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make everyone slippery using f3x

make everyone slippery using f3x

ScriptBlox
Universal Free

Game: Universal Script 📌

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Noah1337

Noah1337

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Features

make everyone slippery before you say this is client sided or not working, this is a script for f3x games, and you must have to get f3x and execute the script so it can work it can be replicated to other players bc it uses f3x tags: ma mk me m␠ mv mr my mo mn ms ml mi mp mu mg mf m3 mx ak ae a␠ av ar ay ao an as al ai ap au ag af a3 ax ke k␠ kv kr ky ko kn ks kl ki kp ku kg kf k3 kx e␠ ev er ey eo en es el ei ep eu eg ef e3 ex ␠v ␠r ␠y ␠o ␠n ␠s ␠l ␠i ␠p ␠u ␠g ␠f ␠3 ␠x vr vy vo vn vs vl vi vp vu vg vf v3 vx ry ro rn rs rl ri rp ru rg rf r3 rx yo yn ys yl yi yp yu yg yf y3 yx on os ol oi op ou og of o3 ox ns nl ni np nu ng nf n3 nx sl si sp su sg sf s3 sx li lp lu lg lf l3 lx ip iu ig if i3 ix pu pg pf p3 px ug uf u3 ux gf g3 gx f3 fx 3x

Script Code

	local player = game.Players.LocalPlayer
	local char = player.Character
	local backpack = player.Backpack

	local function getf3x()
		for _, v in ipairs(backpack:GetChildren()) do
			if v:FindFirstChild("SyncAPI") or v:FindFirstChildOfClass("BindableFunction") then
				return v
			end
		end
		for _, v in ipairs(char:GetChildren()) do
			if v:FindFirstChild("SyncAPI") or v:FindFirstChildOfClass("BindableFunction") then
				return v
			end
		end

		return nil
	end

	-- get all info

	local f3x = getf3x()
	if not f3x then
		warn("you dont have f3x skid")
	end
	local syncapi = f3x.SyncAPI
	local serverendpoint = syncapi.ServerEndpoint or syncapi:FindFirstChildOfClass("RemoteFunction") and syncapi:FindFirstChildOfClass("RemoteFunction"):FindFirstChildOfClass("Script")
	
	local function syncmaterial(part,mate)
		local args = {
			[1] = "SyncMaterial",
			[2] = {
				[1] = {
					["Part"] = part,
					["Material"] = mate
				}
			}
		}
		serverendpoint:InvokeServer(unpack(args))
	end
	
	local function slippery()
		for i, v in ipairs(workspace:GetDescendants()) do
			if v:IsA("BasePart") and v.Parent:FindFirstChildOfClass("Humanoid") or v:IsA("UnionOperation") and v.Parent:FindFirstChildOfClass("Humanoid") then
				syncmaterial(v, Enum.Material.Air)
			end
		end
	end
	
	slippery()

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