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g00byd0lan f3x gui

g00byd0lan f3x gui

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TrafficConeHax

TrafficConeHax

offline

Features

g00byd0lan f3x gui

Script Code

local hint = Instance.new("Hint")
hint.Text = "g00byd0lan f3x gui by TrafficConeHax. Press F2 to toggle gui"
hint.Parent = game.Workspace 

-- Instances:

local wtfg00by = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")
local TextButton_16 = Instance.new("TextButton")
local TextButton_17 = Instance.new("TextButton")
local TextButton_18 = Instance.new("TextButton")
local TextButton_19 = Instance.new("TextButton")
local TextButton_20 = Instance.new("TextButton")
local TextButton_21 = Instance.new("TextButton")
local TextButton_22 = Instance.new("TextButton")
local TextButton_23 = Instance.new("TextButton")
local TextButton_24 = Instance.new("TextButton")
local TextButton_25 = Instance.new("TextButton")
local TextButton_26 = Instance.new("TextButton")
local TextButton_27 = Instance.new("TextButton")

--Properties:

wtfg00by.Name = "wtfg00by"
wtfg00by.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
wtfg00by.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
wtfg00by.DisplayOrder = 69696969
wtfg00by.ResetOnSpawn = false

Frame.Parent = wtfg00by
Frame.BackgroundColor3 = Color3.fromRGB(95, 95, 95)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.Position = UDim2.new(0.400868297, 0, 0.231435642, 0)
Frame.Size = UDim2.new(0, 524, 0, 524)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.BackgroundTransparency = 0.990
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.122605361, 0, 0, 0)
TextLabel.Size = UDim2.new(0, 200, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "g00byd0lan gui f3x"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 40.000

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton.BackgroundTransparency = 0.250
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.118607149, 0)
TextButton.Size = UDim2.new(0, 169, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "f3x"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 14.000
TextButton.TextWrapped = true

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_2.BackgroundTransparency = 0.250
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0.323754698, 0, 0.118607149, 0)
TextButton_2.Size = UDim2.new(0, 169, 0, 50)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "skybox"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 14.000
TextButton_2.TextWrapped = true

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_3.BackgroundTransparency = 0.250
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0.647509634, 0, 0.118607149, 0)
TextButton_3.Size = UDim2.new(0, 169, 0, 50)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "decal spam"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 14.000
TextButton_3.TextWrapped = true

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_4.BackgroundTransparency = 0.250
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0.647509634, 0, 0.21341379, 0)
TextButton_4.Size = UDim2.new(0, 169, 0, 50)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "billboard gui"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 14.000
TextButton_4.TextWrapped = true

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_5.BackgroundTransparency = 0.250
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0, 0, 0.21341379, 0)
TextButton_5.Size = UDim2.new(0, 169, 0, 50)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "set walkspeed"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 14.000
TextButton_5.TextWrapped = true

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_6.BackgroundTransparency = 0.250
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.323754698, 0, 0.21341379, 0)
TextButton_6.Size = UDim2.new(0, 169, 0, 50)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "play theme"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 14.000
TextButton_6.TextWrapped = true

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_7.BackgroundTransparency = 0.250
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0.647509634, 0, 0.308220446, 0)
TextButton_7.Size = UDim2.new(0, 169, 0, 50)
TextButton_7.Font = Enum.Font.SourceSans
TextButton_7.Text = "god mode"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 14.000
TextButton_7.TextWrapped = true

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_8.BackgroundTransparency = 0.250
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0, 0, 0.308220446, 0)
TextButton_8.Size = UDim2.new(0, 169, 0, 50)
TextButton_8.Font = Enum.Font.SourceSans
TextButton_8.Text = "theme 2"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 14.000
TextButton_8.TextWrapped = true

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_9.BackgroundTransparency = 0.250
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0.323754698, 0, 0.308220446, 0)
TextButton_9.Size = UDim2.new(0, 169, 0, 50)
TextButton_9.Font = Enum.Font.SourceSans
TextButton_9.Text = "ohio sound"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 14.000
TextButton_9.TextWrapped = true

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_10.BackgroundTransparency = 0.250
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.Position = UDim2.new(0.647509634, 0, 0.403027028, 0)
TextButton_10.Size = UDim2.new(0, 169, 0, 50)
TextButton_10.Font = Enum.Font.SourceSans
TextButton_10.Text = "krystal team sky"
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 14.000
TextButton_10.TextWrapped = true

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_11.BackgroundTransparency = 0.250
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.Position = UDim2.new(0, 0, 0.403027028, 0)
TextButton_11.Size = UDim2.new(0, 169, 0, 50)
TextButton_11.Font = Enum.Font.SourceSans
TextButton_11.Text = "backdoor message"
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 14.000
TextButton_11.TextWrapped = true

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_12.BackgroundTransparency = 0.250
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.Position = UDim2.new(0.323754698, 0, 0.403027028, 0)
TextButton_12.Size = UDim2.new(0, 169, 0, 50)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "krystal team decal"
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 14.000
TextButton_12.TextWrapped = true

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_13.BackgroundTransparency = 0.250
TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.Position = UDim2.new(0.647509634, 0, 0.497833729, 0)
TextButton_13.Size = UDim2.new(0, 169, 0, 50)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "remove skybox"
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 14.000
TextButton_13.TextWrapped = true

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_14.BackgroundTransparency = 0.250
TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.Position = UDim2.new(0, 0, 0.497833729, 0)
TextButton_14.Size = UDim2.new(0, 169, 0, 50)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "c00lkidd sky"
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 14.000
TextButton_14.TextWrapped = true

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_15.BackgroundTransparency = 0.250
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.Position = UDim2.new(0.323754698, 0, 0.497833729, 0)
TextButton_15.Size = UDim2.new(0, 169, 0, 50)
TextButton_15.Font = Enum.Font.SourceSans
TextButton_15.Text = "c00lkidd decal"
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 14.000
TextButton_15.TextWrapped = true

TextButton_16.Parent = Frame
TextButton_16.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_16.BackgroundTransparency = 0.250
TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.Position = UDim2.new(0, 0, 0.593253553, 0)
TextButton_16.Size = UDim2.new(0, 169, 0, 50)
TextButton_16.Font = Enum.Font.SourceSans
TextButton_16.Text = "team fat sky"
TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_16.TextSize = 14.000
TextButton_16.TextWrapped = true

TextButton_17.Parent = Frame
TextButton_17.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_17.BackgroundTransparency = 0.250
TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.Position = UDim2.new(0.323754698, 0, 0.593253553, 0)
TextButton_17.Size = UDim2.new(0, 169, 0, 50)
TextButton_17.Font = Enum.Font.SourceSans
TextButton_17.Text = "team fat decal"
TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_17.TextSize = 14.000
TextButton_17.TextWrapped = true

TextButton_18.Parent = Frame
TextButton_18.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_18.BackgroundTransparency = 0.250
TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.Position = UDim2.new(0.647509634, 0, 0.593253553, 0)
TextButton_18.Size = UDim2.new(0, 169, 0, 50)
TextButton_18.Font = Enum.Font.SourceSans
TextButton_18.Text = "fire arms"
TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_18.TextSize = 14.000
TextButton_18.TextWrapped = true

TextButton_19.Parent = Frame
TextButton_19.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_19.BackgroundTransparency = 0.250
TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.Position = UDim2.new(0, 0, 0.688673437, 0)
TextButton_19.Size = UDim2.new(0, 169, 0, 50)
TextButton_19.Font = Enum.Font.SourceSans
TextButton_19.Text = "neon fire thing above head"
TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_19.TextSize = 14.000
TextButton_19.TextWrapped = true

TextButton_20.Parent = Frame
TextButton_20.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_20.BackgroundTransparency = 0.250
TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.Position = UDim2.new(0.323754698, 0, 0.688673437, 0)
TextButton_20.Size = UDim2.new(0, 169, 0, 50)
TextButton_20.Font = Enum.Font.SourceSans
TextButton_20.Text = "shutdown"
TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_20.TextSize = 14.000
TextButton_20.TextWrapped = true

TextButton_21.Parent = Frame
TextButton_21.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_21.BackgroundTransparency = 0.250
TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.Position = UDim2.new(0.647509634, 0, 0.688673437, 0)
TextButton_21.Size = UDim2.new(0, 169, 0, 50)
TextButton_21.Font = Enum.Font.SourceSans
TextButton_21.Text = "explode all"
TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_21.TextSize = 14.000
TextButton_21.TextWrapped = true

TextButton_22.Parent = Frame
TextButton_22.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_22.BackgroundTransparency = 0.250
TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.Position = UDim2.new(0, 0, 0.784093261, 0)
TextButton_22.Size = UDim2.new(0, 169, 0, 50)
TextButton_22.Font = Enum.Font.SourceSans
TextButton_22.Text = "bring all"
TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_22.TextSize = 14.000
TextButton_22.TextWrapped = true

TextButton_23.Parent = Frame
TextButton_23.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_23.BackgroundTransparency = 0.250
TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.Position = UDim2.new(0.323754698, 0, 0.784093261, 0)
TextButton_23.Size = UDim2.new(0, 169, 0, 50)
TextButton_23.Font = Enum.Font.SourceSans
TextButton_23.Text = "anti skid / anti abuse"
TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_23.TextSize = 14.000
TextButton_23.TextWrapped = true

TextButton_24.Parent = Frame
TextButton_24.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_24.BackgroundTransparency = 0.250
TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.Position = UDim2.new(0.647509634, 0, 0.784093261, 0)
TextButton_24.Size = UDim2.new(0, 169, 0, 50)
TextButton_24.Font = Enum.Font.SourceSans
TextButton_24.Text = "sword all"
TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_24.TextSize = 14.000
TextButton_24.TextWrapped = true

TextButton_25.Parent = Frame
TextButton_25.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_25.BackgroundTransparency = 0.250
TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.Position = UDim2.new(0, 0, 0.879513085, 0)
TextButton_25.Size = UDim2.new(0, 169, 0, 50)
TextButton_25.Font = Enum.Font.SourceSans
TextButton_25.Text = "crash others"
TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_25.TextSize = 14.000
TextButton_25.TextWrapped = true

TextButton_26.Parent = Frame
TextButton_26.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_26.BackgroundTransparency = 0.250
TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.Position = UDim2.new(0.323754698, 0, 0.879513085, 0)
TextButton_26.Size = UDim2.new(0, 169, 0, 50)
TextButton_26.Font = Enum.Font.SourceSans
TextButton_26.Text = "day"
TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_26.TextSize = 14.000
TextButton_26.TextWrapped = true

TextButton_27.Parent = Frame
TextButton_27.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
TextButton_27.BackgroundTransparency = 0.250
TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.Position = UDim2.new(0.647509634, 0, 0.879513085, 0)
TextButton_27.Size = UDim2.new(0, 169, 0, 50)
TextButton_27.Font = Enum.Font.SourceSans
TextButton_27.Text = "night"
TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_27.TextSize = 14.000
TextButton_27.TextWrapped = true

-- Scripts:

local function SREB_fake_script() -- wtfg00by.LocalScript 
	local script = Instance.new('LocalScript', wtfg00by)

	-- Place this LocalScript inside your ScreenGui
	local gui = script.Parent
	local userInputService = game:GetService("UserInputService")
	
	-- Start with GUI enabled (you can set this however you like)
	gui.Enabled = true
	
	userInputService.InputBegan:Connect(function(input, gameProcessed)
		-- Ignore if the game already processed the input (like typing in chat)
		if gameProcessed then return end
	
		-- Check if the pressed key is F2
		if input.KeyCode == Enum.KeyCode.F2 then
			gui.Enabled = not gui.Enabled
		end
	end)
end
coroutine.wrap(SREB_fake_script)()
local function DMAXVGL_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(DMAXVGL_fake_script)()
local function RRJLEB_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools")
	end)
end
coroutine.wrap(RRJLEB_fake_script)()
local function NSMTT_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fogcolor black")
		wait(0.01)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, -10, 0), workspace)
	
			for i, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v, "Sky")
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(99999, 99999, 99999))
					SetLocked(v, true)
	
					-- ✅ Semi-transparent
					SetTrans(v, 0)
	
					-- ✅ Neon glowing effect
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = v,
								["Material"] = Enum.Material.Neon
							}
						}
					}
					_(args)
	
					-- Bright neon color (cyan glow)
					Color(v, Color3.fromRGB(0, 255, 255))
	
					-- Optional: add a PointLight for extra glow
					local lightArgs = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = v,
								["LightType"] = "PointLight"
							}
						}
					}
					_(lightArgs)
	
					-- Make the light bright
					SyncLighting(v, 5)
				end
			end
		end
	
		Sky("12285082171")
	end)
end
coroutine.wrap(NSMTT_fake_script)()
local function SHHES_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		-- Find the SyncAPI tool
		local tool
	
		local function findSyncAPITool()
			for _, v in pairs(player:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
			for _, v in pairs(ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
		end
	
		tool = findSyncAPITool()
		if not tool then
			warn("SyncAPI tool not found!")
			return
		end
	
		-- Remote Function
		local remote = tool.SyncAPI.ServerEndpoint
		local function invoke(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- ====== Core Functions ======
	
		-- Part Manipulation
		local function SetCollision(part, boolean)
			invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
		end
	
		local function SetAnchor(part, boolean)
			invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
		end
	
		local function CreatePart(cf, parent)
			invoke({ "CreatePart", "Normal", cf, parent })
		end
	
		local function DestroyPart(part)
			invoke({ "Remove", { part } })
		end
	
		local function MovePart(part, cf)
			invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
		end
	
		local function Resize(part, size, cf)
			invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
		end
	
		local function AddMesh(part)
			invoke({ "CreateMeshes", { { Part = part } } })
		end
	
		local function SetMesh(part, meshId)
			invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
		end
	
		local function SetTexture(part, texId)
			invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
		end
	
		local function SetName(part, name)
			invoke({ "SetName", { part }, name })
		end
	
		local function MeshResize(part, size)
			invoke({ "SyncMesh", { { Part = part, Scale = size } } })
		end
	
		local function Weld(part1, part2, lead)
			invoke({ "CreateWelds", { part1, part2 }, lead })
		end
	
		local function SetLocked(part, boolean)
			invoke({ "SetLocked", { part }, boolean })
		end
	
		local function SetTransparency(part, transparency)
			invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
		end
	
		-- Lighting & Color
		local function CreateSpotlight(part)
			invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
		end
	
		local function SyncLighting(part, brightness)
			invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
		end
	
		local function SetColor(part, color)
			invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
		end
	
		-- Decals & Textures
		local function SpawnDecal(part, face)
			invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
		end
	
		local function AddDecal(part, assetId, face)
			invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
		end
	
		-- Spam function: applies a decal on all parts in workspace
		local function SpamDecal(assetId)
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v, false)
						for _, face in pairs(Enum.NormalId:GetEnumItems()) do
							SpawnDecal(v, face)
							AddDecal(v, assetId, face)
						end
					end)
				end
			end
		end
	
		-- Spam a decal on all workspace parts
		SpamDecal("12285082171")
	end)
end
coroutine.wrap(SHHES_fake_script)()
local function LYZVDZT_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";hidename me ;title me g00byd0lan")
	end)
end
coroutine.wrap(LYZVDZT_fake_script)()
local function SYFPSOB_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";speed me 50")
	end)
end
coroutine.wrap(SYFPSOB_fake_script)()
local function SDXNY_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 1847661821 ;volume 10")
	end)
end
coroutine.wrap(SDXNY_fake_script)()
local function GQAU_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";god")
	end)
end
coroutine.wrap(GQAU_fake_script)()
local function BRJHNFN_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 83197094750741 ;volume 10 ;pitch 0.106")
	end)
end
coroutine.wrap(BRJHNFN_fake_script)()
local function HAJPTRC_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 135829967500185 ;volume 10 ;pitch 0.32")
	end)
end
coroutine.wrap(HAJPTRC_fake_script)()
local function FPDO_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fogcolor black")
		wait(0.01)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, -10, 0), workspace)
	
			for i, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v, "Sky")
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(99999, 99999, 99999))
					SetLocked(v, true)
	
					-- ✅ Semi-transparent
					SetTrans(v, 0)
	
					-- ✅ Neon glowing effect
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = v,
								["Material"] = Enum.Material.Neon
							}
						}
					}
					_(args)
	
					-- Bright neon color (cyan glow)
					Color(v, Color3.fromRGB(0, 255, 255))
	
					-- Optional: add a PointLight for extra glow
					local lightArgs = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = v,
								["LightType"] = "PointLight"
							}
						}
					}
					_(lightArgs)
	
					-- Make the light bright
					SyncLighting(v, 5)
				end
			end
		end
	
		Sky("278201190")
	end)
end
coroutine.wrap(FPDO_fake_script)()
local function WTOYWHY_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";alert all this game got backdoored using unmuteplayerrequest")
	end)
end
coroutine.wrap(WTOYWHY_fake_script)()
local function PWOPFQK_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		-- Find the SyncAPI tool
		local tool
	
		local function findSyncAPITool()
			for _, v in pairs(player:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
			for _, v in pairs(ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
		end
	
		tool = findSyncAPITool()
		if not tool then
			warn("SyncAPI tool not found!")
			return
		end
	
		-- Remote Function
		local remote = tool.SyncAPI.ServerEndpoint
		local function invoke(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- ====== Core Functions ======
	
		-- Part Manipulation
		local function SetCollision(part, boolean)
			invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
		end
	
		local function SetAnchor(part, boolean)
			invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
		end
	
		local function CreatePart(cf, parent)
			invoke({ "CreatePart", "Normal", cf, parent })
		end
	
		local function DestroyPart(part)
			invoke({ "Remove", { part } })
		end
	
		local function MovePart(part, cf)
			invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
		end
	
		local function Resize(part, size, cf)
			invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
		end
	
		local function AddMesh(part)
			invoke({ "CreateMeshes", { { Part = part } } })
		end
	
		local function SetMesh(part, meshId)
			invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
		end
	
		local function SetTexture(part, texId)
			invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
		end
	
		local function SetName(part, name)
			invoke({ "SetName", { part }, name })
		end
	
		local function MeshResize(part, size)
			invoke({ "SyncMesh", { { Part = part, Scale = size } } })
		end
	
		local function Weld(part1, part2, lead)
			invoke({ "CreateWelds", { part1, part2 }, lead })
		end
	
		local function SetLocked(part, boolean)
			invoke({ "SetLocked", { part }, boolean })
		end
	
		local function SetTransparency(part, transparency)
			invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
		end
	
		-- Lighting & Color
		local function CreateSpotlight(part)
			invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
		end
	
		local function SyncLighting(part, brightness)
			invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
		end
	
		local function SetColor(part, color)
			invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
		end
	
		-- Decals & Textures
		local function SpawnDecal(part, face)
			invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
		end
	
		local function AddDecal(part, assetId, face)
			invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
		end
	
		-- Spam function: applies a decal on all parts in workspace
		local function SpamDecal(assetId)
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v, false)
						for _, face in pairs(Enum.NormalId:GetEnumItems()) do
							SpawnDecal(v, face)
							AddDecal(v, assetId, face)
						end
					end)
				end
			end
		end
	
		-- Spam a decal on all workspace parts
		SpamDecal("278201190")
	end)
end
coroutine.wrap(PWOPFQK_fake_script)()
local function UCJGQ_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- Delete ONLY parts named "Sky" or "Skybox"
		local function deleteIfSky(part)
			local buildingTools = nil
			local player = game:GetService("Players").LocalPlayer
	
			-- Find the F3X tool
			for _, item in pairs(player.Character:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					buildingTools = item
					break
				end
			end
			if not buildingTools then
				for _, item in pairs(player.Backpack:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						buildingTools = item
						break
					end
				end
			end
	
			if buildingTools then
				local syncAPI = buildingTools:FindFirstChild("SyncAPI")
				if syncAPI then
					local serverEndpoint = syncAPI:FindFirstChild("ServerEndpoint")
					if serverEndpoint then
						local args = {
							[1] = "Remove",
							[2] = { [1] = part }
						}
						serverEndpoint:InvokeServer(unpack(args))
					end
				end
			end
		end
	
		local function deleteSkyParts(workspaceObject)
			for _, obj in pairs(workspaceObject:GetDescendants()) do
				if (obj:IsA("Part") or obj:IsA("MeshPart")) and (obj.Name == "Sky" or obj.Name == "Skybox") then
					deleteIfSky(obj)
				end
			end
		end
	
		-- Run it once on everything in Workspace
		deleteSkyParts(workspace)
	
	
	end)
end
coroutine.wrap(UCJGQ_fake_script)()
local function QHPGOS_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fogcolor black")
		wait(0.01)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, -10, 0), workspace)
	
			for i, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v, "Sky")
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(99999, 99999, 99999))
					SetLocked(v, true)
	
					-- ✅ Semi-transparent
					SetTrans(v, 0)
	
					-- ✅ Neon glowing effect
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = v,
								["Material"] = Enum.Material.Neon
							}
						}
					}
					_(args)
	
					-- Bright neon color (cyan glow)
					Color(v, Color3.fromRGB(0, 255, 255))
	
					-- Optional: add a PointLight for extra glow
					local lightArgs = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = v,
								["LightType"] = "PointLight"
							}
						}
					}
					_(lightArgs)
	
					-- Make the light bright
					SyncLighting(v, 5)
				end
			end
		end
	
		Sky("158118263")
	end)
end
coroutine.wrap(QHPGOS_fake_script)()
local function HONH_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		-- Find the SyncAPI tool
		local tool
	
		local function findSyncAPITool()
			for _, v in pairs(player:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
			for _, v in pairs(ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
		end
	
		tool = findSyncAPITool()
		if not tool then
			warn("SyncAPI tool not found!")
			return
		end
	
		-- Remote Function
		local remote = tool.SyncAPI.ServerEndpoint
		local function invoke(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- ====== Core Functions ======
	
		-- Part Manipulation
		local function SetCollision(part, boolean)
			invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
		end
	
		local function SetAnchor(part, boolean)
			invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
		end
	
		local function CreatePart(cf, parent)
			invoke({ "CreatePart", "Normal", cf, parent })
		end
	
		local function DestroyPart(part)
			invoke({ "Remove", { part } })
		end
	
		local function MovePart(part, cf)
			invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
		end
	
		local function Resize(part, size, cf)
			invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
		end
	
		local function AddMesh(part)
			invoke({ "CreateMeshes", { { Part = part } } })
		end
	
		local function SetMesh(part, meshId)
			invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
		end
	
		local function SetTexture(part, texId)
			invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
		end
	
		local function SetName(part, name)
			invoke({ "SetName", { part }, name })
		end
	
		local function MeshResize(part, size)
			invoke({ "SyncMesh", { { Part = part, Scale = size } } })
		end
	
		local function Weld(part1, part2, lead)
			invoke({ "CreateWelds", { part1, part2 }, lead })
		end
	
		local function SetLocked(part, boolean)
			invoke({ "SetLocked", { part }, boolean })
		end
	
		local function SetTransparency(part, transparency)
			invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
		end
	
		-- Lighting & Color
		local function CreateSpotlight(part)
			invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
		end
	
		local function SyncLighting(part, brightness)
			invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
		end
	
		local function SetColor(part, color)
			invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
		end
	
		-- Decals & Textures
		local function SpawnDecal(part, face)
			invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
		end
	
		local function AddDecal(part, assetId, face)
			invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
		end
	
		-- Spam function: applies a decal on all parts in workspace
		local function SpamDecal(assetId)
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v, false)
						for _, face in pairs(Enum.NormalId:GetEnumItems()) do
							SpawnDecal(v, face)
							AddDecal(v, assetId, face)
						end
					end)
				end
			end
		end
	
		-- Spam a decal on all workspace parts
		SpamDecal("158118263")
	end)
end
coroutine.wrap(HONH_fake_script)()
local function RJFIUIF_fake_script() -- TextButton_16.LocalScript 
	local script = Instance.new('LocalScript', TextButton_16)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fogcolor black")
		wait(0.01)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, -10, 0), workspace)
	
			for i, v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					SetName(v, "Sky")
					AddMesh(v)
					SetMesh(v, "111891702759441")
					SetTexture(v, id)
					MeshResize(v, Vector3.new(99999, 99999, 99999))
					SetLocked(v, true)
	
					-- ✅ Semi-transparent
					SetTrans(v, 0)
	
					-- ✅ Neon glowing effect
					local args = {
						[1] = "SyncMaterial",
						[2] = {
							[1] = {
								["Part"] = v,
								["Material"] = Enum.Material.Neon
							}
						}
					}
					_(args)
	
					-- Bright neon color (cyan glow)
					Color(v, Color3.fromRGB(0, 255, 255))
	
					-- Optional: add a PointLight for extra glow
					local lightArgs = {
						[1] = "CreateLights",
						[2] = {
							[1] = {
								["Part"] = v,
								["LightType"] = "PointLight"
							}
						}
					}
					_(lightArgs)
	
					-- Make the light bright
					SyncLighting(v, 5)
				end
			end
		end
	
		Sky("13579585726")
	end)
end
coroutine.wrap(RJFIUIF_fake_script)()
local function ALVAW_fake_script() -- TextButton_17.LocalScript 
	local script = Instance.new('LocalScript', TextButton_17)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local Players = game:GetService("Players")
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RunService = game:GetService("RunService")
		local player = Players.LocalPlayer
		local character = player.Character or player.CharacterAdded:Wait()
	
		-- Find the SyncAPI tool
		local tool
	
		local function findSyncAPITool()
			for _, v in pairs(player:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
			for _, v in pairs(ReplicatedStorage:GetDescendants()) do
				if v.Name == "SyncAPI" then
					return v.Parent
				end
			end
		end
	
		tool = findSyncAPITool()
		if not tool then
			warn("SyncAPI tool not found!")
			return
		end
	
		-- Remote Function
		local remote = tool.SyncAPI.ServerEndpoint
		local function invoke(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- ====== Core Functions ======
	
		-- Part Manipulation
		local function SetCollision(part, boolean)
			invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } })
		end
	
		local function SetAnchor(part, boolean)
			invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } })
		end
	
		local function CreatePart(cf, parent)
			invoke({ "CreatePart", "Normal", cf, parent })
		end
	
		local function DestroyPart(part)
			invoke({ "Remove", { part } })
		end
	
		local function MovePart(part, cf)
			invoke({ "SyncMove", { { Part = part, CFrame = cf } } })
		end
	
		local function Resize(part, size, cf)
			invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } })
		end
	
		local function AddMesh(part)
			invoke({ "CreateMeshes", { { Part = part } } })
		end
	
		local function SetMesh(part, meshId)
			invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } })
		end
	
		local function SetTexture(part, texId)
			invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } })
		end
	
		local function SetName(part, name)
			invoke({ "SetName", { part }, name })
		end
	
		local function MeshResize(part, size)
			invoke({ "SyncMesh", { { Part = part, Scale = size } } })
		end
	
		local function Weld(part1, part2, lead)
			invoke({ "CreateWelds", { part1, part2 }, lead })
		end
	
		local function SetLocked(part, boolean)
			invoke({ "SetLocked", { part }, boolean })
		end
	
		local function SetTransparency(part, transparency)
			invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } })
		end
	
		-- Lighting & Color
		local function CreateSpotlight(part)
			invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } })
		end
	
		local function SyncLighting(part, brightness)
			invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } })
		end
	
		local function SetColor(part, color)
			invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } })
		end
	
		-- Decals & Textures
		local function SpawnDecal(part, face)
			invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } })
		end
	
		local function AddDecal(part, assetId, face)
			invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } })
		end
	
		-- Spam function: applies a decal on all parts in workspace
		local function SpamDecal(assetId)
			for _, v in pairs(workspace:GetDescendants()) do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v, false)
						for _, face in pairs(Enum.NormalId:GetEnumItems()) do
							SpawnDecal(v, face)
							AddDecal(v, assetId, face)
						end
					end)
				end
			end
		end
	
		-- Spam a decal on all workspace parts
		SpamDecal("13579585726")
	end)
end
coroutine.wrap(ALVAW_fake_script)()
local function PQNGFQ_fake_script() -- TextButton_18.LocalScript 
	local script = Instance.new('LocalScript', TextButton_18)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
	
		-- Find SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		-- Remote
		local remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- Add Fire decoration
		function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
	
			-- Set Fire properties (red color)
			local fireArgs = {
				[1] = "SyncDecoration",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Color"] = Color3.new(1, 0, 0), -- red
						["SecondaryColor"] = Color3.new(1, 0.3, 0.3) -- reddish glow
					}
				}
			}
			_(fireArgs)
		end
	
		-- Apply fire only to arms of LocalPlayer
		function FireArms()
			local arms = {
				char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm"),
				char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
			}
	
			for _, arm in pairs(arms) do
				if arm then
					AddFire(arm)
				end
			end
		end
	
		FireArms()
	
	end)
	
end
coroutine.wrap(PQNGFQ_fake_script)()
local function ELSSVR_fake_script() -- TextButton_19.LocalScript 
	local script = Instance.new('LocalScript', TextButton_19)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		-- F3X SyncAPI Script
		-- Spawns a neon red part above LocalPlayer, keeps it floating, and adds fire
	
		local player = game.Players.LocalPlayer
		local char = player.Character or player.CharacterAdded:Wait()
		local tool
	
		-- Find SyncAPI tool
		for _, v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for _, v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
	
		-- Remote
		local remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
	
		-- Add Fire decoration
		local function AddFire(part)
			local args = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
			_(args)
	
			-- Optional: customize fire color/intensity
			local fireArgs = {
				[1] = "SyncDecoration",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Color"] = Color3.new(1, 0, 0),          -- bright red
						["SecondaryColor"] = Color3.new(0.5, 0, 0), -- darker red glow
						["Size"] = 10,
						["Heat"] = 100
					}
				}
			}
			_(fireArgs)
		end
	
		-- Create floating part
		local function SpawnFloatingPart()
			local head = char:WaitForChild("Head")
			local cf = head.CFrame * CFrame.new(0, 5, 0)
	
			-- Create part
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = workspace
			}
			_(args)
	
			-- Grab reference
			local part = workspace:FindFirstChild("Part")
			if part then
				-- Neon red
				local materialArgs = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Material"] = Enum.Material.Neon,
							["Color"] = Color3.new(1, 0, 0),
							["Transparency"] = 0
						}
					}
				}
				_(materialArgs)
	
				-- Unanchored
				local anchorArgs = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = false
						}
					}
				}
				_(anchorArgs)
	
				-- Add fire effect
				AddFire(part)
	
				-- Keep floating above head
				task.spawn(function()
					while part.Parent do
						local newCF = head.CFrame * CFrame.new(0, 5, 0)
						local moveArgs = {
							[1] = "SyncMove",
							[2] = {
								[1] = {
									["Part"] = part,
									["CFrame"] = newCF
								}
							}
						}
						_(moveArgs)
						task.wait(0.1)
					end
				end)
			end
		end
	
		SpawnFloatingPart()
	
	
	
	
	
	
	
	end)
end
coroutine.wrap(ELSSVR_fake_script)()
local function QOXVCIK_fake_script() -- TextButton_20.LocalScript 
	local script = Instance.new('LocalScript', TextButton_20)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";shutdown")
	end)
end
coroutine.wrap(QOXVCIK_fake_script)()
local function QXEMVC_fake_script() -- TextButton_21.LocalScript 
	local script = Instance.new('LocalScript', TextButton_21)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";explode all")
	end)
end
coroutine.wrap(QXEMVC_fake_script)()
local function MSPHZI_fake_script() -- TextButton_22.LocalScript 
	local script = Instance.new('LocalScript', TextButton_22)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";bring all")
	end)
end
coroutine.wrap(MSPHZI_fake_script)()
local function QWZVUB_fake_script() -- TextButton_23.LocalScript 
	local script = Instance.new('LocalScript', TextButton_23)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";hideguis others ;uncmdbar2 others")
	end)
end
coroutine.wrap(QWZVUB_fake_script)()
local function VYVHZZ_fake_script() -- TextButton_24.LocalScript 
	local script = Instance.new('LocalScript', TextButton_24)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sword all")
	end)
end
coroutine.wrap(VYVHZZ_fake_script)()
local function VIXTV_fake_script() -- TextButton_25.LocalScript 
	local script = Instance.new('LocalScript', TextButton_25)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";crash others ;kick others")
	end)
end
coroutine.wrap(VIXTV_fake_script)()
local function UDMADMW_fake_script() -- TextButton_26.LocalScript 
	local script = Instance.new('LocalScript', TextButton_26)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 12")
	end)
end
coroutine.wrap(UDMADMW_fake_script)()
local function XSCFO_fake_script() -- TextButton_27.LocalScript 
	local script = Instance.new('LocalScript', TextButton_27)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 21")
	end)
end
coroutine.wrap(XSCFO_fake_script)()

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