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REANIMATE
ScriptBlox
Universal
Free
Game: Universal Script 📌
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worstskidofalltime
offline
Features
e
Script Code
pcall(function()
local Hatless = loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/NOT-MINE/refs/heads/main/Patched%20hatless"))()
Character = Hatless.Rig
Hatless.Rig.Name = "non"
-- hey go die
-- also if you steal my taunts and dont credit me for them i'll fucking find you and ban you
-- big ban bootleg by x5ul
Bypass = "death"
FELOADLIBRARY = {}
loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
local Player = game:GetService("Players").LocalPlayer
local TweenService = game:GetService("TweenService")
local Create = FELOADLIBRARY.Create
local Player = game:GetService("Players").LocalPlayer
local ZTfade=false
local ZT=false
local MeHasDied = false
local mouse = Player:GetMouse()
local agresive = false
local Target = Vector3.new()
local Character= workspace.non
local Torso = Character.Torso
Torso.Transparency = 0
local Head = Character.Head
local Humanoid = Character.Humanoid
local LeftArm = Character["Left Arm"]
local LeftLeg = Character["Left Leg"]
local RightArm = Character["Right Arm"]
local RightLeg = Character["Right Leg"]
local RootPart = Character["HumanoidRootPart"]
local Anim="Idle"
local inairvel=0
local WalkAnimStep = 0
local isrunning = true
local sine = 0
local change = 1
local pantdown = false
local shirtdown = false
local reap = false
local gpressed = false
local Animstep = 0
local WalkAnimMove=0.05
local Combo = 0
local attack=false
local pant = false
local shirt = false
local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
local Neck = Character.Torso:FindFirstChild("Neck")
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local forWFB = 0
local forWRL = 0
local Effects=Instance.new("Folder",Character)
Effects.Name="Effects"
local it=Instance.new
local vt=Vector3.new
local cf=CFrame.new
local euler=CFrame.fromEulerAnglesXYZ
local angles=CFrame.Angles
local cn = CFrame.new
local mr=math.rad
local mememode=false
local IT = Instance.new
local CF = CFrame.new
local VT = Vector3.new
local RAD = math.rad
local C3 = Color3.new
local UD2 = UDim2.new
local BRICKC = BrickColor.new
local ANGLES = CFrame.Angles
local EULER = CFrame.fromEulerAnglesXYZ
local COS = math.cos
local ACOS = math.acos
local SIN = math.sin
local ASIN = math.asin
local ABS = math.abs
local MRANDOM = math.random
local FLOOR = math.floor
local lastid= "http://www.roblox.com/asset/?id=1840684529"
local s2=it("Sound",Torso)
local CurId = 1
s2.EmitterSize = 30
local s2c=s2:Clone()
local playsong = true
s2.SoundId = lastid
if playsong == true then
wait(2)
s2:play()
elseif playsong == false then
s2:stop()
end
local lastsongpos= 0
local crosshair = Instance.new("BillboardGui",Character)
crosshair.Size = UDim2.new(10,0,10,0)
crosshair.Enabled = false
local imgl = Instance.new("ImageLabel",crosshair)
imgl.Position = UDim2.new(0,0,0,0)
imgl.Size = UDim2.new(1,0,1,0)
imgl.Image = "rbxassetid://578065407"
imgl.BackgroundTransparency = 1
imgl.ImageTransparency = .7
imgl.ImageColor3 = Color3.new(1,1,1)
crosshair.StudsOffset = Vector3.new(0,0,-1)
--//=================================\\
--|| LOCAL IDS
--\\=================================//
local GROWL = 1544355717
local ROAR = 528589382
local ECHOBLAST = 376976397
local CAST = 459523898
local ALCHEMY = 424195979
local BUILDUP = 698824317
local BIGBUILDUP = 874376217
local IMPACT = 231917744
local LARGE_EXPLOSION = 168513088
local TURNUP = 299058146
local Weld37 = Instance.new("Weld")
local Weld39 = Instance.new("Weld")
local Part36 = Instance.new("Part")
local Part38 = Instance.new("Part")
local Model13 = Instance.new("Model")
if Character:FindFirstChild("Animate")then
Character.Animate:Destroy()
end
local function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
CFuncs = {
Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
RemoveOutlines(Part)
return Part
end
}
,
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
}
,
Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
}
,
Weld = {Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
return Weld
end
}
,
Sound = {Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
wait()
S:play()
game:GetService("Debris"):AddItem(S, 6)
end
))
end
}
,
ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
return fp
end
}
}
coroutine.wrap(function()
while true do
if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
MeHasDied = true
break
end
wait()
end
end)()
--//=================================\\
--|| SAZERENOS ARTIFICIAL HEARTBEAT
--\\=================================//
Frame_Speed = 1 / 30
local ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
--//=================================\\
--\\=================================//
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
---------------
--[Functions]--
---------------
so = function(id, par, vol, pit)
CFuncs.Sound.Create(id, par, vol, pit)
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
rayCast = function(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
local MoveStyle = Enum.EasingStyle[MoveStyle2]
local outorin = Enum.EasingDirection[outorin2]
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end
if SPart.Name=="Bullet" then
dahspeed=1
end
local tweeningInformation = TweenInfo.new(
AnimTime/dahspeed,
MoveStyle,
outorin,
0,
false,
0
)
local MoveCF = CFr
local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
tweenanim:Play()
end
local function GatherAllInstances(Parent,ig)
local Instances = {}
local Ignore=nil
if ig ~= nil then
Ignore = ig
end
local function GatherInstances(Parent,Ignore)
for i, v in pairs(Parent:GetChildren()) do
if v ~= Ignore then
GatherInstances(v,Ignore)
table.insert(Instances, v) end
end
end
GatherInstances(Parent,Ignore)
return Instances
end
local function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
local function joint(parent,part0,part1,c0)
local weld=it("Motor6D")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
ArmorParts = {}
--ArmorParts = {}
function WeldAllTo(Part1,Part2,scan,Extra)
local EXCF = Part2.CFrame * Extra
for i, v3 in pairs(scan:GetDescendants()) do
if v3:isA("BasePart") then
local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
v3.Anchored=false
v3.Massless = true
v3.CanCollide=false
v3.Parent = Part1
v3.Locked = true
if not v3:FindFirstChild("Destroy") then
table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
else
v3:Destroy()
end
end
end
Part1.Transparency=1
--Part2:Destroy()
end
local function JointAllTo(Part1,Part2,scan,Extra)
local EXCF = Part2.CFrame * Extra
for i, v3 in pairs(scan:GetDescendants()) do
if v3:isA("BasePart") then
local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
v3.Anchored=false
v3.Massless = true
v3.CanCollide=false
v3.Parent = Part1
v3.Locked = true
if not v3:FindFirstChild("Destroy") then
-- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
else
v3:Destroy()
end
end
end
Part1.Transparency=1
--Part2:Destroy()
end
--------
local SToneTexture = Create("Texture")({
Texture = "http://www.roblox.com/asset/?id=1693385655",
Color3 = Color3.new(163/255, 162/255, 165/255),
})
local function AddStoneTexture(part)
coroutine.resume(coroutine.create(function()
for i = 0,6,1 do
local Tx = SToneTexture:Clone()
Tx.Face = i
Tx.Parent=part
end
end))
end
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
local function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local S = IT("Sound")
function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat wait(1) until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end))
return NEWSOUND
end
function WACKYEFFECT(Table)
local TYPE = (Table.EffectType or "Sphere")
local SIZE = (Table.Size or VT(1,1,1))
local ENDSIZE = (Table.Size2 or VT(0,0,0))
local TRANSPARENCY = (Table.Transparency or 0)
local ENDTRANSPARENCY = (Table.Transparency2 or 1)
local CFRAME = (Table.CFrame or Torso.CFrame)
local MOVEDIRECTION = (Table.MoveToPos or nil)
local ROTATION1 = (Table.RotationX or 0)
local ROTATION2 = (Table.RotationY or 0)
local ROTATION3 = (Table.RotationZ or 0)
local MATERIAL = (Table.Material or "Neon")
local COLOR = (Table.Color or C3(1,1,1))
local TIME = (Table.Time or 45)
local SOUNDID = (Table.SoundID or nil)
local SOUNDPITCH = (Table.SoundPitch or nil)
local SOUNDVOLUME = (Table.SoundVolume or nil)
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND = nil
local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH = nil
if TYPE == "Sphere" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
elseif TYPE == "Cylinder" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "Cylinder", "", "", SIZE, VT(0,0,0))
elseif TYPE == "Block" then
MSH = IT("BlockMesh",EFFECT)
MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
elseif TYPE == "Cube" then
MSH = IT("BlockMesh",EFFECT)
MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
elseif TYPE == "Wave" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
elseif TYPE == "Ring" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
elseif TYPE == "Slash" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
elseif TYPE == "Swirl" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
elseif TYPE == "Skull" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
elseif TYPE == "Crystal" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
elseif TYPE == "Crown" then
MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
end
if MSH ~= nil then
local MOVESPEED = nil
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60)
else
SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0)
end
wait()
SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60)
if TYPE == "Block" then
SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
else
SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60)
SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60)
end
MSH.Scale = MSH.Scale - GROWTH/TIME
SetTween(MSH,{Scale=ENDSIZE},"Linear","InOut",TIME/60)
if TYPE == "Wave" then
SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},"Linear","InOut",TIME/60)
end
for LOOP = 1, TIME+1 do
wait(.05)
--SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0)
if TYPE == "Block" then
-- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
else
-- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
-- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0)
-- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0)
end
end
game:GetService("Debris"):AddItem(EFFECT, 15)
if PLAYSSOUND == false then
EFFECT:remove()
else
SOUND.Stopped:Connect(function()
EFFECT:remove()
end)
end
else
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat wait() until SOUND.Playing == false
EFFECT:remove()
end
end
end))
end
----------------------
--[End Of Functions]--
----------------------
------------------
--[Gun]--
------------------
function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part"){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end
------------------
--[End of Gun]--
------------------
---------------
--[Particles]--
---------------
local Particle2_1 = Create("ParticleEmitter"){
Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)),
Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),
Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),
Texture = "rbxassetid://241922778",
Lifetime = NumberRange.new(0.55,0.95),
Rate = 100,
VelocitySpread = 180,
Rotation = NumberRange.new(0),
RotSpeed = NumberRange.new(-200,200),
Speed = NumberRange.new(8.0),
LightEmission = 1,
LockedToPart = false,
Acceleration = Vector3.new(0, 0, 0),
EmissionDirection = "Top",
Drag = 4,
Enabled = false
}
local BEGONE_Particle = Create("ParticleEmitter"){
Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)),
Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}),
Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}),
Texture = "rbxassetid://936193661",
Lifetime = NumberRange.new(1.5),
Rate = 100,
VelocitySpread = 0,
Rotation = NumberRange.new(0),
RotSpeed = NumberRange.new(-10,10),
Speed = NumberRange.new(0),
LightEmission = .25,
LockedToPart = true,
Acceleration = Vector3.new(0, -0, 0),
EmissionDirection = "Top",
Drag = 4,
ZOffset = 1,
Enabled = false
}
----------------------
--[End Of Particles]--
----------------------
-----------------
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
if h.Health > 0.0001 then
h = v else end
end
end
if h == nil then
return
elseif h ~= nil and h.Health < 0.001 then
return
elseif h ~= nil and h.Parent:FindFirstChild("Fly away") then
return
end
--gg
--local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
coroutine.resume(coroutine.create(function()
if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
local FATag = Instance.new("Model",h.Parent)
FATag.Name = "Fly away"
game:GetService("Debris"):AddItem(FATag, 2.5)
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=true
end
end
wait(.25)
if h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
end
local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
coroutine.resume(coroutine.create(function()
local YourGone = Instance.new("Part")
YourGone.Reflectance = 0
YourGone.Transparency = 1
YourGone.CanCollide = false
YourGone.Locked = true
YourGone.Anchored=true
YourGone.BrickColor = BrickColor.new("Really blue")
YourGone.Name = "YourGone"
YourGone.Size = Vector3.new()
YourGone.Material = "SmoothPlastic"
YourGone:BreakJoints()
YourGone.Parent = FoundTorso
YourGone.CFrame = FoundTorso.CFrame
local NewParticle = Instance.new("ParticleEmitter")
NewParticle.Parent = YourGone
NewParticle.Acceleration = Vector3.new(0,0,0)
NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
NewParticle.Lifetime = NumberRange.new(0.55,0.95)
NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
NewParticle.Speed = NumberRange.new(0,0.0)
NewParticle.ZOffset = 2
NewParticle.Texture = "rbxassetid://243660364"
NewParticle.RotSpeed = NumberRange.new(-0,0)
NewParticle.Rotation = NumberRange.new(-180,180)
NewParticle.Enabled = false
game:GetService("Debris"):AddItem(YourGone, 3)
for i = 0,2,1 do
NewParticle:Emit(1)
so("1448044156", FoundTorso,2, 1)
h.Parent:BreakJoints()
YourGone.CFrame = FoundTorso.CFrame
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=false
-- v.Material = "Neon"
--v.BrickColor = BrickColor.new("Really red")
if v:FindFirstChildOfClass("SpecialMesh")then
--v:Destroy()
end
if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
-- v:Destroy()
end
local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
vp.Parent = v
game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
end
end
wait(.2)
end
wait(.1)
NewParticle:Emit(3)
so("1448044156", FoundTorso,2, .8)
h.Parent:BreakJoints()
YourGone.CFrame = FoundTorso.CFrame
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=false
-- v.Material = "Neon"
--v.BrickColor = BrickColor.new("Really red")
if v:FindFirstChildOfClass("SpecialMesh")then
--v:Destroy()
end
if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
-- v:Destroy()
end
local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
vp.Parent = v
game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
end
end
end))
wait(.1)
end
end))
if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
so(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
h.Health = h.Health - Damage
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
end
if Type == "Knockdown" then
local hum = h
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
wait(.2)
HHumanoid.PlatformStand = false
end
), hum)
local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 5, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
game:GetService("Debris"):AddItem(bodvol, 2)
game:GetService("Debris"):AddItem(rl, 0.125)
elseif Type == "Knockdown2" then
local hum = h
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
Combo = 1 wait(.2)
HHumanoid.PlatformStand = false
end
), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
game:GetService("Debris"):AddItem(bodvol, 0.2)
game:GetService("Debris"):AddItem(rl, 0.2)
local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
elseif Type == "Normal" then
local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
game:GetService("Debris"):AddItem(bodvol, .1)
elseif Type== "Fire" then
local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
local tags = 0
for _,v2 in next, HTorso:GetChildren() do
if v2:IsA("Folder") and v2.Name == "OnFire" then
tags=tags+1
end
end
if tags < 2 then
end
fireef:Destroy()
else-- print("Hit Max")
end
elseif Type== "Instakill" then
coroutine.resume(coroutine.create(function()
if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
local FATag = Instance.new("Model",h.Parent)
FATag.Name = "Fly away"
game:GetService("Debris"):AddItem(FATag, 2.5)
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=true
end
end
wait(.25)
if h.Parent:FindFirstChildOfClass("Body Colors")then
h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
end
local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
coroutine.resume(coroutine.create(function()
local YourGone = Instance.new("Part")
YourGone.Reflectance = 0
YourGone.Transparency = 1
YourGone.CanCollide = false
YourGone.Locked = true
YourGone.Anchored=true
YourGone.BrickColor = BrickColor.new("Really blue")
YourGone.Name = "YourGone"
YourGone.Size = Vector3.new()
YourGone.Material = "SmoothPlastic"
YourGone:BreakJoints()
YourGone.Parent = FoundTorso
YourGone.CFrame = FoundTorso.CFrame
local NewParticle = Instance.new("ParticleEmitter")
NewParticle.Parent = YourGone
NewParticle.Acceleration = Vector3.new(0,0,0)
NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
NewParticle.Lifetime = NumberRange.new(0.55,0.95)
NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
NewParticle.Speed = NumberRange.new(0,0.0)
NewParticle.ZOffset = 2
NewParticle.Texture = "rbxassetid://243660364"
NewParticle.RotSpeed = NumberRange.new(-0,0)
NewParticle.Rotation = NumberRange.new(-180,180)
NewParticle.Enabled = false
game:GetService("Debris"):AddItem(YourGone, 3)
for i = 0,2,1 do
NewParticle:Emit(1)
so("1448044156", FoundTorso,2, 1)
h.Parent:BreakJoints()
YourGone.CFrame = FoundTorso.CFrame
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=false
-- v.Material = "Neon"
--v.BrickColor = BrickColor.new("Really red")
if v:FindFirstChildOfClass("SpecialMesh")then
--v:Destroy()
end
if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
-- v:Destroy()
end
local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
vp.Parent = v
game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
end
end
wait(.2)
end
wait(.1)
NewParticle:Emit(3)
so("1448044156", FoundTorso,2, .8)
h.Parent:BreakJoints()
YourGone.CFrame = FoundTorso.CFrame
for _,v in pairs(h.Parent:children()) do
if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
v.Anchored=false
-- v.Material = "Neon"
--v.BrickColor = BrickColor.new("Really red")
if v:FindFirstChildOfClass("SpecialMesh")then
--v:Destroy()
end
if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
-- v:Destroy()
end
local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
vp.Parent = v
game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
end
end
end))
wait(.1)
end
end))
elseif Type == "HPSteal" then
Humanoid.Health = Humanoid.Health + Damage
local hum = h
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
Combo = 1 wait(.2)
HHumanoid.PlatformStand = false
end
), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
game:GetService("Debris"):AddItem(bodvol, 0.2)
game:GetService("Debris"):AddItem(rl, 0.2)
local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
elseif Type == "Impale" then
CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)
hit.Parent.Humanoid.PlatformStand = true
wait(1)
hit.Parent.Humanoid.PlatformStand = false
elseif Type == "IgnoreType" then
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
game:GetService("Debris"):AddItem(bodyVelocity, .1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso"))})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Freeze2" then
local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
wait(1.5)
Part.Anchored = false
end
), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
ShowDamage = function(Pos, Text, Time, Color)
local Rate = 0.033333333333333
if not Pos then
local Pos = Vector3.new(0, 0, 0)
end
local Text = Text or ""
local Time = Time or 2
if not Color then
local Color = Color3.new(1, 0, 1)
end
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart})
local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
TextLabel.TextTransparency=1
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
--print(Frames)
EffectPart.CFrame=CFrame.new(Pos)
wait() TextLabel.TextTransparency=0
SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60)
SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60)
SetTween(TextLabel,{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",Frames/60)
SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60)
wait(Frames/60)
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end
)
end
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2)
local Type=""
if mememode == true then
Type= "Instakill"
else
Type=Type2
end
if Type2 == "NormalKnockdown" then
Type= "Knockdown"
end
for _,c in pairs(workspace:children()) do
local hum = c:FindFirstChild("Humanoid")
for _,v in pairs(c:children()) do
if v:IsA("Humanoid") then
hum = v
end
end
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if mag <= magni and c.Name ~= Player.Name then
Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2)
end
end
end
end
end
function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type)
local DGP = Instance.new("Part")
DGP.Parent = Character
DGP.Size = Vector3.new(0.05, 0.05, 0.05)
DGP.Transparency = 1
DGP.CanCollide = false
DGP.Anchored = true
RemoveOutlines(DGP)
DGP.Position=DGP.Position + Vector3.new(0,-.1,0)
DGP.CFrame = HTCF
coroutine.resume(coroutine.create(function()
MagniDamage(DGP, magni, mindam, maxdam, knock, Type)
end))
game:GetService("Debris"):AddItem(DGP, .05)
DGP.Archivable = false
end
-----------------
function BulletHitEffectSpawn(EffectCF,EffectName)
local MainEffectHolder=Instance.new("Part",Effects)
MainEffectHolder.Reflectance = 0
MainEffectHolder.Transparency = 1
MainEffectHolder.CanCollide = false
MainEffectHolder.Locked = true
MainEffectHolder.Anchored=true
MainEffectHolder.BrickColor = BrickColor.new("Bright green")
MainEffectHolder.Name = "Bullet"
MainEffectHolder.Size = Vector3.new(.05,.05,.05)
MainEffectHolder.Material = "Neon"
MainEffectHolder:BreakJoints()
MainEffectHolder.CFrame = EffectCF
local EffectAttach=Instance.new("Attachment",MainEffectHolder)
game:GetService("Debris"):AddItem(MainEffectHolder, 15)
if EffectName == "Explode" then
EffectAttach.Orientation = Vector3.new(90,0,0)
game:GetService("Debris"):AddItem(MainEffectHolder, 2)
end
if EffectName == "Spark" then
EffectAttach.Orientation = Vector3.new(90,0,0)
game:GetService("Debris"):AddItem(MainEffectHolder, 2)
end
if EffectName == "ShockWave" then
EffectAttach.Orientation = Vector3.new(90,0,0)
game:GetService("Debris"):AddItem(MainEffectHolder, 2)
end
if EffectName == "Nuke" then
so(923073285,MainEffectHolder,8,2)
EffectAttach.Orientation = Vector3.new(0,0,0)
local EffectAttach2=Instance.new("Attachment",MainEffectHolder)
EffectAttach2.Orientation = Vector3.new(0,0,0)
coroutine.resume(coroutine.create(function()
for i = 0,2,.025/1.5 do
Swait()
end
end))
game:GetService("Debris"):AddItem(EffectAttach, 10)
end
end
local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0)
RJW.C1 = RJ.C1
RJW.Name = RJ.Name
local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)
NeckW.C1 = Neck.C1
NeckW.Name = Neck.Name
--print(WRJ.Parent.Name)
local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
local RH=weld(Torso,Torso,RightLeg,cf(0,0,0))
local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0))
RW.C1 = cn(0, 0.5, 0)
LW.C1 = cn(0, 0.5, 0)
RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
--------
--(#Torso)
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
--------
--(#Head)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
--------
--(#Right Arm)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
--------
--(#Left Arm)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
--------
--(#Right Leg)
SetTween(RH,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1)
--------
--(#Left Leg)
SetTween(LH,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1)
function AT1()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-40))},"Quad","InOut",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(RH,{C0=CFrame.new(.5, -.6, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(20))},"Quad","InOut",0.2)
wait(.2/dahspeed)
--coroutine.resume(coroutine.create(function()
-- so("1428541279", RightArm,1.6, math.random(120,220)/100)
CFMagniDamage(RootPart.CFrame*CF(0,-1,-1),7,10,20,20,"Normal")
--end))
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(-40),math.rad(0),math.rad(40))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(120),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(-20))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT2()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(60))},"Quad","InOut",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60))},"Quad","InOut",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(RH,{C0=CFrame.new(.5, -.5, -.4)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,10,15,0,"Normal")
wait(.2/dahspeed)
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(0),math.rad(0),math.rad(-70))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(70))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-20),math.rad(-90))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT3()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(120))},"Quad","In",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Quad","InOut",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Quad","InOut",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -.8, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
wait(.2/dahspeed)
CFMagniDamage(RootPart.CFrame*CF(-2,-.25,-1),9,20,30,10,"Knockdown")
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-0))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(-0),math.rad(-0))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT4()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(80))},"Quad","InOut",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-20),math.rad(-70),math.rad(-90))},"Quad","InOut",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -.0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal")
so("3051417237", LeftArm,3, math.random(100,155)/100)
wait(0.2/dahspeed)
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(45))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(-45))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(-90))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT5()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(80))},"Quad","InOut",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-80))},"Quad","InOut",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-20),math.rad(70),math.rad(90))},"Quad","InOut",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","InOut",0.2)
SetTween(RH,{C0=CFrame.new(.5, -.5, -0.4)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, -0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.2)
CFMagniDamage(RootPart.CFrame*CF(0,-0,-1),9,30,45,0,"Normal")
so("3051417237", RightArm,3, math.random(100,155)/80)
wait(0.2/dahspeed)
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,0)*angles(math.rad(20),math.rad(0),math.rad(-45))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(45))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(-0),math.rad(0))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, -0)*angles(math.rad(-10),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT6()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1,-.3)*angles(math.rad(45),math.rad(0),math.rad(0))},"Quad","Out",0.3)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","Out",0.3)
SetTween(RW,{C0=CFrame.new(1.1 , 0.5, -.3)*angles(math.rad(20),math.rad(115),math.rad(90))},"Quad","In",0.15)
SetTween(LW,{C0=CFrame.new(-1.1, 0.5, -.3)*angles(math.rad(20),math.rad(-115),math.rad(-90))},"Quad","In",0.15)
SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Quad","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","Out",0.3)
so("3051417237", Torso,3, math.random(140,185)/80)
CFMagniDamage(RootPart.CFrame*CF(-1.4,-0,-1),9,40,55,10,"Knockdown")
CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1),9,40,55,10,"Knockdown")
wait(0.175/dahspeed)
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7,-.4)*angles(math.rad(45),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(90))},"Back","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Back","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(65),math.rad(0),math.rad(0))},"Back","Out",0.2)
wait(.2/dahspeed)
attack = false
end
function AT7()
attack=true
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end --/dahspeed
so("3051417237", Torso,3, .8)
coroutine.resume(coroutine.create(function()
for i = 1,2 do Swait(3)
so("3051417087", RightArm,3, math.random(100,155)/100) end
end))
for i =1,10,1 do
SetTween(RJW,{C0=RootCF*CFrame.new(0,-1.7+.17*i,-.4)*angles(math.rad(25-5*i),math.rad(0),math.rad(36*i))},"Quad","Out",0.1)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.2)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(180),math.rad(0),math.rad(90))},"Quad","Out",0.2)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-90))},"Quad","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(-25),math.rad(0),math.rad(0))},"Quad","Out",0.2)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(25),math.rad(0),math.rad(0))},"Quad","Out",0.2)
CFMagniDamage(RootPart.CFrame*CF(1.4,-0,-1+.17*i),9,10,15,10,"Knockdown")
Swait()
end
attack = false
end
function joke()
end
attack = false
print("aaaaaaaaaaaaaaaaaa")
Humanoid.JumpPower = 60
Humanoid.WalkSpeed=16
function ClickCombo()
if Anim == "Fall" or Anim == "Jump" then
if Combo == 0 then
--DownAT()
end
else
if agresive == false then
if Combo == 0 then
AT1()
Combo = 1
elseif Combo == 1 then
AT2()
Combo = 2
elseif Combo == 2 then
AT3()
Combo = 0
elseif Combo == 3 then
Combo = 0
ClickCombo()
end
else
if Combo == 0 then
AT4()
Combo = 1
elseif Combo == 1 then
AT5()
Combo = 2
elseif Combo == 2 then
AT6()
Combo = 3
elseif Combo == 3 then
AT7()
Combo = 0
end
end
end
end
local Hold = false
Button1DownF=function()
Hold= true
while Hold == true do
if attack == false then
ClickCombo()
else
end Swait()
end
end
Button1UpF=function()
if Hold==true then
Hold = false
end
end
KeyDownF=function(key)
if key == "r" and attack == false and pantdown == false then
attack = true
local laying = true
coroutine.wrap(function()
while laying == true do
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-2.20)*angles(math.rad(75),math.rad(5* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )))},"Linear","InOut",0.1)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-40),math.rad(15* math.sin(sine / 8 )),math.rad(0))},"Linear","InOut",0.1)
SetTween(RW,{C0=CFrame.new(1.0 , 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(-50+5* math.cos(sine / 8 )))},"Linear","Out",0.1)
SetTween(LW,{C0=CFrame.new(-1.0, 0.5, -.4)*angles(math.rad(160),math.rad(5* math.cos(sine / 8 )),math.rad(40+5* math.cos(sine / 8 )))},"Linear","Out",0.1)
SetTween(RH,{C0=CFrame.new(.5, -.9-.1* math.cos(sine / 8 ), -.4+.4* math.cos(sine / 8 ))*angles(math.rad(-50+35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1)
SetTween(LH,{C0=CFrame.new(-.5, -.9+.1* math.cos(sine / 8 ), -.4-.4* math.cos(sine / 8 ))*angles(math.rad(-50-35* math.cos(sine / 8 )),math.rad(5* math.cos(sine / 8 )),math.rad(-15* math.cos(sine / 8 )))},"Linear","InOut",0.1)
Swait()
if (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude > .5 then
laying = false
end
end
end)()
repeat Swait() until laying == false
attack = false
end
if key == "0" then
if isrunning == false then
isrunning=true
end
end
if key == "m" then
if playsong == true then
playsong = false
s2:pause()
elseif playsong == false then
playsong = true
s2:resume()
end
end
if key == "n" and mememode == false then
CurId = CurId + 1
if CurId > 6 then
CurId = 1
end
warn("now playing song Nr"..CurId)
if CurId == 1 then
lastid= "http://www.roblox.com/asset/?id=1840684529 "
elseif CurId == 2 then
lastid= "http://www.roblox.com/asset/?id=1848354536"
elseif CurId == 3 then
lastid= "http://www.roblox.com/asset/?id=9045766377"
elseif CurId == 4 then
lastid= "http://www.roblox.com/asset/?id=9047105533"
elseif CurId == 5 then
lastid= "http://www.roblox.com/asset/?id=1841979451"
elseif CurId == 6 then
lastid= "http://www.roblox.com/asset/?id=1837768517"
end
lastsongpos = 0
s2.TimePosition = lastsongpos
end
end
mouse.KeyDown:connect(KeyDownF)
Anim = "Walk"
coroutine.wrap(function()
while true do
if MeHasDied then break end
inairvel=((Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude)*1
--forWRL
if inairvel > 30 then
inairvel=30
end
inairvel=inairvel/50*2
Swait()
if attack == false then
if Anim == "Jump" then
change = 0.60*2
SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+(inairvel*forWFB)/2, math.rad(0)-(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.25)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(8 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-8 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
SetTween(LH,{C0=CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
elseif Anim == "Fall" then
change = 0.60*2
SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.5 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-(inairvel*forWFB)/2, math.rad(0)+(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.35)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(-15), math.rad(80 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(15), math.rad(-80 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
SetTween(LH,{C0=CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
elseif Anim == "Idle" then
local dahspeed=1
if attack == true and mememode == true then
dahspeed=5
end
if agresive == false then
change = (0.60*1.75)*dahspeed
Humanoid.JumpPower = 60
Humanoid.WalkSpeed=16
local ADNum = 0
SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(1.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1)
SetTween(NeckW,{C0=NeckCF*angles(math.rad(6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(20 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(-5), math.rad(4 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(0 + 3 * math.sin(sine / 8 )), math.rad(5), math.rad(-4 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
else
change = (0.60*1.75)*dahspeed
Humanoid.JumpPower = 60
Humanoid.WalkSpeed=16
local ADNum = 0
SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(10.5 - 1 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-5))},"Quad","InOut",0.1)
SetTween(NeckW,{C0=NeckCF*angles(math.rad(-6.5 - 3.5 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(5 - 6.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(25), math.rad(40 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(10 + 3 * math.sin(sine / 8 )), math.rad(-25), math.rad(-40 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(20.5 - 1 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), 0) * CFrame.Angles(math.rad(1.5 - 1 * math.cos(sine / 8)),math.rad(20),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
end
elseif Anim == "Walk" then
if agresive == false then
local speed=1.0
if mememode == true then
speed=4
end
change = 2.4*speed
Humanoid.JumpPower = 60*speed
Humanoid.WalkSpeed=16*speed
local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(-forWFB*30) * math.cos(sine / 8 ),0,math.rad(-forWRL*30) * math.cos(sine / 8 ))
local LH2 = cf(forWRL/7 * math.cos(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*30) * math.cos(sine / 8 ),0,math.rad(forWRL*30) * math.cos(sine / 8 ))
SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.05 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*7), math.rad((-forWRL*2 - -forWRL * math.cos(sine / 4))*5) , math.rad(8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad((-forWFB*1 - -forWFB * math.cos(sine / 4))*7), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad(0 + forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(8 + forWRL*5 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed)
SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + forWRL/50 * math.cos(sine / 8), 0) * angles(math.rad(0 - forWFB*15 * math.cos(sine / 8 )), math.rad(0), math.rad(-8 - forWRL*5 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed)
SetTween(RH,{C0=CFrame.new(.5, -0.85+ .15 * math.sin(sine / 8 ), -.15+.15* math.cos(sine / 8 ))*RH2 * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
SetTween(LH,{C0=CFrame.new(-.5, -0.85- .15 * math.sin(sine / 8 ), -.15-.15* math.cos(sine / 8 ))*LH2 * CFrame.Angles(math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
else
local speed=1.6
if mememode == true then
speed=4
end
change = 2.5*speed
Humanoid.JumpPower = 60*speed
Humanoid.WalkSpeed=22*speed
local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(-forWRL*55/2* math.cos(sine / 8 )),math.rad(forWRL*55/1 * math.cos(sine / 8 )))
local LH2 = cf(forWRL/7 * math.sin(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.rad(forWFB*89) * math.cos(sine / 8 ),mr(forWRL*55/2* math.sin(sine / 8 )),math.rad(-forWRL*55/1* math.sin(sine / 8 )) )
SetTween(RJW,{C0=RootCF*CFrame.new(forWRL*1 * math.sin(sine / 8), forWFB*1 * math.sin(sine / 8) , -0.5 - 0.255 * math.cos(sine / 8) + -math.sin(sine / 8) / 8) * angles(math.rad(85+( forWFB * math.cos(sine / 8))*20), math.rad(( -forWRL * math.cos(sine / 4))*1) , math.rad((-forWRL * math.cos(sine / 8))*10))},"Linear","InOut",WalkAnimMove/speed)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad(-20+(-forWFB*1 - -forWFB * math.cos(sine / 4))*5), math.rad((forWRL*2 - forWRL * math.cos(sine / 4))*3.5), math.rad(-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
SetTween(RW,{C0=cf(1.0 + .0 * math.cos(sine / 8) , .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(-8+(-forWRL*55* math.sin(sine / 8 )) + 10 * math.cos(sine / 8)))},"Linear","Out",WalkAnimMove/speed)
SetTween(LW,{C0=cf(-1.0 + .0 * math.cos(sine / 8), .5-forWFB*0.5* math.sin(sine / 8), -.4) * angles(math.rad(95 - forWFB*75 * math.sin(sine / 8 )), math.rad(0), math.rad(8+(forWRL*55* math.cos(sine / 8 )) - 10 * math.cos(sine / 8 )))},"Linear","Out",WalkAnimMove/speed)
SetTween(RH,{C0=CFrame.new(.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*RH2 * CFrame.Angles(math.rad(60 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
SetTween(LH,{C0=CFrame.new(-.5, -0.85- .25 * math.sin(sine / 8 ), -.15-.25* math.sin(sine / 8 ))*LH2 * CFrame.Angles(math.rad(60 - 5 * math.sin(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
end
elseif Anim == "Sit" then
SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
end
end
end
end)()
coroutine.resume(coroutine.create(function()
while Humanoid.Health>0.001 do
if MeHasDied then break end
sine = sine + change
hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
if Character:FindFirstChild("Sound") then
Character:FindFirstChild("Sound"):Destroy()
end
local torvel = (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude
local velderp = RootPart.Velocity.y
if RootPart.Velocity.y > 1 and hitfloor == nil then
Anim = "Jump"
elseif RootPart.Velocity.y < -1 and hitfloor == nil then
Anim = "Fall"
elseif Humanoid.Sit == true then
Anim = "Sit"
elseif torvel < .5 and hitfloor ~= nil then
Anim = "Idle"
elseif torvel > .5 and hitfloor ~= nil then
Anim = "Walk"
else
Anim = ""
end
local Ccf=RootPart.CFrame
--warn(Humanoid.MoveDirection*RootPart.CFrame.lookVector)
local Walktest1 = Humanoid.MoveDirection*Ccf.LookVector
local Walktest2 = Humanoid.MoveDirection*Ccf.RightVector
--warn(Walktest1.Z.."/"..Walktest1.X)
--warn(Walktest2.Z.."/"..Walktest2.X)
forWFB = Walktest1.X+Walktest1.Z
forWRL = Walktest2.X+Walktest2.Z
--print(Humanoid.MoveDirection)
--warn(Torso.CFrame.lookVector)
coroutine.resume(coroutine.create(function()
if s2.Parent == nil or s2 == nil then
s2 = s2c:Clone()
s2.Parent = Torso
s2.Name = "BGMusic"
-- s2.SoundId = lastid
s2.Pitch = 1
s2.Volume = 1.5
s2.Looped = true
s2.archivable = false
s2.TimePosition = lastsongpos
if playsong == true then
s2:play()
elseif playsong == false then
s2:stop()
end
else
lastsongpos=s2.TimePosition
s2.Pitch = 1
s2.Volume = 1.5
s2.Looped = true
s2.SoundId = lastid
s2.EmitterSize = 30
end
end))
Swait()
end
end))
local speaker = game.Players.LocalPlayer
workspace.CurrentCamera:Destroy()
wait(0.1)
repeat wait() until speaker.Character ~= nil
workspace.CurrentCamera.CameraSubject = speaker.Character:FindFirstChildWhichIsA('Humanoid')
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
speaker.CameraMinZoomDistance = 0.5
speaker.CameraMaxZoomDistance = 400
speaker.CameraMode = Enum.CameraMode.Classic
speaker.Character.Head.Anchored = false
local ScreenGui = Instance.new("ScreenGui")
local ImageButton1 = Instance.new("ImageButton")
local ImageButton2 = Instance.new("ImageButton")
-- Parent the ScreenGui to the Player's PlayerGui
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
-- Set properties for the first ImageButton
ImageButton1.Parent = ScreenGui
ImageButton1.Size = UDim2.new(0, 50, 0, 50) -- Small size (50x50 pixels)
ImageButton1.Position = UDim2.new(1, -60, 0.1, 0) -- Positioned near the top, not too high
ImageButton1.AnchorPoint = Vector2.new(1, 0) -- Anchor to the top-right corner of the button
ImageButton1.Image = "rbxassetid://12159177184" -- First image ID
ImageButton1.BackgroundTransparency = 1 -- Make the background transparent
-- Set properties for the second ImageButton
ImageButton2.Parent = ScreenGui
ImageButton2.Size = UDim2.new(0, 50, 0, 50) -- Small size (50x50 pixels)
ImageButton2.Position = UDim2.new(1, -60, 0.3, 0) -- Positioned below the first button
ImageButton2.AnchorPoint = Vector2.new(1, 0) -- Anchor to the top-right corner of the button
ImageButton2.Image = "rbxassetid://14139670222" -- Second image ID
ImageButton2.BackgroundTransparency = 1 -- Make the background transparent
-- Function to simulate pressing the "N" key for the first button
local function simulateKeyPress1()
local VirtualInputManager = game:GetService("VirtualInputManager")
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.N, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.N, false, game)
end
local function simulateKeyPress2()
local VirtualInputManager = game:GetService("VirtualInputManager")
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.R, false, game)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.R, false, game)
end
ImageButton1.MouseButton1Click:Connect(simulateKeyPress1)
-- Connect the click event to the second button
ImageButton2.MouseButton1Click:Connect(simulateKeyPress2)
end)
loadstring(game:HttpGet("https://github.com/ltseverydayyou/uuuuuuu/blob/main/shiftlock?raw=true"))()
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