Back to Scripts
R0van Gui F3x Fe
ScriptBlox
Universal
Free
Game: Universal Script 📌
85
Views
0
Likes
0
Dislikes
R0van_exploiter
offline
Features
Lol
Script Code
local LMG2L = {};
local CoreGui = game:GetService("CoreGui")
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui")
LMG2L["ScreenGui_1"].Parent = CoreGui
LMG2L["ScreenGui_1"].ResetOnSpawn = false
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 528, 0, 284);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 124, 0, -2);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(106, 255, 248);
local UIS = game:GetService("UserInputService")
local frame = LMG2L["Frame_2"]
local dragging = false
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal
LMG2L["Decal_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal_3"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal_3"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Decal_3"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal_3"]["Text"] = [[Decal]];
LMG2L["Decal_3"]["Name"] = [[Decal]];
LMG2L["Decal_3"]["Position"] = UDim2.new(0, 150, 0, 76);
LMG2L["Decal_3"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("129040246467134")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R0van Theme
LMG2L["R0van Theme_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R0van Theme_4"]["TextWrapped"] = true;
LMG2L["R0van Theme_4"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["R0van Theme_4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R0van Theme_4"]["Size"] = UDim2.new(0, 80, 0, 28);
LMG2L["R0van Theme_4"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["R0van Theme_4"]["Text"] = [[R0van Theme]];
LMG2L["R0van Theme_4"]["Name"] = [[R0van Theme]];
LMG2L["R0van Theme_4"]["Position"] = UDim2.new(0, 448, 0, 0);
LMG2L["R0van Theme_4"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 95156028272944")
RequestCommand:InvokeServer(";pitch 0.2")
RequestCommand:InvokeServer(";volume 10")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R6
LMG2L["R6_5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R6_5"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["R6_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R6_5"]["Size"] = UDim2.new(0, 38, 0, 34);
LMG2L["R6_5"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["R6_5"]["Text"] = [[R6]];
LMG2L["R6_5"]["Name"] = [[R6]];
LMG2L["R6_5"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";r6")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox
LMG2L["Skybox _6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox _6"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox _6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox _6"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Skybox _6"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox _6"]["Text"] = [[Skybox ]];
LMG2L["Skybox _6"]["Name"] = [[Skybox ]];
LMG2L["Skybox _6"]["Position"] = UDim2.new(0, 32, 0, 76);
LMG2L["Skybox _6"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("129040246467134")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_7"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_7"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_7"]["TextSize"] = 15;
LMG2L["TextLabel_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextLabel_7"]["TextColor3"] = Color3.fromRGB(73, 244, 255);
LMG2L["TextLabel_7"]["Size"] = UDim2.new(0, 208, 0, 64);
LMG2L["TextLabel_7"]["Text"] = [[R0van GUI F3x Version ]];
LMG2L["TextLabel_7"]["Position"] = UDim2.new(0, 154, 0, 2);
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 1
LMG2L["Gun 1_8"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 1_8"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Gun 1_8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 1_8"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Gun 1_8"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Gun 1_8"]["Text"] = [[Gun 1]];
LMG2L["Gun 1_8"]["Name"] = [[Gun 1]];
LMG2L["Gun 1_8"]["Position"] = UDim2.new(0, 268, 0, 76);
LMG2L["Gun 1_8"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 10000480789")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.RE
LMG2L["RE_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["RE_9"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["RE_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["RE_9"]["Size"] = UDim2.new(0, 38, 0, 34);
LMG2L["RE_9"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["RE_9"]["Text"] = [[RE]];
LMG2L["RE_9"]["Name"] = [[RE]];
LMG2L["RE_9"]["Position"] = UDim2.new(0, 38, 0, 0);
LMG2L["RE_9"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";respawn")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 2
LMG2L["Gun 2_a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 2_a"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Gun 2_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 2_a"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Gun 2_a"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Gun 2_a"]["Text"] = [[Gun 2]];
LMG2L["Gun 2_a"]["Name"] = [[Gun 2]];
LMG2L["Gun 2_a"]["Position"] = UDim2.new(0, 384, 0, 76);
LMG2L["Gun 2_a"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";gear me 206684685")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Get Btools
LMG2L["Get Btools _b"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Get Btools _b"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Get Btools _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Get Btools _b"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Get Btools _b"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Get Btools _b"]["Text"] = [[Get Btools]];
LMG2L["Get Btools _b"]["Name"] = [[Get Btools ]];
LMG2L["Get Btools _b"]["Position"] = UDim2.new(0, 32, 0, 116);
LMG2L["Get Btools _b"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools me")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Hint
LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint_c"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Hint_c"]["Text"] = [[Hint]];
LMG2L["Hint_c"]["Name"] = [[Hint]];
LMG2L["Hint_c"]["Position"] = UDim2.new(0, 150, 0, 116);
LMG2L["Hint_c"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";hb Team R0van Hacked This Game L0L 😱👌")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Massage
LMG2L["Massage _d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Massage _d"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Massage _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Massage _d"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Massage _d"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Massage _d"]["Text"] = [[Massage ]];
LMG2L["Massage _d"]["Name"] = [[Massage ]];
LMG2L["Massage _d"]["Position"] = UDim2.new(0, 268, 0, 116);
LMG2L["Massage _d"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";mb Team R0van Join Today")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Fire All
LMG2L["Fire All_e"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Fire All_e"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Fire All_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Fire All_e"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Fire All_e"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Fire All_e"]["Text"] = [[Fire All]];
LMG2L["Fire All_e"]["Name"] = [[Fire All]];
LMG2L["Fire All_e"]["Position"] = UDim2.new(0, 384, 0, 116);
LMG2L["Fire All_e"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fire all")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Destroy
LMG2L["Disco_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Disco_f"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Disco_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_f"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Disco_f"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Disco_f"]["Text"] = [[Disco]];
LMG2L["Disco_f"]["Name"] = [[Disco]];
LMG2L["Disco_f"]["Position"] = UDim2.new(0, 32, 0, 154);
LMG2L["Disco_f"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Chance Name
LMG2L["Chance Name _10"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Chance Name _10"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Chance Name _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Chance Name _10"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Chance Name _10"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Chance Name _10"]["Text"] = [[Chance Name]];
LMG2L["Chance Name _10"]["Name"] = [[Chance Name ]];
LMG2L["Chance Name _10"]["Position"] = UDim2.new(0, 150, 0, 154);
LMG2L["Chance Name _10"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titleb R0van")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 2
LMG2L["Skybox 2_11"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox 2_11"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox 2_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox 2_11"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Skybox 2_11"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox 2_11"]["Text"] = [[Skybox 2]];
LMG2L["Skybox 2_11"]["Name"] = [[Skybox 2]];
LMG2L["Skybox 2_11"]["Position"] = UDim2.new(0, 268, 0, 154);
LMG2L["Skybox 2_11"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("103510280347999")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 3
LMG2L["Skybox 3 _12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox 3 _12"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox 3 _12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox 3 _12"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Skybox 3 _12"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox 3 _12"]["Text"] = [[Skybox 3]];
LMG2L["Skybox 3 _12"]["Name"] = [[Skybox 3 ]];
LMG2L["Skybox 3 _12"]["Position"] = UDim2.new(0, 384, 0, 154);
LMG2L["Skybox 3 _12"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("107313130573139")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 2
LMG2L["Decal 2_13"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal 2_13"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal 2_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 2_13"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Decal 2_13"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal 2_13"]["Text"] = [[Decal 2]];
LMG2L["Decal 2_13"]["Name"] = [[Decal 2]];
LMG2L["Decal 2_13"]["Position"] = UDim2.new(0, 32, 0, 194);
LMG2L["Decal 2_13"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("103510280347999")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 3
LMG2L["Decal 3_14"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal 3_14"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal 3_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 3_14"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Decal 3_14"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal 3_14"]["Text"] = [[Decal 3]];
LMG2L["Decal 3_14"]["Name"] = [[Decal 3]];
LMG2L["Decal 3_14"]["Position"] = UDim2.new(0, 150, 0, 194);
LMG2L["Decal 3_14"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("107313130573139")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Kick All
LMG2L["Kick All _15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kick All _15"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Kick All _15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kick All _15"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Kick All _15"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Kick All _15"]["Text"] = [[Kick All]];
LMG2L["Kick All _15"]["Name"] = [[Kick All ]];
LMG2L["Kick All _15"]["Position"] = UDim2.new(0, 268, 0, 194);
LMG2L["Kick All _15"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kick all")
end)
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Shutdown
LMG2L["Shutdown _16"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Shutdown _16"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Shutdown _16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Shutdown _16"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Shutdown _16"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Shutdown _16"]["Text"] = [[Shutdown ]];
LMG2L["Shutdown _16"]["Name"] = [[Shutdown ]];
LMG2L["Shutdown _16"]["Position"] = UDim2.new(0, 384, 0, 194);
LMG2L["Shutdown _16"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";shutdown")
end)
return LMG2L["ScreenGui_1"], require;
Comments (0)
Please login to comment
Login with Discord
Loading comments...