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Red2SpookyXBlue3spooky f3x
ScriptBlox
Universal
Free
Game: Universal Script 📌
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Red2Spooky
offline
Features
Idk
Script Code
local Skibidi2 = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
--Properties:
Skibidi2.Name = "Red2SpookyXBlue3Spooky Gui f3x"
Skibidi2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Skibidi2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Skibidi2.ResetOnSpawn = false
MainFrame.Name = "MainFrame"
MainFrame.Parent = Skibidi2
MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0)
MainFrame.BorderSizePixel = 2
MainFrame.Position = UDim2.new(0.622710645, 0, 0.0665829182, 0)
MainFrame.Size = UDim2.new(0, 464, 0, 651)
TextLabel.Parent = MainFrame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BackgroundTransparency = 1.000
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 464, 0, 47)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Red2SpookyXBlue3Spooky gui f3x"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 35.000
TextButton.Parent = MainFrame
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton.BorderSizePixel = 1
TextButton.Position = UDim2.new(0, 0, 0.105990782, 0)
TextButton.Size = UDim2.new(0, 113, 0, 34)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Skybox"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton_2.Parent = MainFrame
TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_2.BorderSizePixel = 1
TextButton_2.Position = UDim2.new(0.243534476, 0, 0.105990782, 0)
TextButton_2.Size = UDim2.new(0, 113, 0, 34)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Decal"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 14.000
TextButton_3.Parent = MainFrame
TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_3.BorderSizePixel = 1
TextButton_3.Position = UDim2.new(0.487068951, 0, 0.105990782, 0)
TextButton_3.Size = UDim2.new(0, 113, 0, 34)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "unanchor"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 14.000
TextButton_4.Parent = MainFrame
TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_4.BorderSizePixel = 1
TextButton_4.Position = UDim2.new(0.730603456, 0, 0.105990782, 0)
TextButton_4.Size = UDim2.new(0, 113, 0, 34)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "kill all"
TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_4.TextSize = 14.000
TextButton_5.Parent = MainFrame
TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_5.BorderSizePixel = 1
TextButton_5.Position = UDim2.new(0, 0, 0.15821813, 0)
TextButton_5.Size = UDim2.new(0, 113, 0, 34)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Title"
TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_5.TextSize = 14.000
TextButton_6.Parent = MainFrame
TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_6.BorderSizePixel = 1
TextButton_6.Position = UDim2.new(0.243534476, 0, 0.15821813, 0)
TextButton_6.Size = UDim2.new(0, 113, 0, 34)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "btools"
TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_6.TextSize = 14.000
TextButton_7.Parent = MainFrame
TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_7.BorderSizePixel = 1
TextButton_7.Position = UDim2.new(0.487068951, 0, 0.15821813, 0)
TextButton_7.Size = UDim2.new(0, 113, 0, 34)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "avatar all"
TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_7.TextSize = 14.000
TextButton_8.Parent = MainFrame
TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_8.BorderSizePixel = 1
TextButton_8.Position = UDim2.new(0.730603456, 0, 0.15821813, 0)
TextButton_8.Size = UDim2.new(0, 113, 0, 34)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "Smoke all"
TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_8.TextSize = 14.000
TextButton_9.Parent = MainFrame
TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_9.BorderSizePixel = 1
TextButton_9.Position = UDim2.new(0, 0, 0.210445464, 0)
TextButton_9.Size = UDim2.new(0, 113, 0, 34)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "messange"
TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_9.TextSize = 14.000
TextButton_10.Parent = MainFrame
TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_10.BorderSizePixel = 1
TextButton_10.Position = UDim2.new(0.243534476, 0, 0.210445464, 0)
TextButton_10.Size = UDim2.new(0, 113, 0, 34)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "Jumpstyle"
TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_10.TextSize = 14.000
TextButton_11.Parent = MainFrame
TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_11.BorderSizePixel = 1
TextButton_11.Position = UDim2.new(0.487068951, 0, 0.210445464, 0)
TextButton_11.Size = UDim2.new(0, 113, 0, 34)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "1x3x5x6 Theme"
TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_11.TextSize = 14.000
TextButton_12.Parent = MainFrame
TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_12.BorderSizePixel = 1
TextButton_12.Position = UDim2.new(0.730603456, 0, 0.210445464, 0)
TextButton_12.Size = UDim2.new(0, 113, 0, 34)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "allah"
TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_12.TextSize = 14.000
TextLabel_2.Parent = MainFrame
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0.258620679, 0, 0.0629800335, 0)
TextLabel_2.Size = UDim2.new(0, 200, 0, 22)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "my Script"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 25.000
TextLabel_3.Parent = MainFrame
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0.019396551, 0, 0.274961591, 0)
TextLabel_3.Size = UDim2.new(0, 443, 0, 22)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "Blue3Spooky Script"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 25.000
TextButton_13.Parent = MainFrame
TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_13.BorderSizePixel = 1
TextButton_13.Position = UDim2.new(0, 0, 0.32872504, 0)
TextButton_13.Size = UDim2.new(0, 113, 0, 34)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "skybox"
TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_13.TextSize = 14.000
TextButton_14.Parent = MainFrame
TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_14.BorderSizePixel = 1
TextButton_14.Position = UDim2.new(0.243534476, 0, 0.32872504, 0)
TextButton_14.Size = UDim2.new(0, 113, 0, 34)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "Decal"
TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_14.TextSize = 14.000
TextButton_15.Parent = MainFrame
TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_15.BorderSizePixel = 1
TextButton_15.Position = UDim2.new(0.487068951, 0, 0.32872504, 0)
TextButton_15.Size = UDim2.new(0, 113, 0, 34)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "kill all"
TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_15.TextSize = 14.000
TextButton_16.Parent = MainFrame
TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_16.BorderSizePixel = 1
TextButton_16.Position = UDim2.new(0.730603456, 0, 0.32872504, 0)
TextButton_16.Size = UDim2.new(0, 113, 0, 34)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "billboard"
TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_16.TextSize = 14.000
TextButton_17.Parent = MainFrame
TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_17.BorderSizePixel = 1
TextButton_17.Position = UDim2.new(0, 0, 0.380952388, 0)
TextButton_17.Size = UDim2.new(0, 113, 0, 34)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "fly"
TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_17.TextSize = 14.000
TextButton_18.Parent = MainFrame
TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_18.BorderSizePixel = 1
TextButton_18.Position = UDim2.new(0.243534476, 0, 0.380952388, 0)
TextButton_18.Size = UDim2.new(0, 113, 0, 34)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "Fire all"
TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_18.TextSize = 14.000
TextButton_19.Parent = MainFrame
TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_19.BorderSizePixel = 1
TextButton_19.Position = UDim2.new(0.487068951, 0, 0.380952388, 0)
TextButton_19.Size = UDim2.new(0, 113, 0, 34)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "spin all"
TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_19.TextSize = 14.000
TextButton_20.Parent = MainFrame
TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_20.BorderSizePixel = 1
TextButton_20.Position = UDim2.new(0.730603456, 0, 0.380952388, 0)
TextButton_20.Size = UDim2.new(0, 113, 0, 34)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "avatar all"
TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_20.TextSize = 14.000
TextButton_21.Parent = MainFrame
TextButton_21.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_21.BorderSizePixel = 1
TextButton_21.Position = UDim2.new(0, 0, 0.433179736, 0)
TextButton_21.Size = UDim2.new(0, 113, 0, 34)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "RedXblue skybox"
TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_21.TextSize = 14.000
TextButton_22.Parent = MainFrame
TextButton_22.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_22.BorderSizePixel = 1
TextButton_22.Position = UDim2.new(0.243534476, 0, 0.433179736, 0)
TextButton_22.Size = UDim2.new(0, 113, 0, 34)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "Messange"
TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_22.TextSize = 14.000
TextButton_23.Parent = MainFrame
TextButton_23.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_23.BorderSizePixel = 1
TextButton_23.Position = UDim2.new(0.487068951, 0, 0.433179736, 0)
TextButton_23.Size = UDim2.new(0, 113, 0, 34)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "theme"
TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_23.TextSize = 14.000
TextButton_24.Parent = MainFrame
TextButton_24.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 98)
TextButton_24.BorderSizePixel = 1
TextButton_24.Position = UDim2.new(0.730603456, 0, 0.433179736, 0)
TextButton_24.Size = UDim2.new(0, 113, 0, 34)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "disco"
TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_24.TextSize = 14.000
--Script:
local function XQBURM_fake_script() -- MainFrame.LocalScript
local script = Instance.new('LocalScript', MainFrame)
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(XQBURM_fake_script)()
local function FIAAGF_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time 0")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("111077518811406")
end)
end
coroutine.wrap(FIAAGF_fake_script)()
local function GVMXPGZ_fake_script() -- TextButton_2.LocalScript
local script = Instance.new('LocalScript', TextButton_2)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("111077518811406")
end)
end
coroutine.wrap(GVMXPGZ_fake_script)()
local function IHRM_fake_script() -- TextButton_3.LocalScript
local script = Instance.new('LocalScript', TextButton_3)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
end
coroutine.wrap(IHRM_fake_script)()
local function killall_fake_script() -- TextButton_4.LocalScript
local script = Instance.new('LocalScript', TextButton_4)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kill all")
end)
end
coroutine.wrap(killall_fake_script)()
local function title_fake_script() -- TextButton_5.LocalScript
local script = Instance.new('LocalScript', TextButton_5)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titler Red2Spooky")
end)
end
coroutine.wrap(title_fake_script)()
local function OOTOQSU_fake_script() -- TextButton_6.LocalScript
local script = Instance.new('LocalScript', TextButton_6)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";btools")
end)
end
coroutine.wrap(OOTOQSU_fake_script)()
local function avatarall_fake_script() -- TextButton_7.LocalScript
local script = Instance.new('LocalScript', TextButton_7)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all Glue2Spooky")
end)
end
coroutine.wrap(avatarall_fake_script)()
local function smokeall_fake_script() -- TextButton_8.LocalScript
local script = Instance.new('LocalScript', TextButton_8)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";smoke all")
end)
end
coroutine.wrap(smokeall_fake_script)()
local function messange_fake_script() -- TextButton_9.LocalScript
local script = Instance.new('LocalScript', TextButton_9)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";m You think cam escape From Red2Spooky AllahAkbar")
end)
end
coroutine.wrap(messange_fake_script)()
local function UAMYV_fake_script() -- TextButton_10.LocalScript
local script = Instance.new('LocalScript', TextButton_10)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 118108250731940 ;pitch 0.9 ;volume inf")
end)
end
coroutine.wrap(UAMYV_fake_script)()
local function FNURW_fake_script() -- TextButton_11.LocalScript
local script = Instance.new('LocalScript', TextButton_11)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.175 ;volume inf")
end)
end
coroutine.wrap(FNURW_fake_script)()
local function IPPDLBQ_fake_script() -- TextButton_12.LocalScript
local script = Instance.new('LocalScript', TextButton_12)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 85390427326662 ;pitch 0.124 ;volume inf")
end)
end
coroutine.wrap(IPPDLBQ_fake_script)()
local function FWARLH_fake_script() -- TextButton_13.LocalScript
local script = Instance.new('LocalScript', TextButton_13)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time 14")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("139613879275864")
end)
end
coroutine.wrap(FWARLH_fake_script)()
local function JYESL_fake_script() -- TextButton_14.LocalScript
local script = Instance.new('LocalScript', TextButton_14)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("139613879275864")
end)
end
coroutine.wrap(JYESL_fake_script)()
local function killall_fake_script() -- TextButton_15.LocalScript
local script = Instance.new('LocalScript', TextButton_15)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";kill all")
end)
end
coroutine.wrap(killall_fake_script)()
local function billboard_fake_script() -- TextButton_16.LocalScript
local script = Instance.new('LocalScript', TextButton_16)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";title Blue3Spooky")
end)
end
coroutine.wrap(billboard_fake_script)()
local function fly_fake_script() -- TextButton_17.LocalScript
local script = Instance.new('LocalScript', TextButton_17)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fly")
end)
end
coroutine.wrap(fly_fake_script)()
local function fireall_fake_script() -- TextButton_18.LocalScript
local script = Instance.new('LocalScript', TextButton_18)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fire all")
end)
end
coroutine.wrap(fireall_fake_script)()
local function spinall_fake_script() -- TextButton_19.LocalScript
local script = Instance.new('LocalScript', TextButton_19)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";spin all")
end)
end
coroutine.wrap(spinall_fake_script)()
local function avatarall_fake_script() -- TextButton_20.LocalScript
local script = Instance.new('LocalScript', TextButton_20)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all afz_gte17")
end)
end
coroutine.wrap(avatarall_fake_script)()
local function RedXblueskybox_fake_script() -- TextButton_21.LocalScript
local script = Instance.new('LocalScript', TextButton_21)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black ;time 0")
wait(0.1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("97980772949121")
end)
end
coroutine.wrap(RedXblueskybox_fake_script)()
local function messange_fake_script() -- TextButton_22.LocalScript
local script = Instance.new('LocalScript', TextButton_22)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";m Red2Spooky and Blue3Spooky join today")
end)
end
coroutine.wrap(messange_fake_script)()
local function TXVIBY_fake_script() -- TextButton_23.LocalScript
local script = Instance.new('LocalScript', TextButton_23)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 98577047693866 ;pitch 0.27 ;volume inf")
wait (9)
RequestCommand:InvokeServer(";music 73018841178762 ;pitch 0.27 ;volume inf")
wait (9)
RequestCommand:InvokeServer(";music 126797621123244 ;pitch 0.27 ;volume inf")
wait (9)
RequestCommand:InvokeServer(";music 75359751350390 ;pitch 0.27 ;volume inf")
wait (9)
RequestCommand:InvokeServer(";music 82685880394495 ;pitch 0.27 ;volume inf")
wait(24)
RequestCommand:InvokeServer(";unmusic")
end)
end
coroutine.wrap(TXVIBY_fake_script)()
local function disco_fake_script() -- TextButton_24.LocalScript
local script = Instance.new('LocalScript', TextButton_24)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
end
coroutine.wrap(disco_fake_script)()
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