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aimbot and esp
ScriptBlox
Universal
Free
Game: Universal Script 📌
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legit_test
offline
Features
really accurate aimbot and have esp (updated)
Script Code
- Roblox Aimbot and ESP Script (Keyless)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Settings
local AimbotEnabled = true
local AimFOV = 100 -- Field of View for aimbot targeting
local AimSmoothness = 0.2 -- How smooth the aim moves (0 = instant)
local ESPEnabled = true
-- Create a ScreenGui for ESP
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "ESP"
ScreenGui.Parent = game.CoreGui
-- Table to hold ESP boxes
local ESPBoxes = {}
-- Function to create ESP box
local function createESPBox(player)
local box = Instance.new("Frame")
box.Name = player.Name .. "_ESPBox"
box.BackgroundColor3 = Color3.new(1, 0, 0)
box.BorderColor3 = Color3.new(1, 1, 1)
box.BorderSizePixel = 1
box.ZIndex = 10
box.Visible = false
box.Parent = ScreenGui
return box
end
-- Get closest target to mouse within FOV
local function getClosestTarget()
local closestPlayer = nil
local shortestDistance = AimFOV
local mousePos = UserInputService:GetMouseLocation()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local head = player.Character:FindFirstChild("Head")
if head then
local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(mousePos.X, mousePos.Y)).Magnitude
if dist < shortestDistance then
shortestDistance = dist
closestPlayer = player
end
end
end
end
end
return closestPlayer
end
-- Smoothly move mouse to target position
local function aimAtPosition(pos)
local mouse = LocalPlayer:GetMouse()
local screenPos, onScreen = Camera:WorldToViewportPoint(pos)
if onScreen then
local mousePos = UserInputService:GetMouseLocation()
local delta = Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(mousePos.X, mousePos.Y)
local move = delta * AimSmoothness
local newPos = Vector2.new(mousePos.X, mousePos.Y) + move
-- Move mouse using VirtualInputManager (works in Roblox Studio)
local VirtualInputManager = game:GetService("VirtualInputManager")
VirtualInputManager:SendMouseMoveEvent(newPos.X, newPos.Y)
end
end
-- Update ESP boxes
local function updateESP()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local head = player.Character:FindFirstChild("Head")
local root = player.Character:FindFirstChild("HumanoidRootPart")
if head and root then
local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position)
if onScreen then
local box = ESPBoxes[player]
if not box then
box = createESPBox(player)
ESPBoxes[player] = box
end
local size = 1000 / screenPos.Z
box.Size = UDim2.new(0, size, 0, size * 2)
box.Position = UDim2.new(0, screenPos.X - size / 2, 0, screenPos.Y - size)
box.Visible = ESPEnabled
elseif ESPBoxes[player] then
ESPBoxes[player].Visible = false
end
elseif ESPBoxes[player] then
ESPBoxes[player].Visible = false
end
elseif ESPBoxes[player] then
ESPBoxes[player].Visible = false
end
end
end
-- Main loop
RunService.RenderStepped:Connect(function()
if AimbotEnabled then
local target = getClosestTarget()
if target and target.Character then
local head = target.Character:FindFirstChild("Head")
if head then
aimAtPosition(head.Position)
end
end
end
if ESPEnabled then
updateESP()
end
end)
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