v.Transparency + 0.02
if v.Transparency >= 1 then
v:Destroy()
end
elseif v.Name == "EXPLOSION2" then
local change = 0.04-(v.Transparency*0.04)
local vm = v:FindFirstChildOfClass("SpecialMesh")
vm.Scale = vm.Scale + Vector3.new(change,change,0)
v.Transparency = v.Transparency + 0.025
if v.Transparency >= 1 then
v:Destroy()
end
elseif v.Name == "EXPLOSION3" then
local change = 0.5-(v.Transparency*0.5)
local vm = v:FindFirstChildOfClass("SpecialMesh")
vm.Scale = vm.Scale + Vector3.new(change,change,0)
v.Transparency = v.Transparency + 0.1
if v.Transparency >= 1 then
v:Destroy()
end
elseif v.Name == "EXPLOSION4" then
local change = 0.15-(v.Transparency*0.125)
local vm = v:FindFirstChildOfClass("SpecialMesh")
vm.Scale = vm.Scale + Vector3.new(change,change,change)
v.Transparency = v.Transparency + 0.01
if v.Transparency >= 1 then
v:Destroy()
end
elseif v.Name == "SMOKE" then
local vm = v:FindFirstChildOfClass("SpecialMesh")
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
if vm.Scale.X <= 0 then
v:Destroy()
end
elseif v.Name == "SMOKE2" then
local change = 2-(v.Transparency*2)
local vm = v:FindFirstChildOfClass("SpecialMesh")
local Position = nil
if animid == 0 then
Position = larm.Position
else
Position = rarm.Position
end
local Target = Mouse.Hit.p
local direction = Target - Position
local direction = computeDirection(direction)
local ray = Ray.new(Position, (Target-Position).unit*1048)
local part, endPoint = workspace:FindPartOnRay(ray, char)
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
local pos = Position + (direction * (vm.Scale.Y/2))
v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
v.Transparency = v.Transparency + 0.1
if v.Transparency >= 1 then
v:Destroy()
end
elseif v.Name == "LIGHTNING" then
local vm = v:FindFirstChildOfClass("BlockMesh")
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
if vm.Scale.X <= 0 then
v:Destroy()
end
end
end
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
velocityYFall = root.Velocity.Y/1.5
end
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
velocityYFall2 = root.Velocity.Y/180
end
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
velocityYFall3 = root.Velocity.Y/1.5
end
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
velocityYFall4 = root.Velocity.Y/1.5
end
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
neckrotY = root.RotVelocity.Y/6
end
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
neckrotY2 = root.RotVelocity.Y/8
end
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
torsorotY = root.RotVelocity.Y/6
end
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
torsorotY2 = root.RotVelocity.Y/8
end
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
if attack == true then
hum.WalkSpeed = 0
else
hum.WalkSpeed = 20
end
if canjump == true then
hum.JumpPower = 50
else
hum.JumpPower = 0
end
local jumped = false
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
if no_anim == false then
if hum.Health > 0 then
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
elseif jumped == true then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
end
for i=1,5 do
if aiming_anim == true then
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
if jumped == false then
bg.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.x,root.Position.Y,Mouse.Hit.z))
else
bg.CFrame = CFrame.new(root.Position,Mouse.Hit.p)
end
if animid == 0 then
hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
else
if animid == 5 then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
else
hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
end
end
else
if timer <= 0 then
animid = math.random(0,1)
else
timer = timer - 1
end
end
end
end
end
main_color = Color3.fromRGB(main.r,main.g,main.b)
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
sine = sine + change
if hum.Health <= 0 then
debounce = true
end
end)
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