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Thomas The Dank Engine
ScriptBlox
Universal
Free
Game: Universal Script 📌
116
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S0ppyKidd
offline
Features
With the big smalls music woooww
I only fixed the music part, so don't expect too much lmao
Script Code
--[[
Thomas The Dank Engine:
By: KrystalTeam
Features: Being a dank engine that kill people
Version: 1.0.0.2
--]]
local p = game.Players.LocalPlayer.Character
local weld = Instance.new("Weld",p.Torso)
weld.Part0 = p.Torso
local train = Instance.new("Part",p.Torso)
train.Anchored = true
train.CanCollide = false
train.Size = Vector3.new(3,2,6)
train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld.Part1 = train
weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
train.Anchored = false
local TrainMesh = Instance.new("SpecialMesh",train)
TrainMesh.MeshType = Enum.MeshType.FileMesh
TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
TrainMesh.MeshId = "rbxassetid://431017802"
TrainMesh.TextureId = "rbxassetid://431017809"
local weld2 = Instance.new("Weld",p.Torso)
weld2.Part0 = p.Torso
local Smoke = Instance.new("Part",p.Torso)
Smoke.Anchored = true
Smoke.CanCollide = false
Smoke.Size = Vector3.new(1,1,1)
Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
weld2.Part1 = Smoke
weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
Smoke.Anchored = false
Smoke.Transparency = 1;
local Particle = Instance.new("ParticleEmitter",Smoke)
Particle.Rate = 50;
Particle.Speed = NumberRange.new(30,60);
Particle.VelocitySpread = 4;
Particle.Texture = "rbxassetid://133619974"
local Light = Instance.new("SpotLight",train)
Light.Angle = 45;
Light.Brightness = 100;
Light.Face = Enum.NormalId.Back;
Light.Range = 30;
spawn(function()
while p.Humanoid.Health ~= 0 do
p.Humanoid.WalkSpeed = 60;
wait();
end
end)
for i,v in pairs(p:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1;
elseif v:IsA("Hat") then
v:Destroy()
elseif v:IsA("Model") then
v:Destroy()
end
end
local sounds = {}
for i = 1, 5 do
local sound = Instance.new("Sound", game.SoundService)
for _ = 1, 3 do
Instance.new("DistortionSoundEffect", sound)
end
sounds[i] = sound
end
sounds[1].SoundId = "rbxassetid://79788632076386"
sounds[2].SoundId = "rbxassetid://107660749733264"
sounds[3].SoundId = "rbxassetid://98802358376046"
sounds[4].SoundId = "rbxassetid://89302871319708"
sounds[5].SoundId = "rbxassetid://130995785939526"
for _, sound in ipairs(sounds) do
sound.Volume = 4
sound.PlaybackSpeed = 0.25
end
local currentSoundIndex = 1
local function playNextSound()
if sounds[currentSoundIndex] then
sounds[currentSoundIndex]:Play()
currentSoundIndex = currentSoundIndex + 1
if currentSoundIndex > #sounds then
currentSoundIndex = 1
end
end
end
for i = 1, #sounds - 1 do
sounds[i].Ended:Connect(playNextSound)
end
sounds[#sounds].Ended:Connect(function()
currentSoundIndex = 1
playNextSound()
end)
playNextSound()
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