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Super Jump Super Speed No Clip In Every Single Game

Super Jump Super Speed No Clip In Every Single Game

ScriptBlox
Universal Free

Game: Universal Script 📌

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melody7svn

melody7svn

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Features

PRESS F TO ACTIVAT/ DEACTIVATE SPEED RUN PRESS K TO FLY PRESS J TO SUPER JUMP (edit speeds in script) 🔥 [UNIVERSAL] Ultra BLX Script: Supercharged Edition (Made by Melody7svn) 🔥Unleash god-like power with the ultimate execution experience! This is the Universal Ultra BLX Script, personally created and coded by Melody7svn to give you unparalleled control and movement in any supported Roblox game. Forget limitations—it’s time to fly past everyone else.🚀 Features That Redefine Gameplay:PowerDescription⬆️ Super JumpLaunch yourself to incredible heights! Easily reach areas that were previously impossible and gain a massive tactical advantage over other players.⚡ Super SpeedOutrun anything and everything. Traverse maps in seconds and leave the competition in the dust. The script is designed for easy customization—you can quickly edit the speed variable inside the script if it's too fast or too slow for your liking!👻 NoclipPass through walls, floors, and any object in the game world. Explore hidden areas and bypass barriers effortlessly.

Tags

universal no clip super speed super jump powers

Script Code

-- CombinedPowers_local.lua
-- Local-only powers for client execution (Solarav3 / injector).
-- Works reliably for local-based effects: speed, super-jump, flight.
-- Push/punch attempt local impulses — may be ignored or corrected by server in many games.

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer

-- ========== CONFIG ==========
local SPEED_MAX = 110           -- horizontal max speed for velocity control
local SPEED_ACCEL = 110       -- how fast to reach desired horizontal speed
local SPEED_TOGGLE_KEY = Enum.KeyCode.F

local SUPERJUMP_KEY = Enum.KeyCode.J
local SUPERJUMP_VELOCITY = 155   -- upward impulse

local FLY_TOGGLE_KEY = Enum.KeyCode.K
local FLY_SPEED = 800

local PUSH_KEY = Enum.KeyCode.G
local PUSH_RADIUS = 12
local PUSH_FORCE = 120          -- local attempt to push others (client-side)

local PUNCH_KEY = Enum.KeyCode.H
local PUNCH_RADIUS = 8
local PUNCH_FORCE = 80          -- local impulse on target's HRP (client-side)
local PUNCH_COOLDOWN = 0.8
local PUSH_COOLDOWN = 0.8

local CHECK_DT = 1/60
-- ============================

-- state
local speedEnabled = true
local flyEnabled = false
local punchCooldown = false
local pushCooldown = false

-- helpers
local function getCharacter()
    return player and player.Character
end

local function getHRP(char)
    return char and (char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso"))
end

local function ensureLeaderstatsFix() -- optional: ensure a Coins/Money exists locally
    local char = getCharacter()
    if not char then return end
    -- nothing forced here; leaderstats are server-controlled
end

-- SPEED (smooth velocity control)
local currentVel = Vector3.new()
local speedConn
local function startSpeedControl()
    if speedConn then speedConn:Disconnect() end
    speedConn = RunService.RenderStepped:Connect(function(dt)
        if not speedEnabled then return end
        local char = getCharacter()
        if not char then return end
        local hrp = getHRP(char)
        local humanoid = char:FindFirstChildOfClass("Humanoid")
        if not hrp or not humanoid then return end

        local moveDir = humanoid.MoveDirection
        local desiredVel = Vector3.new(0,0,0)
        if moveDir.Magnitude > 0.01 then
            desiredVel = moveDir.Unit * SPEED_MAX
        end

        -- current horizontal velocity
        local cur = Vector3.new(hrp.AssemblyLinearVelocity.X, 0, hrp.AssemblyLinearVelocity.Z)
        local t = math.clamp(SPEED_ACCEL * dt, 0, 1)
        local horiz = cur:Lerp(desiredVel, t)
        local vert = hrp.AssemblyLinearVelocity.Y

        -- apply
        hrp.AssemblyLinearVelocity = Vector3.new(horiz.X, vert, horiz.Z)
    end)
end

local function stopSpeedControl()
    if speedConn then
        speedConn:Disconnect()
        speedConn = nil
    end
end

-- SUPER JUMP
local function doSuperJump()
    local char = getCharacter()
    local hrp = getHRP(char)
    if not hrp then return end
    -- Apply upward velocity locally
    local ok, err = pcall(function()
        hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, SUPERJUMP_VELOCITY, hrp.AssemblyLinearVelocity.Z)
    end)
    if not ok then
        -- fallback
        hrp.Velocity = Vector3.new(hrp.Velocity.X, SUPERJUMP_VELOCITY, hrp.Velocity.Z)
    end
end

-- FLY (local flight using RenderStepped movement)
local flyConn
local function toggleFly()
    local char = getCharacter()
    local hrp = getHRP(char)
    local humanoid = char and char:FindFirstChildOfClass("Humanoid")
    if not hrp or not humanoid then return end

    if flyEnabled then
        -- disable
        flyEnabled = false
        if flyConn then flyConn:Disconnect() flyConn = nil end
        -- restore normal physics if needed
        humanoid.PlatformStand = false
        return
    else
        flyEnabled = true
        humanoid.PlatformStand = true
        flyConn = RunService.RenderStepped:Connect(function()
            if not flyEnabled or not player.Character then
                if flyConn then flyConn:Disconnect() flyConn = nil end
                if humanoid then humanoid.PlatformStand = false end
                return
            end
            local c = player.Character
            local r = getHRP(c)
            if not r then return end

            -- movement by key
            local moveVec = Vector3.new()
            if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVec = moveVec + r.CFrame.LookVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVec = moveVec - r.CFrame.LookVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVec = moveVec - r.CFrame.RightVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVec = moveVec + r.CFrame.RightVector end
            if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveVec = moveVec + Vector3.new(0,1,0) end
            if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then moveVec = moveVec - Vector3.new(0,1,0) end

            if moveVec.Magnitude > 0 then
                local targetVel = moveVec.Unit * FLY_SPEED
                r.AssemblyLinearVelocity = Vector3.new(targetVel.X, targetVel.Y, targetVel.Z)
            else
                r.AssemblyLinearVelocity = Vector3.new(0,0,0)
            end
        end)
    end
end

-- LOCAL PUSH (attempt to push nearby players by setting their HRP velocity)
local function doPush()
    if pushCooldown then return end
    pushCooldown = true
    task.delay(PUSH_COOLDOWN, function() pushCooldown = false end)

    local char = getCharacter()
    local hrp = getHRP(char)
    if not hrp then return end

    for _, other in ipairs(Players:GetPlayers()) do
        if other ~= player and other.Character then
            local ohrp = getHRP(other.Character)
            if ohrp then
                local dist = (ohrp.Position - hrp.Position).Magnitude
                if dist <= PUSH_RADIUS then
                    -- local attempt to push them away
                    local dir = (ohrp.Position - hrp.Position).Unit
                    pcall(function()
                        ohrp.AssemblyLinearVelocity = dir * PUSH_FORCE + Vector3.new(0, PUSH_FORCE * 0.2, 0)
                    end)
                end
            end
        end
    end
end

-- LOCAL PUNCH (local visual + small impulse to nearest)
local function doPunch()
    if punchCooldown then return end
    punchCooldown = true
    task.delay(PUNCH_COOLDOWN, function() punchCooldown = false end)

    local char = getCharacter()
    local hrp = getHRP(char)
    if not hrp then return end

    local nearest, nd = nil, math.huge
    for _, other in ipairs(Players:GetPlayers()) do
        if other ~= player and other.Character then
            local ohrp = getHRP(other.Character)
            if ohrp then
                local d = (ohrp.Position - hrp.Position).Magnitude
                if d < nd and d <= PUNCH_RADIUS then
                    nd = d
                    nearest = ohrp
                end
            end
        end
    end

    if nearest then
        local dir = (nearest.Position - hrp.Position).Unit
        pcall(function()
            nearest.AssemblyLinearVelocity = dir * PUNCH_FORCE + Vector3.new(0, PUNCH_FORCE * 0.1, 0)
        end)
    end
end

-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.UserInputType ~= Enum.UserInputType.Keyboard then return end

    local key = input.KeyCode
    if key == SPEED_TOGGLE_KEY then
        speedEnabled = not speedEnabled
        if speedEnabled then
            startSpeedControl()
        else
            stopSpeedControl()
        end
        print("[Powers] Speed enabled:", speedEnabled)
    elseif key == SUPERJUMP_KEY then
        doSuperJump()
    elseif key == FLY_TOGGLE_KEY then
        toggleFly()
        print("[Powers] Fly toggled:", flyEnabled)
    elseif key == PUSH_KEY then
        doPush()
    elseif key == PUNCH_KEY then
        doPunch()
    end
end)

-- initialize when character appears
local function onCharacterAdded(char)
    task.spawn(function()
        -- small delay so HRP exists
        local hrp = getHRP(char)
        local hum = char:FindFirstChildOfClass("Humanoid")
        if not hrp or not hum then
            hrp = char:WaitForChild("HumanoidRootPart", 3)
            hum = char:FindFirstChildOfClass("Humanoid")
        end
        -- start speed control on spawn if enabled
        if speedEnabled then startSpeedControl() end
    end)
end

if player.Character then
    onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)

print("[CombinedPowers] Loaded. Keys: F=Speed toggle, J=SuperJump, K=Fly toggle, G=Push(local), H=Punch(local)")

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