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Super Jump Super Speed No Clip In Every Single Game
ScriptBlox
Universal
Free
Game: Universal Script 📌
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melody7svn
offline
Features
PRESS F TO ACTIVAT/ DEACTIVATE SPEED RUN
PRESS K TO FLY
PRESS J TO SUPER JUMP (edit speeds in script)
🔥 [UNIVERSAL] Ultra BLX Script: Supercharged Edition (Made by Melody7svn) 🔥Unleash god-like power with the ultimate execution experience! This is the Universal Ultra BLX Script, personally created and coded by Melody7svn to give you unparalleled control and movement in any supported Roblox game. Forget limitations—it’s time to fly past everyone else.🚀 Features That Redefine Gameplay:PowerDescription⬆️ Super JumpLaunch yourself to incredible heights! Easily reach areas that were previously impossible and gain a massive tactical advantage over other players.⚡ Super SpeedOutrun anything and everything. Traverse maps in seconds and leave the competition in the dust. The script is designed for easy customization—you can quickly edit the speed variable inside the script if it's too fast or too slow for your liking!👻 NoclipPass through walls, floors, and any object in the game world. Explore hidden areas and bypass barriers effortlessly.
Tags
Script Code
-- CombinedPowers_local.lua
-- Local-only powers for client execution (Solarav3 / injector).
-- Works reliably for local-based effects: speed, super-jump, flight.
-- Push/punch attempt local impulses — may be ignored or corrected by server in many games.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
-- ========== CONFIG ==========
local SPEED_MAX = 110 -- horizontal max speed for velocity control
local SPEED_ACCEL = 110 -- how fast to reach desired horizontal speed
local SPEED_TOGGLE_KEY = Enum.KeyCode.F
local SUPERJUMP_KEY = Enum.KeyCode.J
local SUPERJUMP_VELOCITY = 155 -- upward impulse
local FLY_TOGGLE_KEY = Enum.KeyCode.K
local FLY_SPEED = 800
local PUSH_KEY = Enum.KeyCode.G
local PUSH_RADIUS = 12
local PUSH_FORCE = 120 -- local attempt to push others (client-side)
local PUNCH_KEY = Enum.KeyCode.H
local PUNCH_RADIUS = 8
local PUNCH_FORCE = 80 -- local impulse on target's HRP (client-side)
local PUNCH_COOLDOWN = 0.8
local PUSH_COOLDOWN = 0.8
local CHECK_DT = 1/60
-- ============================
-- state
local speedEnabled = true
local flyEnabled = false
local punchCooldown = false
local pushCooldown = false
-- helpers
local function getCharacter()
return player and player.Character
end
local function getHRP(char)
return char and (char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso"))
end
local function ensureLeaderstatsFix() -- optional: ensure a Coins/Money exists locally
local char = getCharacter()
if not char then return end
-- nothing forced here; leaderstats are server-controlled
end
-- SPEED (smooth velocity control)
local currentVel = Vector3.new()
local speedConn
local function startSpeedControl()
if speedConn then speedConn:Disconnect() end
speedConn = RunService.RenderStepped:Connect(function(dt)
if not speedEnabled then return end
local char = getCharacter()
if not char then return end
local hrp = getHRP(char)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not hrp or not humanoid then return end
local moveDir = humanoid.MoveDirection
local desiredVel = Vector3.new(0,0,0)
if moveDir.Magnitude > 0.01 then
desiredVel = moveDir.Unit * SPEED_MAX
end
-- current horizontal velocity
local cur = Vector3.new(hrp.AssemblyLinearVelocity.X, 0, hrp.AssemblyLinearVelocity.Z)
local t = math.clamp(SPEED_ACCEL * dt, 0, 1)
local horiz = cur:Lerp(desiredVel, t)
local vert = hrp.AssemblyLinearVelocity.Y
-- apply
hrp.AssemblyLinearVelocity = Vector3.new(horiz.X, vert, horiz.Z)
end)
end
local function stopSpeedControl()
if speedConn then
speedConn:Disconnect()
speedConn = nil
end
end
-- SUPER JUMP
local function doSuperJump()
local char = getCharacter()
local hrp = getHRP(char)
if not hrp then return end
-- Apply upward velocity locally
local ok, err = pcall(function()
hrp.AssemblyLinearVelocity = Vector3.new(hrp.AssemblyLinearVelocity.X, SUPERJUMP_VELOCITY, hrp.AssemblyLinearVelocity.Z)
end)
if not ok then
-- fallback
hrp.Velocity = Vector3.new(hrp.Velocity.X, SUPERJUMP_VELOCITY, hrp.Velocity.Z)
end
end
-- FLY (local flight using RenderStepped movement)
local flyConn
local function toggleFly()
local char = getCharacter()
local hrp = getHRP(char)
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if not hrp or not humanoid then return end
if flyEnabled then
-- disable
flyEnabled = false
if flyConn then flyConn:Disconnect() flyConn = nil end
-- restore normal physics if needed
humanoid.PlatformStand = false
return
else
flyEnabled = true
humanoid.PlatformStand = true
flyConn = RunService.RenderStepped:Connect(function()
if not flyEnabled or not player.Character then
if flyConn then flyConn:Disconnect() flyConn = nil end
if humanoid then humanoid.PlatformStand = false end
return
end
local c = player.Character
local r = getHRP(c)
if not r then return end
-- movement by key
local moveVec = Vector3.new()
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveVec = moveVec + r.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveVec = moveVec - r.CFrame.LookVector end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveVec = moveVec - r.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveVec = moveVec + r.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveVec = moveVec + Vector3.new(0,1,0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then moveVec = moveVec - Vector3.new(0,1,0) end
if moveVec.Magnitude > 0 then
local targetVel = moveVec.Unit * FLY_SPEED
r.AssemblyLinearVelocity = Vector3.new(targetVel.X, targetVel.Y, targetVel.Z)
else
r.AssemblyLinearVelocity = Vector3.new(0,0,0)
end
end)
end
end
-- LOCAL PUSH (attempt to push nearby players by setting their HRP velocity)
local function doPush()
if pushCooldown then return end
pushCooldown = true
task.delay(PUSH_COOLDOWN, function() pushCooldown = false end)
local char = getCharacter()
local hrp = getHRP(char)
if not hrp then return end
for _, other in ipairs(Players:GetPlayers()) do
if other ~= player and other.Character then
local ohrp = getHRP(other.Character)
if ohrp then
local dist = (ohrp.Position - hrp.Position).Magnitude
if dist <= PUSH_RADIUS then
-- local attempt to push them away
local dir = (ohrp.Position - hrp.Position).Unit
pcall(function()
ohrp.AssemblyLinearVelocity = dir * PUSH_FORCE + Vector3.new(0, PUSH_FORCE * 0.2, 0)
end)
end
end
end
end
end
-- LOCAL PUNCH (local visual + small impulse to nearest)
local function doPunch()
if punchCooldown then return end
punchCooldown = true
task.delay(PUNCH_COOLDOWN, function() punchCooldown = false end)
local char = getCharacter()
local hrp = getHRP(char)
if not hrp then return end
local nearest, nd = nil, math.huge
for _, other in ipairs(Players:GetPlayers()) do
if other ~= player and other.Character then
local ohrp = getHRP(other.Character)
if ohrp then
local d = (ohrp.Position - hrp.Position).Magnitude
if d < nd and d <= PUNCH_RADIUS then
nd = d
nearest = ohrp
end
end
end
end
if nearest then
local dir = (nearest.Position - hrp.Position).Unit
pcall(function()
nearest.AssemblyLinearVelocity = dir * PUNCH_FORCE + Vector3.new(0, PUNCH_FORCE * 0.1, 0)
end)
end
end
-- Input handling
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType ~= Enum.UserInputType.Keyboard then return end
local key = input.KeyCode
if key == SPEED_TOGGLE_KEY then
speedEnabled = not speedEnabled
if speedEnabled then
startSpeedControl()
else
stopSpeedControl()
end
print("[Powers] Speed enabled:", speedEnabled)
elseif key == SUPERJUMP_KEY then
doSuperJump()
elseif key == FLY_TOGGLE_KEY then
toggleFly()
print("[Powers] Fly toggled:", flyEnabled)
elseif key == PUSH_KEY then
doPush()
elseif key == PUNCH_KEY then
doPunch()
end
end)
-- initialize when character appears
local function onCharacterAdded(char)
task.spawn(function()
-- small delay so HRP exists
local hrp = getHRP(char)
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then
hrp = char:WaitForChild("HumanoidRootPart", 3)
hum = char:FindFirstChildOfClass("Humanoid")
end
-- start speed control on spawn if enabled
if speedEnabled then startSpeedControl() end
end)
end
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
print("[CombinedPowers] Loaded. Keys: F=Speed toggle, J=SuperJump, K=Fly toggle, G=Push(local), H=Punch(local)")
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