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R0van Gui F3x Fe

R0van Gui F3x Fe

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R0van_exploiter

R0van_exploiter

offline

Features

Lol

Script Code

local LMG2L = {};

local CoreGui = game:GetService("CoreGui")

LMG2L["ScreenGui_1"] = Instance.new("ScreenGui")
LMG2L["ScreenGui_1"].Parent = CoreGui
LMG2L["ScreenGui_1"].ResetOnSpawn = false

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 528, 0, 284);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 124, 0, -2);
LMG2L["Frame_2"]["BorderColor3"] = Color3.fromRGB(106, 255, 248);
local UIS = game:GetService("UserInputService")

local frame = LMG2L["Frame_2"] 

local dragging = false
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    frame.Position = UDim2.new(
        startPos.X.Scale,
        startPos.X.Offset + delta.X,
        startPos.Y.Scale,
        startPos.Y.Offset + delta.Y
    )
end

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1
    or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement
    or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

UIS.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)


-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal
LMG2L["Decal_3"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal_3"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal_3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal_3"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Decal_3"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal_3"]["Text"] = [[Decal]];
LMG2L["Decal_3"]["Name"] = [[Decal]];
LMG2L["Decal_3"]["Position"] = UDim2.new(0, 150, 0, 76);
LMG2L["Decal_3"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("129040246467134")
end)		
		
-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R0van Theme
LMG2L["R0van Theme_4"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R0van Theme_4"]["TextWrapped"] = true;
LMG2L["R0van Theme_4"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["R0van Theme_4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R0van Theme_4"]["Size"] = UDim2.new(0, 80, 0, 28);
LMG2L["R0van Theme_4"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["R0van Theme_4"]["Text"] = [[R0van Theme]];
LMG2L["R0van Theme_4"]["Name"] = [[R0van Theme]];
LMG2L["R0van Theme_4"]["Position"] = UDim2.new(0, 448, 0, 0);
LMG2L["R0van Theme_4"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";music 95156028272944")

RequestCommand:InvokeServer(";pitch 0.2")

RequestCommand:InvokeServer(";volume 10")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.R6
LMG2L["R6_5"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["R6_5"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["R6_5"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["R6_5"]["Size"] = UDim2.new(0, 38, 0, 34);
LMG2L["R6_5"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["R6_5"]["Text"] = [[R6]];
LMG2L["R6_5"]["Name"] = [[R6]];
LMG2L["R6_5"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";r6")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 
LMG2L["Skybox _6"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox _6"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox _6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox _6"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Skybox _6"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox _6"]["Text"] = [[Skybox ]];
LMG2L["Skybox _6"]["Name"] = [[Skybox ]];
LMG2L["Skybox _6"]["Position"] = UDim2.new(0, 32, 0, 76);
LMG2L["Skybox _6"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local pos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(pos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "Sky")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
	end
end

Sky("129040246467134")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_7"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_7"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_7"]["TextSize"] = 15;
LMG2L["TextLabel_7"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["TextLabel_7"]["TextColor3"] = Color3.fromRGB(73, 244, 255);
LMG2L["TextLabel_7"]["Size"] = UDim2.new(0, 208, 0, 64);
LMG2L["TextLabel_7"]["Text"] = [[R0van GUI F3x Version ]];
LMG2L["TextLabel_7"]["Position"] = UDim2.new(0, 154, 0, 2);


-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 1
LMG2L["Gun 1_8"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 1_8"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Gun 1_8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 1_8"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Gun 1_8"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Gun 1_8"]["Text"] = [[Gun 1]];
LMG2L["Gun 1_8"]["Name"] = [[Gun 1]];
LMG2L["Gun 1_8"]["Position"] = UDim2.new(0, 268, 0, 76);
LMG2L["Gun 1_8"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";gear me 10000480789")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.RE
LMG2L["RE_9"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["RE_9"]["TextColor3"] = Color3.fromRGB(76, 255, 251);
LMG2L["RE_9"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["RE_9"]["Size"] = UDim2.new(0, 38, 0, 34);
LMG2L["RE_9"]["BorderColor3"] = Color3.fromRGB(92, 242, 255);
LMG2L["RE_9"]["Text"] = [[RE]];
LMG2L["RE_9"]["Name"] = [[RE]];
LMG2L["RE_9"]["Position"] = UDim2.new(0, 38, 0, 0);
LMG2L["RE_9"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";respawn")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Gun 2
LMG2L["Gun 2_a"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Gun 2_a"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Gun 2_a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Gun 2_a"]["Size"] = UDim2.new(0, 106, 0, 30);
LMG2L["Gun 2_a"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Gun 2_a"]["Text"] = [[Gun 2]];
LMG2L["Gun 2_a"]["Name"] = [[Gun 2]];
LMG2L["Gun 2_a"]["Position"] = UDim2.new(0, 384, 0, 76);
LMG2L["Gun 2_a"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";gear me 206684685")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Get Btools 
LMG2L["Get Btools _b"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Get Btools _b"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Get Btools _b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Get Btools _b"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Get Btools _b"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Get Btools _b"]["Text"] = [[Get Btools]];
LMG2L["Get Btools _b"]["Name"] = [[Get Btools ]];
LMG2L["Get Btools _b"]["Position"] = UDim2.new(0, 32, 0, 116);
LMG2L["Get Btools _b"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";btools me")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Hint
LMG2L["Hint_c"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Hint_c"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Hint_c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Hint_c"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Hint_c"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Hint_c"]["Text"] = [[Hint]];
LMG2L["Hint_c"]["Name"] = [[Hint]];
LMG2L["Hint_c"]["Position"] = UDim2.new(0, 150, 0, 116);
LMG2L["Hint_c"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";hb Team R0van Hacked This Game L0L 😱👌")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Massage 
LMG2L["Massage _d"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Massage _d"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Massage _d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Massage _d"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Massage _d"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Massage _d"]["Text"] = [[Massage ]];
LMG2L["Massage _d"]["Name"] = [[Massage ]];
LMG2L["Massage _d"]["Position"] = UDim2.new(0, 268, 0, 116);
LMG2L["Massage _d"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";mb Team R0van Join Today")
end)

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Fire All
LMG2L["Fire All_e"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Fire All_e"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Fire All_e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Fire All_e"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Fire All_e"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Fire All_e"]["Text"] = [[Fire All]];
LMG2L["Fire All_e"]["Name"] = [[Fire All]];
LMG2L["Fire All_e"]["Position"] = UDim2.new(0, 384, 0, 116);
LMG2L["Fire All_e"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";fire all")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Destroy 
LMG2L["Disco_f"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Disco_f"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Disco_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Disco_f"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Disco_f"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Disco_f"]["Text"] = [[Disco]];
LMG2L["Disco_f"]["Name"] = [[Disco]];
LMG2L["Disco_f"]["Position"] = UDim2.new(0, 32, 0, 154);
LMG2L["Disco_f"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";disco")
end) 


-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Chance Name 
LMG2L["Chance Name _10"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Chance Name _10"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Chance Name _10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Chance Name _10"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Chance Name _10"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Chance Name _10"]["Text"] = [[Chance Name]];
LMG2L["Chance Name _10"]["Name"] = [[Chance Name ]];
LMG2L["Chance Name _10"]["Position"] = UDim2.new(0, 150, 0, 154);
LMG2L["Chance Name _10"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";titleb R0van")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 2
LMG2L["Skybox 2_11"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox 2_11"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox 2_11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox 2_11"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Skybox 2_11"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox 2_11"]["Text"] = [[Skybox 2]];
LMG2L["Skybox 2_11"]["Name"] = [[Skybox 2]];
LMG2L["Skybox 2_11"]["Position"] = UDim2.new(0, 268, 0, 154);
LMG2L["Skybox 2_11"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local pos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(pos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "Sky")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
	end
end

Sky("103510280347999")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Skybox 3 
LMG2L["Skybox 3 _12"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Skybox 3 _12"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Skybox 3 _12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Skybox 3 _12"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Skybox 3 _12"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Skybox 3 _12"]["Text"] = [[Skybox 3]];
LMG2L["Skybox 3 _12"]["Name"] = [[Skybox 3 ]];
LMG2L["Skybox 3 _12"]["Position"] = UDim2.new(0, 384, 0, 154);
LMG2L["Skybox 3 _12"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal",
				["Texture"] = "rbxassetid://".. asset
			}
		}
	}
	_(args)
end

function Sky(id)
	local root = char:WaitForChild("HumanoidRootPart")
	local pos = root.CFrame + Vector3.new(0, 6, 0)
	CreatePart(pos, workspace)
	task.wait(0.2)
	local skyPart
	for _, v in workspace:GetChildren() do
		if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
			skyPart = v
			break
		end
	end
	if skyPart then
		SetName(skyPart, "Sky")
		AddMesh(skyPart)
		SetMesh(skyPart, "111891702759441")
		SetTexture(skyPart, id)
		MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
		SetLocked(skyPart, true)
		SetAnchor(true, skyPart)
	end
end

Sky("107313130573139")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 2
LMG2L["Decal 2_13"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal 2_13"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal 2_13"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 2_13"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Decal 2_13"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal 2_13"]["Text"] = [[Decal 2]];
LMG2L["Decal 2_13"]["Name"] = [[Decal 2]];
LMG2L["Decal 2_13"]["Position"] = UDim2.new(0, 32, 0, 194);
LMG2L["Decal 2_13"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("103510280347999")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Decal 3
LMG2L["Decal 3_14"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Decal 3_14"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Decal 3_14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Decal 3_14"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Decal 3_14"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Decal 3_14"]["Text"] = [[Decal 3]];
LMG2L["Decal 3_14"]["Name"] = [[Decal 3]];
LMG2L["Decal 3_14"]["Position"] = UDim2.new(0, 150, 0, 194);
LMG2L["Decal 3_14"].MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("107313130573139")
end) 		

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Kick All 
LMG2L["Kick All _15"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Kick All _15"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Kick All _15"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Kick All _15"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Kick All _15"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Kick All _15"]["Text"] = [[Kick All]];
LMG2L["Kick All _15"]["Name"] = [[Kick All ]];
LMG2L["Kick All _15"]["Position"] = UDim2.new(0, 268, 0, 194);
LMG2L["Kick All _15"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";kick all")
end) 

-- Players.Revan_LoL32.PlayerGui.ScreenGui.Frame.Shutdown 
LMG2L["Shutdown _16"] = Instance.new("TextButton", LMG2L["Frame_2"]);
LMG2L["Shutdown _16"]["TextColor3"] = Color3.fromRGB(81, 255, 255);
LMG2L["Shutdown _16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
LMG2L["Shutdown _16"]["Size"] = UDim2.new(0, 106, 0, 28);
LMG2L["Shutdown _16"]["BorderColor3"] = Color3.fromRGB(89, 255, 245);
LMG2L["Shutdown _16"]["Text"] = [[Shutdown ]];
LMG2L["Shutdown _16"]["Name"] = [[Shutdown ]];
LMG2L["Shutdown _16"]["Position"] = UDim2.new(0, 384, 0, 194);
LMG2L["Shutdown _16"].MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent

RequestCommand:InvokeServer(";shutdown")
end) 

return LMG2L["ScreenGui_1"], require;

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